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 Post subject: Re: Jerks you met on go severs?
Post #21 Posted: Thu Jun 23, 2011 3:36 pm 
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wms wrote:
If you are seen doing this by an admin, you will be deranked. Please do not do it.



Surely, only after one has done it 10 times.


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Post #22 Posted: Thu Jun 23, 2011 3:47 pm 
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wms wrote:
Li Kao wrote:
You should not resign ranked games where your opponent escaped unless you're significantly behind. That hurts the ranking system and prevents the escape counter from counting these games against your opponent.
Yes, exactly. If you are caught throwing a game, you will be deranked. If you can't stand to play somebody then you *SHOULD* escape. Yes, you heard me right, it's better to escape than it is to throw the game. Now if you do this enough to have your escapes turn into forfeits, then you have issues of your own, but certainly if somebody makes a game so unpleasant that you can't finish it (and what they do isn't worth going to an admin over) then just leave. Do *NOT* resign unless you are behind.

What's the difference between a forfit and a resign?

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Post #23 Posted: Thu Jun 23, 2011 3:47 pm 
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imabuddha wrote:
wms wrote:
If you had a habit of resigning won games, then I also am glad that you no longer play on KGS.

I had no such habit. However, since resigning is one of the actions a player is entitled to make during their turn then the only effect it should have on rank is the loss of the game. Anything else is just a flaw in the implementation of the ranking system.

Sorry for butting into the discussion.


I think their is a flaw in your understanding of the ranking system.

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 Post subject: Re: Jerks you met on go severs?
Post #24 Posted: Thu Jun 23, 2011 3:53 pm 
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once I got so annoyed by escapers that I even put "If you are desperate to win just escape and I will resign" in my info. this helped me a lot not to get so annoyed anymore.
Lately I cannot remember any escapers and the very few jerks I put on ignore with there first abuse. No need to get worked up.

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Post #25 Posted: Thu Jun 23, 2011 4:27 pm 
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wms wrote:
The problem is, topaz, it doesn't just screw up your rating. It screws up the rating of everyone you or the jerk have played. For those other people, I'm sure they would prefer to have a more accurate rating over you getting a game list with no unfinished games. Your statement of "well it's more important to me to have a clean game list" is a little bit honking a loud horn every hour through the night because "it's more important to me to have the hours marked than to get a good night's sleep." Well, sure, for you it may be, but for your neighbors they probably would prefer you learn to deal without always knowing the hour and let them have a quiet night.

If you are seen doing this by an admin, you will be deranked. Please do not do it.


Ok, but if my opponent has escaped, I would appreciate another option, such as just invalidating the game if my opponent has escaped. This would work just as well for me. I actually don't mind whether I'm deranked or not, as rank isn't very important to me. I would consider it poor form to judge resigning games where my opponent has left as worthy of administrative action. I don't have a habit of resigning games where I'm winning for the sake of it, but I would appreciate a way to clear my list without resigning if that was made possible. In the meantime, it's the only way to do it.

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 Post subject: Re: Jerks you met on go severs?
Post #26 Posted: Thu Jun 23, 2011 4:44 pm 
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Invalidating games enables escapers.

What I dislike is that a third party sees no difference between games I escaped and games that my opponent escaped. I used to dislike playing people when I saw two or three unfinished games--I thought they might be an escaper. Now I think that was a mistake, but I bet some people still act that way.

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Post #27 Posted: Thu Jun 23, 2011 5:29 pm 
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hyperpape wrote:
Invalidating games enables escapers.

What I dislike is that a third party sees no difference between games I escaped and games that my opponent escaped. I used to dislike playing people when I saw two or three unfinished games--I thought they might be an escaper. Now I think that was a mistake, but I bet some people still act that way.


I don't see why it should. If I mark the game as invalid, it becomes "free" and ended by forfeit or no result or whatever, but still exists as a game and my opponent should still be marked as an escaper for that game. I don't see how that enables them at all?

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Post #28 Posted: Thu Jun 23, 2011 5:30 pm 
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Not to mention that the only alternative to make it go away now, resigning, enables them even more.

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Post #29 Posted: Fri Jun 24, 2011 12:25 am 
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What happens if the escaper comes back while you're away and makes another move? Who does the system assume now having escaped the game?

Perhaps the idea of being able to claim a forfeit after a reasonable amount of time (a day or two?), thus clearing up one's game list, could be really helpful. I think it wouldn't hurt the ranking system and most of all it would give people back some control over the situation the escaper brought them into.

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Post #30 Posted: Fri Jun 24, 2011 1:23 am 
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ChradH wrote:
What happens if the escaper comes back while you're away and makes another move? Who does the system assume now having escaped the game?

Perhaps the idea of being able to claim a forfeit after a reasonable amount of time (a day or two?), thus clearing up one's game list, could be really helpful. I think it wouldn't hurt the ranking system and most of all it would give people back some control over the situation the escaper brought them into.


Yeah, this would work for me too, I'm more than happy waiting a couple of days to clear each game.

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Post #31 Posted: Fri Jun 24, 2011 2:16 am 
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topazg wrote:
ChradH wrote:
What happens if the escaper comes back while you're away and makes another move? Who does the system assume now having escaped the game?

Perhaps the idea of being able to claim a forfeit after a reasonable amount of time (a day or two?), thus clearing up one's game list, could be really helpful. I think it wouldn't hurt the ranking system and most of all it would give people back some control over the situation the escaper brought them into.


Yeah, this would work for me too, I'm more than happy waiting a couple of days to clear each game.


...But if your opponent accidentally disconnected and you aren't on at the same time for a couple of days...

There isn't an easy solution.

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Post #32 Posted: Fri Jun 24, 2011 2:29 am 
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daal wrote:
...But if your opponent accidentally disconnected and you aren't on at the same time for a couple of days...

There isn't an easy solution.


I agree, I'm also happy carrying on doing what I do - I'm not an unreasonable chap really :P

If my opponent accidentally disconnected, he can send me a message if he wants to carry on the game - that's what I'd do anyway. Even with the current system, I have a friend who went through 3 accounts in 2009 because of bad internet connections and all 3 got marked as escaper accounts. I'm not trying to propose a magic pill or silver bullet here, nor am I trying to say I have a better system than the one present, but there are tweaks that I think would allow more flexibility for individual players to manage escapers in different ways without fundamentally damaging ranks.

Out of interest, we talk about the impact this will have on ratings as a whole - wms, is there any chance you could do your KGS database-fu and produce the number of completed ranked games in May and the number of players marked as escapers in May, so that we can see the sort of magnitude of effect my behaviour could have "if everyone did it"? I would be genuinely surprised if it makes up even 1% of games, but it would be good to know.

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Post #33 Posted: Fri Jun 24, 2011 2:39 am 
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The main problem with "if everybody resigned when the opponent escapes" is that it encourages escaping even more.

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Post #34 Posted: Fri Jun 24, 2011 3:14 am 
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topazg wrote:
hyperpape wrote:
Invalidating games enables escapers.

What I dislike is that a third party sees no difference between games I escaped and games that my opponent escaped. I used to dislike playing people when I saw two or three unfinished games--I thought they might be an escaper. Now I think that was a mistake, but I bet some people still act that way.


I don't see why it should. If I mark the game as invalid, it becomes "free" and ended by forfeit or no result or whatever, but still exists as a game and my opponent should still be marked as an escaper for that game. I don't see how that enables them at all?
Escapers want to avoid losses--this lets them do that for at least one game.

Maybe they'll have enough other games marked as losses that it doesn't matter. I'm having a little trouble wrapping my head around the proposal.

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Post #35 Posted: Fri Jun 24, 2011 3:35 am 
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hyperpape wrote:
topazg wrote:
hyperpape wrote:
Invalidating games enables escapers.

What I dislike is that a third party sees no difference between games I escaped and games that my opponent escaped. I used to dislike playing people when I saw two or three unfinished games--I thought they might be an escaper. Now I think that was a mistake, but I bet some people still act that way.


I don't see why it should. If I mark the game as invalid, it becomes "free" and ended by forfeit or no result or whatever, but still exists as a game and my opponent should still be marked as an escaper for that game. I don't see how that enables them at all?
Escapers want to avoid losses--this lets them do that for at least one game.

Maybe they'll have enough other games marked as losses that it doesn't matter. I'm having a little trouble wrapping my head around the proposal.


Yeah, I think in effect, it will allow this to happen up to 10 times. After which, every game will be an auto-loss as per the current system. I don't see this as much different to how it currently works, with the exception that currently once the auto-escaper has triggered, it forfeits the 10 "in holding" games too. Frankly, it's so easy to just go and create a new account I don't think it's going to make much difference to those who escape - those who want to will find a way under either system. Those who are habitual escapers due to temper or whatever will continue to do it anyway, and those who only have one or two due to genuine problems don't get caught by the system.

As mentioned, it does at least allow me not to look like an escaper in my own unfinished games.

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Post #36 Posted: Fri Jun 24, 2011 4:28 am 
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Just to toss my thoughts into the mix...

Regarding resigning games where you were escaped on. As I see it, there are two major differences to consider here (and perhaps at least one minor one):

1: Escaping potentially excludes a valid data point from the ranking data set, whilst resigning an escaped game assuredly includes a false data point. Further as others have stated, resigning the escaped game not only includes a false data point, but it increases the likelihood that more valid data points will not be included (because it extends the duration prior to have escaped games count as forfeits).

2: The negative effects of escaping have an upper bound that is automatically enforced, while the effects of resigning games you were escaped upon are unbounded and impossible to monitor automatically. I've done the back-of-the-envelope calculations in other threads and don't feel like fleshing it out again here, but the long and short of it is, if you play a significant number of games you will move your rank by less than 1/3 of a stone via abusing the escaper system. I would imagine you would see similar gains if you only played on KGS after having a good night's rest. On the other hand, by resigning games you should have won, there is no limit to how far you could artificially depress your own rank (and affect all those who play you).

3: (This is the minor one) Escaping a game is a passive behavior (refusal to finish), whereas resigning a game is an active behavior (making an effort to resign). It is far easier to make a valid judgment on something based on what is being done rather than what is not being done.

At the end of the day, people who are actively engaging in behavior that causes bad data points to be added to the ranking system may be subject to deranking. The nature of this behavior is irrelevant, as the whole point is to simply avoid the bad data from being included in the system.


Regarding "invalidating" games:

I don't understand what you hope to achieve with this. Is it to have the game not included for ranking consideration? Because an unfinished game isn't included, so there would really be no difference. Is your concern that people will see unfinished games in your profile and think you are an escaper? If so, you could include a note in your profile explaining them (or better yet, you can use the "Tag Game" feature to put an explanation on each individual game!). If the issue is really just that you don't like seeing italicized games in your games list then (and I don't mean this sound rude, but I know tone and voice inflection carry poorly over the internet) that sounds like a personal thing you might need to get over.


Once again just my 2 cents, cum grano salis and all that...

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Post #37 Posted: Fri Jun 24, 2011 4:50 am 
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Mef wrote:
...At the end of the day, people who are actively engaging in behavior that causes bad data points to be added to the ranking system may be subject to deranking. The nature of this behavior is irrelevant, as the whole point is to simply avoid the bad data from being included in the system. ...

every resignation is potentially bad data. deranking of players that have resigned games definitely is. ..


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Post #38 Posted: Fri Jun 24, 2011 4:56 am 
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lefuet wrote:
Mef wrote:
...At the end of the day, people who are actively engaging in behavior that causes bad data points to be added to the ranking system may be subject to deranking. The nature of this behavior is irrelevant, as the whole point is to simply avoid the bad data from being included in the system. ...

every resignation is potentially bad data. deranking of players that have resigned games definitely is. ..


I agree with this completely. If I play 20 games and resign one game where my opponent escaped, I have contributed 19 games of good data and 1 game of bad data. Deranking me removes them all, so is the action a) designed to safeguard KGS' ranking system, or b) to make an example to make it not happen again? It seems to be achieving the opposite of a), and if someone is willing to resign an unpleasant but won game, they probably aren't fussed about rank enough for b) to be effective - what is gained by the deranking process exactly?


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Post #39 Posted: Fri Jun 24, 2011 5:21 am 
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wms wrote:
The problem is, topaz, it doesn't just screw up your rating. It screws up the rating of everyone you or the jerk have played.

No, the KGS system is what's screwing up everyone's rating, not the individual users. I know this has been said thousands of times before, but I'll just say it again. Being able to escape rated games is crazy. Of course there might be a five-minute or so grace period for disconnects, and free games could be excepted. But this entire problem would simply not exist, if KGS automatically assigns a forfeit when somebody escapes a rated game.

I think there at least 90 % of KGS users agree on this. Then again, KGS is an amateur hobby project so I cannot blame its author for not caring too much about the actual users :)

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Post #40 Posted: Fri Jun 24, 2011 6:34 am 
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I hope I don't get de-ranked if I misread a problem "below my level"... :-p

Seriously though, IMO, resignation is always a valid option in the game of go, and it's kind of funny that people are punished for exercising it.

Ideally, IMO, the system would be like this:
1.) "Escaping" is not an option on ranked games. If someone leaves the game, and does not return within 5 to 10 minutes, they get a loss.

2.) An option is added to the user interface to "request resume". If the user selects this option, their opponent must agree to let them have it - kind of like "undo".

This way, games can be resumed if people have to go, people have a time period to return to the game in case of connection problems, and escaping is not an issue anymore.

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