In this sgf, I've attempted to follow Bill's logic and show how starting the ko is the best option for black. I've stuck to Bill's premises: there are no ko threats, there are a few 10 point moves on the board, and otherwise, the remaining moves will diminish in value. Comments appreciated.
GoChild's Entrance->Basic->Jie problem pack
- daal
- Oza
- Posts: 2508
- Joined: Wed Apr 21, 2010 1:30 am
- GD Posts: 0
- Has thanked: 1304 times
- Been thanked: 1128 times
Re: GoChild's Entrance->Basic->Jie problem pack
- Attachments
-
- play the ko.sgf
- (4.32 KiB) Downloaded 741 times
Patience, grasshopper.
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3374 times
Re: GoChild's Entrance->Basic->Jie problem pack
Thanks, daal.daal wrote:In this sgf, I've attempted to follow Bill's logic and show how starting the ko is the best option for black. I've stuck to Bill's premises: there are no ko threats, there are a few 10 point moves on the board, and otherwise, the remaining moves will diminish in value. Comments appreciated.
Here is an illustrative example with a small environment of small endgame plays.
Note that each player's mistake gets punished.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
imabuddha
- Lives with ko
- Posts: 255
- Joined: Tue Apr 20, 2010 12:40 pm
- GD Posts: 0
- Location: Miyazaki, Japan
- Has thanked: 354 times
- Been thanked: 66 times
Re: GoChild's Entrance->Basic->Jie problem pack
Beautiful example, thank you!Bill Spight wrote: Here is an illustrative example with a small environment of small endgame plays.
Note that each player's mistake gets punished.
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3374 times
Re: GoChild's Entrance->Basic->Jie problem pack
De nada.imabuddha wrote:Beautiful example, thank you!Bill Spight wrote: Here is an illustrative example with a small environment of small endgame plays.
Note that each player's mistake gets punished.
And thanks to you guys. I usually talk about this abstractly. Leading me around to a simple example has really helped.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
dohduhdah
- Dies with sente
- Posts: 109
- Joined: Tue Oct 26, 2010 5:57 pm
- Rank: KGS 4 kyu
- GD Posts: 0
- KGS: kneh
- Has thanked: 8 times
- Been thanked: 4 times
Re: GoChild's Entrance->Basic->Jie problem pack
I'm finding this discussion interesting, but confusing. Could someone illustrate it by means of a demonstration game, (perhaps on 7x7 to keep things simple), to show how it would be good to start a ko as soon as possible when one is likely to lose the ko?Bill Spight wrote: So you see, these problems are not teaching bad habits by suggesting that a player should make a ko, even though he cannot win it. That's a good habit.
I mean in the sense of showing the difference in points between starting a ko that will be lost versus not starting that ko?
Thanks in advance, Niek
Oops.. nevermind, I overlooked the example provided later on in this discussion, which is what I had in mind.