There is a classic principle of "Play where your opponent wants to play." This isn't quite true during a fight where stones can get captured, but there are related principles that I'm just making up now. Tentatively:
"Try to punish your opponent's move. Play to take a key area that they should have attacked."
"If your opponent has a weak point, you can jump out further than normal."
"Threaten your opponent's peep stone if it is weak rather than connecting solidly."
"Fight for the head in the centre between multiple weak groups by leaning on your opponent's weak points and weak groups."
"Don't play forcing moves unless you have to. Instead exploit the threat of them to play more quickly."
"If your opponent has made an earlier exchange that makes you more solid, refuse to answer defensively when they play another threatening move even if that would have been the normal response before." (I often heard this referred to a fighting spirit - kiai)
"The value of stones comes from their support for life and death and their territory (e.g. endgame) follow ups. Even rescuing a large clump of stones can be bad if it is next to your opponent's wall."
"If you are alive with no serious aji by the opponent (e.g. opponent only has 5 point threats rather than 40 points threats), then any opponent stones nearby should be studied carefully to see if you can attack/kill even if they have a lot of stones there."
"In a cross cut position, you can only realistically save one group at a time and even then both sides will still be able to threaten the opponent's stones. Take the more valuable direction, which is normal the side where you have spent more moves preparing."
"If you are weaker locally, you must keep threatening your opponent's weakest points or else all your stones will die."
"If you are stronger locally, try to take more big points while attacking."
"When attacking a weak group from the centre, if the weak group plays too low and submissively, they may have even less eyespace and connection due to being low and may need to keep paying for it."
From studying with AI, I think when it comes to perfect play, one way of thinking about shape is
- Click Here To Show Diagram Code
[go]$$c Black to play
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . X X O . . . . . . . . . . . . . . |
$$ | . . X O . Q . . . . . . . X . . . . . |
$$ | . . X O . . . . . , . . . . . X . . . |
$$ | . a X X O O . . . . . . . . . . . . . |
$$ | . . O O X c . . . . . . . . . . . . . |
$$ | . . . . b . . . . . . . . . . . . . . |
$$ | . . . d . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O O . . |
$$ | . . . O . . . . . , . X . X . . X . . |
$$ | . . . . . . . . . . . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
In the diagram, W has repeatedly defended the shape at the top with the marked stone but there are still weaknesses. This was in order to make W's move at a forcing on the corner's life and death (though B will still have a lot of liberties and aji).
Both b and c are possible next. b would emphasise W's shape problems on the left and make it more difficult to find the timing to play a. Whereas c would squeeze W's shape on the top, but W doesn't have to respond since the main role of W's group is to reduce B's upper right shimari and make B disconnected in the centre, not to build territory.
I just found it curious that if B plays c, then W at d is the best response. This has a weakness in shape (wedging the one space jump), but in order to aim at that, B must aim at the two W chains around it, or poke it themselves probably with b. But b would be a terrible empty triangle. This is one sign that W at d is a good fighting shape since the opponent doesn't have an efficient follow up with the move they just played.
As for whether this helps, well, the best W response to B at b is also W at d, so perhaps this wasn't the best example.
Overconcentration is key in the opening.
Some opening principles:
"Keep a territory balance - if you have some control over the centre and don't have weak groups (e.g. several 3rd line stones making 2 space extensions), then take territory more aggressively."
"When there are weak groups, you can imagine them running. If they run into your moyo, careful about gambling it away by attacking. Choose attack direction carefully."
"Almost no goal that can be described by words can be accomplished with just one move. Your opponent may play a move that seems to defend their group or take an area, but it remains unresolved if you have any strong stones nearby."
"If your opponent threatens to make your group a running weak group but you can't find a big move to run, then if your opponent has some weaknesses created by your group running, consider probing those weaknesses first. If they respond submissively, you might add a move to connect to the probe. If they cut, you defend. If they attack, you strike the weak points."
- Click Here To Show Diagram Code
[go]$$c Why 9 and when?
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$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . , . . . . . 1 . . . |
$$ | . . a . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . c . . . . . . . . . . . . |
$$ | . . 6 2 8 . . . . , . . . . . 3 . . . |
$$ | . . 5 7 . 9 . . . . . . . . . . . . . |
$$ | . . . . . d b . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
The point of 9 seems to be in order to prepare to add another move immediately. Although d would be normal, the jump seems best when the opponent has a moyo on the left or a potential one, and B has the ladder in the upper right. Basically, B expects W to add another move on the left, a shimari in the upper right, but then B defends at b and it isn't easy for W to make the left into a good moyo when the 3 stone wall in the lower right is weak and can't even get out easily. The move c is standard and good, but still leaves a vulnerable group with a cutting point. Although W should play more solidly with the disadvantage of the second move, in this position, the whole board plan for W seems slightly overconcentrated if they keep investing in the left.