Quotation reference:
viewtopic.php?p=155809#p155809happysocks wrote:
Could be wrong but it seems like I've seen comments like this about Kageyama' book before but not much mention of books "actually explaining many fundamentals in detail." Is it too expansive a subject to be treated sufficiently/tolerably in one book? If there are books that deal primarily and sufficiently in the meat of the topic as opposed to the motivation in on and around the subject (if such books exist) it would be super to have a few of the better one's listed for DDK, SDK and D levels. A search here and on Sensei's only brought up a couple books and no real discussion of the subject of where to most effectively be fed in the fundamentals of go.
The subject of fundamentals does not fit in one book. Depending on where one draws a line between fundamentals and more advanced knowledge, a few or many books are needed to cover "the fundamentals". Here are books teaching primarily and comprehensively the fundamentals themselves (in contrast to being mainly a motivation, such as Lessons in the Fundamentals):
- First Fundamentals: 30k-4k, big and valuable, weaknesses, aspects of psychology, unreasonable moves, helping the opponent, shapes, capture, connection, cut, life+death, reading, ko, endgame, attack+defense, etc., many principles for avoiding every DDK mistake other than advanced mistakes of life + death and reading.
- Joseki 1 - Fundamentals: 18k-3d, first corner moves, corner enclosures, approach moves, pincers, move types, stone meanings, development directions, extensions, many principles etc.
- Fundamental Principles of Go: 13k-1k, opening, efficiency, approach moves and pincers, invasion and reduction, principles.
- Joseki 2 - Strategy: 18k-7d, connection, cut, gote, sente, aji, efficiency, influence, thickness, stability, urgency, investment, playing elsewhere, options, flexibility, mobility, forcing, haengma, timing, counting territory, methods of local judgement, global positional judgement, tewari, strategic lines, strategic choices, group meanings, strategic planning, very many principles etc.
- Attack and Defense: 10k-3k, territory, influence, aims about territory and influence, mutual running fight, leaning attack, cutting fight, cut, non-contact moves, severity, attacking shape moves, contact plays, forcing, induction, overdeveloped shape, thank-you moves, reduction, invasion, related shape moves, flexibility, a few principles etc.
- Fighting Fundamentals: 13k-5d, mutual settling fight, reduction, mutual reduction fight, invasion, attack on one group, splitting attack, multiple groups fight, mutual running fight, cutting fight, leaning attack, exchange, capturing race, complex fight; primary aims about life+death, stability and strategic choice; secondary aims about territory, influence, aji and playing elsewhere; reading, interruption of a fight, techniques of attacking life incl. flexibility and severity; techniques of defending life incl. simplicity, options, contact play, flexibility and efficiency; forcing incl. combined attack and defense, timing, sacrifice; induction, overdeveloped shape; strategy incl. about what, where, when, why, how to fight, general fighting strategy; many principles etc.
- Strategic Concepts of Go aka The Basics of Go Strategy: 5k-3d, miai, aji, forcing, thickness, overconcentration, sabaki, exchange, test moves.
There are lots of books with much less teaching of fundamentals and other books specialising in the fundamentals of particular topics, such as tesuji, life+death, positional judgement, capturing races etc. If you like, I can mention also such teaching a lot of fundamentals on one topic. Especially players 5k-7d need to read also a greater number of specialising books.