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 Post subject: Go multiplayer
Post #1 Posted: Thu Jul 28, 2016 8:06 am 
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Hi everyone,

I just recently started playing GO, and i'm thinking of making a multiplayer GO game for Android/IOS, was wondering if you'd be interested in it, and what features you'd like it to include if yes

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 Post subject: Re: Go multiplayer
Post #2 Posted: Thu Jul 28, 2016 8:37 am 
Judan

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By multiplayer do you mean 2 or more than 2 players?

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 Post subject: Re: Go multiplayer
Post #3 Posted: Thu Jul 28, 2016 10:35 am 
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2 of course, play against other players

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 Post subject: Re: Go multiplayer
Post #4 Posted: Thu Jul 28, 2016 10:43 am 
Judan

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It would be of no use to me, but I imagine a lot of people would like an iOS app for KGS.

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 Post subject: Re: Go multiplayer
Post #5 Posted: Thu Jul 28, 2016 12:55 pm 
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Well, OGS runs just fine from a ios/android browser. I suppose a KGS interface could be useful? Though if you go that route, make it via a html5 wrapper so we can stop using this horrible java interface.

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 Post subject: Re: Go multiplayer
Post #6 Posted: Thu Jul 28, 2016 1:47 pm 
Oza
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dracflamloc wrote:
Well, OGS runs just fine from a ios/android browser. I suppose a KGS interface could be useful? Though if you go that route, make it via a html5 wrapper so we can stop using this horrible java interface.


I've tried OGS from chrome on android before, and it's a lot clunkier than dedicated clients for kgs, igs, wbaduk, and tygem. They would probably benefit a lot from a real client.

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 Post subject: Re: Go multiplayer
Post #7 Posted: Thu Jul 28, 2016 2:41 pm 
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I have too, haven't had an issues with functionality. Maybe I just didn't notice

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 Post subject: Re: Go multiplayer
Post #8 Posted: Fri Jul 29, 2016 2:45 am 
Judan

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OGS is unusable for me on android Chrome because when you zoom in to more accurately place a stone the location of your tap does not correspond to where the stone appears. josekipedia has a similar problem so it might be Chrome's fault not OGS's. Anyway, Firefox doesn't suffer from this zoom bug (neither did Chrome before it 'upgraded' itself a few months ago).

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 Post subject: Re: Go multiplayer
Post #9 Posted: Fri Jul 29, 2016 5:11 am 
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Actually whether it uses java or not, a hi-dpi compatible KGS would be great. More and more computers, especially on laptops, are using higher res screens that make the interface of cgoban basically unreadable/unusable. Looks like JDK9 will have hi-dpi support, but its unclear if old applications will benefit without changes.

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 Post subject: Re: Go multiplayer
Post #10 Posted: Fri Jul 29, 2016 8:43 am 
Oza
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Did you up the font size? I have a hi dpi device and KGS works fine after upping font size.

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 Post subject: Re: Go multiplayer
Post #11 Posted: Fri Jul 29, 2016 9:03 am 
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An iOS KGS client is unlikely, since KGS use a proprietarian protocol.

However, an android / iOS client for OGS is possible and could be a big improvement compared to the web interface. I have thought of writing such a client myself, using either xamarin or swift. Unfortunately it would take me far too much time to do it well.

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 Post subject: Re: Go multiplayer
Post #12 Posted: Fri Jul 29, 2016 9:52 am 
Oza
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The KGS JSON protocol is open.


This post by oren was liked by: Javerberg
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 Post subject: Re: Go multiplayer
Post #13 Posted: Fri Jul 29, 2016 1:35 pm 
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You are absolutely right, I stand corrected. This was released a few months ago, and apperently my knowledge was outdated.

After a quick glance I got the impression that an app can't talk directly with KGS over JSON, instead you need to set up a proxy server that translates. Is this correct?

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 Post subject: Re: Go multiplayer
Post #14 Posted: Fri Jul 29, 2016 2:56 pm 
Oza
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Javerberg wrote:
You are absolutely right, I stand corrected. This was released a few months ago, and apperently my knowledge was outdated.

After a quick glance I got the impression that an app can't talk directly with KGS over JSON, instead you need to set up a proxy server that translates. Is this correct?


Yes, you can use https://metakgs.org/explorer to do the proxy.

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 Post subject: Re: Go multiplayer
Post #15 Posted: Sat Jul 30, 2016 9:16 am 
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Thanks for the info. A iPad KGS client would really be cool.

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 Post subject: Re: Go multiplayer
Post #16 Posted: Sat Jul 30, 2016 10:30 am 
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Oh thanks for the font tip. I guess it was so small I missed that option! Yea it works fine after upping the font to 28!

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 Post subject: Re: Go multiplayer
Post #17 Posted: Sun Aug 07, 2016 8:31 am 
Judan

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http://home.snafu.de/jasiek/multigo.html

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