mdobbins wrote:Welcome to the 21st Century and thank you for using anDGS.
First of all, every view has context help.
Didn't notice the help (not availble on most apps I've played with so far, so wasn't expecting it.
Very thorough. Nice.
didn't think about re-clicking the move I just played. Usually clicking a stone already on the board results in an illegal move, so that's a bit unexpected -- but easy enough (and documented)mdobbins wrote:1) undo misclick
if you make a move, realize that it was wrong, just select the last stone you placed and it will be removed.
there's still some funny business around that I think. I'll try to note my steps and results later.
ok, but it still replaces my bad move with a new move of the wrong colormdobbins wrote:If you notice that an earlier move is wrong, back up to that move, touch where you want the move and select replace one move.
still a bug here I think (I'll try to upgrade soon, to see if you've already fixed it)
even if that means going back to the beginning of the game. Not sure I understand the purpose in that -- but it does, as you say, work as designed.mdobbins wrote: 2) fast forward
the fast forward (double arrows) will take you to the last move in the main branch.
I see from the help file you have "long" and "short" presses for the single arrows.
This works as designed, but the long press does what I would have expected the double arrow to do.
Its my first smartphone, and I see that other apps also have this long and short press concept in their apps also. I'm still getting used to what to expect when I "press" imaginary buttons.
Still, I think the comment button needs some sort of visual graphic (maybe some wavy lines on one side), to let users know its a comment button.mdobbins wrote: 3) saving game (not a bug, but confusing)
finding the menu button opens up a lot of options and help for this app![]()
Now that my expectations have been corrected, I should have a little easier time using this next time.
Thanks