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 Post subject: 106. kirby vs topazg
Post #1 Posted: Fri Mar 18, 2011 1:39 pm 
Tengen
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If you want to change any of the settings at all Kirby, please do, and I'll accept whatever you set up :)

Malkovich type: Standard (Closed to comments, but joseki dictionaries and so on are ok)
Handicap: Even with nigiri
Scoring: Standard interpretation of Japanese scoring

Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
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$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Nigiri:

23 (I have big hands)


Obs:

I think Kirby's a very "honest" player on the board, and I look forward to seeing him more able to show his colours than magicwand I think allows him. He deserves a game where he isn't up against the wall so much :)


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 Post subject: Re: 106. kirby vs topazg
Post #2 Posted: Fri Mar 18, 2011 1:56 pm 
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I'm guessing that nigiri is how others do with one player saying the odd/even status. I will choose "even" (I used random.org to pick one :-))...

I'm not sure if I am supposed to look at what you have hidden, so you can let me know if I have to go first.

Also, is there komi for this game? 6.5 seems like a typical Japanese-style komi.

Thank you for the game. I look forward to it.

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 Post subject: Re: 106. kirby vs topazg
Post #3 Posted: Fri Mar 18, 2011 2:04 pm 
Tengen
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Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . 1 . . . |
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$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


I picked 23, so I guess I get Black, and yeah, 6.5 komi I was thinking of :)

Have a great game!

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 Post subject: Re: 106. kirby vs topazg
Post #4 Posted: Fri Mar 18, 2011 2:13 pm 
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Well, I prefer playing black, but I guess there's the benefit of having komi as white. I will take my time with the opening for this game. I would like to get off to a good start.

As such, I'd like to do a little planning.

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 Post subject: Re: 106. kirby vs topazg
Post #5 Posted: Fri Mar 18, 2011 2:29 pm 
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Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
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$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


I would like to give topazg the option of playing a diagonal opening, because I prefer this type of opening.

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 Post subject: Re: 106. kirby vs topazg
Post #6 Posted: Fri Mar 18, 2011 2:41 pm 
Tengen
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KGS: topazg
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
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$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , 3 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Let's go and do a non-Chinese - Orthodox, isn't it?

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 Post subject: Re: 106. kirby vs topazg
Post #7 Posted: Fri Mar 18, 2011 2:51 pm 
Gosei
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kirby's off to a strong start, already a stone ahead :)


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 Post subject: Re: 106. kirby vs topazg
Post #8 Posted: Fri Mar 18, 2011 2:53 pm 
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All but Kirby.
Orthodox? No, I think the closest to this is something called the regulation fuseki.

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 Post subject: Re: 106. kirby vs topazg
Post #9 Posted: Fri Mar 18, 2011 2:56 pm 
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@Shaddy

For whatever reason, that's what SL calls it:
http://senseis.xmp.net/?OrthodoxFuseki
not sure if that's standard outside of that library though.

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 Post subject: Re: 106. kirby vs topazg
Post #10 Posted: Fri Mar 18, 2011 3:05 pm 
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Never mind, I am apparently blind and cannot distinguish a diagonal fuseki from a straight one.

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 Post subject: Re: 106. kirby vs topazg
Post #11 Posted: Fri Mar 18, 2011 5:07 pm 
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I am currently contemplating whether it would be better to place a stone in the bottom left corner, or to approach his stone in the bottom right.

Yilun Yang would probably say to play in the bottom left.

But I know that Cho Hunhyun sometimes approaches directly... But I usually see him do this when he has a supporting stone in the bottom left instead of the top left.

For example, the first random game I picked up with Cho Hunhyun as white: http://gokifu.com/s/2ie

But, despite what Yilun Yang says, or what Cho Hunhyun says - I want to play in a way that I think is best. So I have to think about this a little bit more.


By the way, I found the following interview of Cho Hunhyun, which I found interesting:
Cho Hun-hyun: "Victory or defeat, I will go my way until I die."
Kim Seung-hyun

Culture Editor
Munhwa Ilbo


Cho Hun-hyun, 54, once the invincible world champion of Go (baduk), marked the 50th year of his career. In the game dominated by teenage champions, Cho remains a formidable contender in any international match. His presence itself is considered a threat, when most players in their 20s already start to be pushed aside. Among those in their 30s, only Lee Chang-ho, another 9-dan player known by the nickname "Stone Buddha," maintains the upper hand and very few players in their 40s or older remain active. However, Cho, who lifted Korean Go to world level, is still gallantly confronting champions in their teens and 20s. Thus he gives much hope to middle-aged Koreans. I met him at the Korean Go Association in Hongik-dong, Seongdong-gu, Seoul on November 26 to hear about his views on Go and on his life.

Cho is a reserved man. Unless he is asked he seldom starts to talk. And he usually answers in his famous hard-boiled style. As swift as a swallow on the Go board, Cho as an interviewee is a huge challenge. Sometimes appeasing and sometimes instigating, I conducted the interview with worries that it might turn out to be dull and boring. His answers were simple and brief, apparently nonchalant but nevertheless inspiring.


Q. How are you doing these days?
A. After I get up, I walk around my neighborhood with my dog, if I have nothing particular to do. Sometimes I play golf, climb a nearby mountain, search the internet, or listen to music.

Q. You seem to have gained some weight, belying your nickname, "Swallow Cho." Do you exercise?
A. I have had a little free time since last year. After looking for a pastime with my wife, we began playing golf.

Q. What is your score?
A. About 100. Women like this score. (He said with a grin. Probably the ice has been broken.)

Q. You are good at all kinds of games, and even betting. You are known to have won the first poker game you played in Las Vegas. And you are famous for your "swallow style" mountain climbing, too.
A. Learning to play golf (when you are) over 50 you can score 80 at best. You are lucky if you get 90. Like in Go game, you can never become a professional golfer unless you begin when you are very young. Is there any pro golfer who started playing past 50? No. You don't have strong motivation to play well.

Q. It seems you are no longer a fierce fighter.
A. In the past I was strong at all kinds of games. I used to play all night, quite a lot. But I don't have such physical strength now. These days it's difficult to play 50 games a year. Young players are strong, you know. Many professional games are played in tournaments. Sometimes I must withdraw after a single game. It's why I have more free time these days.

Q. But your name still frightens many Go players. Playing 50 games a year doesn't sound too bad, considering you played 100 games during your peak years.
A. Yes, there was such a time. But you can't beat your age. I'm a kind of underdog, now, playing in preliminaries not finals.

Q. (Tongue-tied by his honesty) Are young players so strong? Is the gap so big?
A. Young players have grown strong. It's crucial because it's not two or three points but a half point that determines the winner. You play half of the game with your skill and the other half with your mental and physical strength. I lag in this. So I make more mistakes these days. At times your skill level hardly shows.

Q. But experience is important in Go games.
A. Let's say you finished 100 meters in 10 seconds when you were in your teens and 20s. You can't keep that record at 80. You can't help it. They say Go games need a good brain but your physical and mental strength cannot but count when a half point makes the winner. Especially, young players these days turn pro after learning everything. And they only think of Go, nothing else, around the clock. But those in their 30s are not like them. They drink and meet girlfriends. It's hard to win even if you are 100 percent concentrated. Putting in only 80 or 90 percent of your energy, you can't win, of course.
Q. The playing style has changed these days. Everybody is playing to win. In the past, there was something like a grand power, aesthetics, or the cosmos style. But practical interest seems to be all that matters today.
A. In most games how to win is the primary concern. It may not be fun in certain aspects. But it's a fight, and you must win. A loser has nothing to say.

Q. But they teach the process of trying to achieve a goal is more important than the result.
A. Some players pursue such an approach. But nobody will recognize you once you lose. What's the use of playing nicely when you lose all games you play? You can't blame those who play solely to win. But time turns. You never know when the trend would change.

Q. One of your greatest achievements has been training Lee Chang-ho, the "Stone Buddha." They say the best way to repay your teacher is to beat him. It sounds great. But how did you actually feel when you gave away your titles to Lee one after another?
A. It hurts when you are beaten. It hurts even more when you are beaten by someone you hate. When you are to descend anyway, however, it's better to pass on your titles to your student. Accepting someone as your student you mean you want him to surpass you. If there is a winner there is a loser. There's no other way.

Q. Korean society has different rules. You are taught never to tread on your teacher's shadow. You must not attempt to outperform your teacher but support him. As such, betrayal runs rampant across all fields of politics, economy, society and culture.
A. I often had the same feeling when I first arrived in Japan. It's a shame I have to speak ill of my country, but I have seen many people trying to trip up others and trample on them instead of working hard to outdo them. It's so wrong. You must compete fairly and look for some other way when it seems you can't make it. You must not drag down others. It's particularly so if you are a teacher. You must even give up your own life for your student.

Q. You went to Japan very early in your childhood to study Go. Then you came back to serve in the army. But many talented young people give up their Korean citizenship to dodge their military duties and once they succeed in their fields, they receive accolades as "proud" Koreans. You might have gained a lot more for yourself if you had not returned.
A. Maybe so. I earned 10 million won a game here but prize money in Japan was 100 million won. I'm sure I must be walking a different path no matter what the eventual result. But I simply couldn't do so. You are born with your nationality, aren't you?

Q. It seems you have a little bit of regret.
A. No, not at all. It was my fate. So I have changed Korean Go games, haven't I?

Q. But you understand those who changed their nationality.
A. They may all have wanted to remain Korean. They surely couldn't feel comfortable. Who would like to become Japanese or American, no matter how nice those countries are to live in? When it seems you are nearing a crucial juncture in your career, the three-year military service can be as fatal as a death sentence. Why should it matter if a few men do not join the army when some 500,000 or 600,000 solders are serving? There may be only one genius standing out among some 500 million or even 6 billion people in the world. Instead of praising them as national heroes after they have succeeded, the government must institutionally support them so they can devote themselves to their careers without violating law and suffering criticism.

Q. Go matches are often compared to life. What are the most important factors in a Go match ― making a good strategic alignment, overpowering the enemy, seizing practical gains, fighting the battle, reading your opponent's mind in advance, or the overall grasping of the situation?
A. Everything is important ― strategic positioning, looking through your opponent's plans, instant judgment, and even your luck. By regarding all of these factors as important, I believe, the late Hyundai Group founder Chung Ju-yung, an "illiterate man" as he called himself, could become the nation's richest man. It's your ability that makes you win and it's also your ability that makes you lose.

Q. It's difficult to find Go halls these days. What would be the future of Go?
A. It's generally declining. We must let it go down slowly. When Go is declining in Japan, where the professional games have a history of several hundred years, there is no need to say anything about Korea as we have a much shorter tradition spanning only dozens of years. While the commercial Go halls are on the decline, the places for one-on-one training are on the rise. Fortunately, the internet Go sites are growing popular.

Q. What is your ultimate goal as a Go player?
A. My ultimate goal? I will just play until I die. I may have to say I don't know what I am pursuing ultimately. There must be a certain realm but I am not sure if I can ever reach it. When you have reached the end of this universe you will only find the beginning of another. I am going my way to find out what it is. I will just keep going. If I win I will win by a half point. If I lose I will lose by a half point, too. I will just try to make good judgments toward a good result. That I will do with my ability, nothing else.

◆ Who is Cho Hun-hyun?
Cho Hun-hyun was born in 1953 in Mokpo, South Jeolla Province; became the world's youngest professional Go player in 1962; won the 1-dan title from the Japanese Go Association in 1966; graduated from Sinmei Middle School in Japan in 1967; won the 5-dan from the Japanese Go Association; won all the Go championships from 1980 to 1982; became Korea's first 9-dan player in 1982; won the Ing Cup, the Olympics in Go games, and received the Order of Cultural Merit (Silver Crown) in 1989; won the Fujitsu Cup in 1994, 2000 and 2001; won the Chunlan Cup World Go Championship in China in 1999; won the Samsung Fire Insurance Cup in 2002 and 2003; hit the 1,000 win mark in 1995; and received the Go Culture Award and the Most Outstanding Go Player Award in 2002. He attained an honorary doctorate in physical education from Mokpo National University, and holds the record of the most wins and championships set by the Korea Guinness Association. He authored "Cho Hun-hyun's Introduction to Go Games," "Today's Go Games" and "Dialogue with Cho Hun-hyun."

(Source: http://www.koreafocus.or.kr/design2/lay ... 01873&#41)

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 Post subject: Re: 106. kirby vs topazg
Post #12 Posted: Sat Mar 19, 2011 3:45 pm 
Honinbo

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Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
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$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . . , . . . . . , 3 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


I think that I will just play in the bottom left corner for right now. I do want to approach the bottom right, but ideally, I would have a stone in the bottom left already. For example:
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . W . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . . W . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Above, I feel much more comfortable avoiding the last corner, because the marked stones are working together.

I said earlier that I wanted to play a diagonal game. I like diagonal games, because they sometimes lead to early fighting.

Well, if I approach the bottom right immediately, I can likely have a diagonal game, right?:
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 5 . . . . . , . . . . . , 3 . . |
$$ | . . . . . . . . . . . . . . 4 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Voila... Diagonal game, just like I like. But if things are played this way, it makes me wonder about the position by switching the order of moves. Suppose the game went this way:

Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 3 . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . C . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Is the marked intersection, above, the best way for me to play in the last corner? It doesn't seem that way to me, because then black's approach allows for the marked stones to work well together:

Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . W . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . , W . . |
$$ | . . . . . . . . . . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Wait a second... That's what can happen if I approach the bottom right immediately here.

So to sum up, I would feel OK about approaching the bottom right immediately if I had a stone already in the bottom left... But from this board position, I'd rather simply play in the bottom left myself.

There will be plenty of time to complicate the game later, I'm sure... :-)

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 Post subject: Re: 106. kirby vs topazg
Post #13 Posted: Sat Mar 19, 2011 4:06 pm 
Tengen
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Posts: 4511
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KGS: topazg
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . . , . . . . . , 3 . . |
$$ | . . . . . 5 . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Nothing to see here, I just like bottoms

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 Post subject: Re: 106. kirby vs topazg
Post #14 Posted: Sat Mar 19, 2011 4:25 pm 
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This is partly in response to Kirby.

About diagonal games: If a diagonal game favors Black, White can prevent one by playing in the opposite corner at move 2. If it favors White, Black can prevent one by playing a parallel game at move 3.

Click Here To Show Diagram Code
[go]$$Bcm1 Plan 1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . a . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 6 . . . . . , . . . 4 . , 3 . . |
$$ | . . . . . . . . . . . . . . 5 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


One thought is to approach with :w4: instead of playing in the open corner. These days, that is likely to elicit :b5: or B"a", and then White can play :w6:, with a good relation to his previous stones.

Click Here To Show Diagram Code
[go]$$Bcm1 Plan 2
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , 3 . . |
$$ | . . . 4 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


:w4: has a good (for White) relation to :b3:, as it aims at an approach. It also has a good relation to :w2:, since if Black approaches, a pincer will work with :w2:.

Click Here To Show Diagram Code
[go]$$Bcm1 Plan 3
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 6 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . . , . . . . . , 3 . . |
$$ | . . . . . 5 . . . . 7 . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


:w4: allows Black to make the first approach on the bottom side. The mini-Chinese looks good. Both of the previous plans prevent the mini-Chinese. I do not like :w4: here.

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At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

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Post #15 Posted: Sun Mar 20, 2011 4:43 am 
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I like to counter-approach with :w6::
Click Here To Show Diagram Code
[go]$$Wm6
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . 1 , X . . |
$$ | . . . . . X . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

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 Post subject: Re: 106. kirby vs topazg
Post #16 Posted: Sun Mar 20, 2011 8:16 am 
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Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . 6 , . . . . . , 3 . . |
$$ | . . . . . 5 . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


I think at this point in the game, there are many ways to play. I think simply playing normally is fine:
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 6 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . . , . . . . . , 3 . . |
$$ | . . . . . 5 . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


I think pincering is fine, too. It mixes things up a bit, and I feel like playing that way right now.

I selected this pincer because it is not too close to get easily attacked. I played high, because playing low seems to suggest that I definitely want territory on the bottom - but I don't necessarily. I want to see how the game progresses.

In any case, this move is mostly a move that I simply "feel like playing".

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Post #17 Posted: Sun Mar 20, 2011 12:52 pm 
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Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . 6 , . . . . . , 3 . . |
$$ | . . . . . 5 . . . . . . . . 7 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Let's make a shimari and make the bottom less interesting, then either claim the right, or double approach in the lower left.

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Post #18 Posted: Sun Mar 20, 2011 12:58 pm 
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I feel inclined to punish him for ignoring my pincer.

Something like this:
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . 8 . . 6 , . . . . . , 3 . . |
$$ | . . . . . 5 . . . . . . . . 7 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Or maybe this:

Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . 6 , . . . . . , 3 . . |
$$ | . . . . 8 5 . . . . . . . . 7 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


And I am slightly considering playing this:
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , 8 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . 6 , . . . . . , 3 . . |
$$ | . . . . . 5 . . . . . . . . 7 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


But I'm leaning more toward doing something in the bottom left ATM.

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Post #19 Posted: Mon Mar 21, 2011 4:22 am 
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Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . 6 , . . . . . , 3 . . |
$$ | . . . . 8 5 . . . . . . . . 7 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]



I like this move better than playing:
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . 8 . . 6 , . . . . . , 3 . . |
$$ | . . . . . 5 . . . . . . . . 7 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


That's because in the diagram immediately above, black can jump into the corner with no problems. With the move I selected, it becomes a fight.

On that note, he will probably tenuki. But I'm OK with that, because if I get an extra move in here, the following just feels good:
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . W . . 6 , . . . . . , 3 . . |
$$ | . . . . 8 5 . . . . . . . . 7 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

_________________
be immersed

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 Post subject: Re: 106. kirby vs topazg
Post #20 Posted: Mon Mar 21, 2011 4:51 am 
Tengen
User avatar

Posts: 4511
Location: Chatteris, UK
Liked others: 1589
Was liked: 656
Rank: Nebulous
GD Posts: 918
KGS: topazg
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . 9 . . 6 , . . . . . , 3 . . |
$$ | . . . . 8 5 . . . . . . . . 7 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Well, that was unexpected. I was going to treat that stone lightly, but now I think it's been made quite useful. White's just forcefully separated himself, and :w6: has to wait for the lower left to sort itself out a bit I think?

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