Temperature?

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Kirby
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Temperature?

Post by Kirby »

Recently there has been some discussion about temperature in go games. I've vaguely heard of the term before (http://senseis.xmp.net/?Temperature), and hearing about it reminds me of Berlekamp and Wolfe's book.

But I've never studied this topic of "temperature" much, as I figured it was mostly good for theoretical study and endgame in computer programs.

Seeing the discussion on the forum, though, it sounds like a lot of people understand temperature better than I do, which leads me to these questions:
* Is temperature practically useful when you're playing games?
* Do you consider temperature even during the fuseki?
* If temperature is practically useful in games, what makes it superior to other ways of playing?
* Any useful tips about temperature that will help me understand it better?
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Re: Temperature?

Post by jts »

Bill, how is that book coming along?
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Re: Temperature?

Post by Phoenix »

I think the term 'temperature' just refers to the urgency or size of plays in a certain area. That or how critical the next play is. An all-important ko, for example, would be like the core of the sun. :D

The only important aspect of 'temperature' is in your sense for the game. Weaker players attach much less importance to some plays because they don't understand how 'hot' a play is in relation to the whole game (think about thick, defensive plays for example). It's also related to how much pressure both players are under. Higher temperature = more pressure not to mess up.

I don't really like the term, myself. I talk about 'importance' rather than 'temperature'. 'Critical' is my favorite adjective when discussing the direction of play.
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Re: Temperature?

Post by palapiku »

Kirby wrote:Seeing the discussion on the forum, though, it sounds like a lot of people understand temperature better than I do, which leads me to these questions:
* Is temperature practically useful when you're playing games?
* Do you consider temperature even during the fuseki?
* If temperature is practically useful in games, what makes it superior to other ways of playing?
* Any useful tips about temperature that will help me understand it better?
Whoa, this is way too complicated. Temperature is a very simple concept that you already understand very well (if you're SDK), you're just not calling it that. It's just the point difference (miai value, to be specific) between your play in an area and the opponent's play.

The temperature of the whole board is the value of the largest move. A board typically gets "colder" as a game progresses, but it becomes temporarily much hotter if the life of some group is at stake. Ko threats and absolute sente moves make the temperature really high, but the opponent's response usually cools the board back down. At the end of the game, the temperature finally falls to 0 and the board "crystallizes".

A hot board is more fun to watch :) Pro games often have ridiculously high temperature throughout the opening and the middle game, because they don't solidify things too much. For example, tenuki in the middle of a joseki leaves the local temperature very high.

One interesting implication is that if you are ahead, you want the board to be cold, so that the point swings don't eliminate your lead. If you are behind, you want the board to be hot, so that a single opportunity puts you back in the lead. This is related to saying that the player who is ahead wants to simplify things, and the player who is behind wants to complicate them. This is what I was referring to in the crosscut fuseki thread.

Edit: more examples to help convince you that you already know what temperature is: :)

A sente move leaves the temperature high.
A gote move leaves the temperature low.
If your opponent plays a sente move, but you ignore it and answer with a bigger sente elsewhere, the temperature is now high in two areas of the board.
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Re: Temperature?

Post by RobertJasiek »

Kirby wrote: * Is temperature practically useful when you're playing games?
Yes.

Note that there are different temperatures. One of them, the local temperature, is the "average value of a local move".

Temperature is (intended to be) a precise number concept, so one applies it only when one needs precise numbers. For a few example applications, see my joseki books. The most frequent application is during the endgame, of course: you play bigger gote before smaller gote etc.
* Do you consider temperature even during the fuseki?
Yes, but rarely. E.g., the method Unsettled Group Average can be used during the opening, if necessary, e.g. if you want to decide whether to kill a small (e.g. joseki) group or better tenuki.
* If temperature is practically useful in games, what makes it superior to other ways of playing?
It is not for other ways of playing, but offers other ways of assessment: precise ways.
* Any useful tips about temperature that will help me understand it better?
Simply understand what local temperature is and how it is calculated!
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Re: Temperature?

Post by hyperpape »

palapiku wrote:One interesting implication is that if you are ahead, you want the board to be cold, so that the point swings don't eliminate your lead. If you are behind, you want the board to be hot, so that a single opportunity puts you back in the lead. This is related to saying that the player who is ahead wants to simplify things, and the player who is behind wants to complicate them. This is what I was referring to in the crosscut fuseki thread.
Is this really true? What you want when you're ahead is to remove any complications. Complications are typically associated with high temperature, but you can also have simple moves that are very big (consider: there may be two very large miai points. This is fine for the player who is ahead, but the temperature may be high).
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Re: Temperature?

Post by Mef »

hyperpape wrote:
palapiku wrote:One interesting implication is that if you are ahead, you want the board to be cold, so that the point swings don't eliminate your lead. If you are behind, you want the board to be hot, so that a single opportunity puts you back in the lead. This is related to saying that the player who is ahead wants to simplify things, and the player who is behind wants to complicate them. This is what I was referring to in the crosscut fuseki thread.
Is this really true? What you want when you're ahead is to remove any complications. Complications are typically associated with high temperature, but you can also have simple moves that are very big (consider: there may be two very large miai points. This is fine for the player who is ahead, but the temperature may be high).

If you have two large miai points your board temperature might be low. The temperature is going to be the difference between the two (because it's the benefit of playing first). Having one large point with no equivalent is a high temperature.
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Re: Temperature?

Post by Bill Spight »

jts wrote:Bill, how is that book coming along?
On hold, as of last summer. :)
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Re: Temperature?

Post by hyperpape »

Mef wrote:If you have two large miai points your board temperature might be low. The temperature is going to be the difference between the two (because it's the benefit of playing first). Having one large point with no equivalent is a high temperature.
You're right. I was thinking of local temperature, not global.
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Re: Temperature?

Post by Magicwand »

palapiku wrote: A sente move leaves the temperature high.
A gote move leaves the temperature low.
If your opponent plays a sente move, but you ignore it and answer with a bigger sente elsewhere, the temperature is now high in two areas of the board.
It is logical sequence of question to ask how high or how low.
if it is a sente then you will multiply by 2
if is is a mutual sente then you will multiply by 4
if both gote and sente have same value then you will choose gote that has higher point difference.
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Re: Temperature?

Post by SmoothOper »

To my understanding temperature doesn't have anything to do with sente or gote, as much as positional judgement and territory.

Sente and gote represent urgency or tempo, but that is different from temperature. A large extension may have urgency if it is the largest point on the board and there is no miai. Kikashi, I would considered low temperature though sente in that they require urgent response.

Another way to think about is. While the temperature of the last ko fight might be half a point, if the game is close it has the same urgency as 50 point dragon with one eye earlier in the game.
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Re: Temperature?

Post by RobertJasiek »

Magicwand wrote:if is is a mutual sente then you will multiply by 4
Double sente values are not directly comparable to sente, reverse sente or gote values. Therefore a multiplication by 4 is a misleading suggestion.
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Re: Temperature?

Post by RobertJasiek »

SmoothOper wrote:While the temperature of the last ko fight might be half a point
In which sense could the last (ordinary basic) ko fight have a temperature of 0.5?! It is 1/3 or (area scoring) 2/3, exceptionally 4/3. 0.5 can only be the rounding of a 1/3 or 2/3 value, but not the temperature itself.
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Re: Temperature?

Post by palapiku »

SmoothOper wrote:To my understanding temperature doesn't have anything to do with sente or gote, as much as positional judgement and territory.
. . .
Sente and gote represent urgency or tempo, but that is different from temperature.
Sente and gote are directly related to temperature. Whether a move is sente or gote affects the temperature after the move. Sente raises the temperature, gote lowers it.

From your example:
A large extension may have urgency if it is the largest point on the board and there is no miai.
This is an example of a urgent gote move. After the move, the temperature is lower than before. There's a related concept of "last big point" - meaning that after it's played, the temperature of the board lowers dramatically.
Kikashi, I would considered low temperature though sente in that they require urgent response.
The kikashi temporarily raises the temperature. The response (assuming it's gote) lowers it again.
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Re: Temperature?

Post by SmoothOper »

palapiku wrote:
SmoothOper wrote:To my understanding temperature doesn't have anything to do with sente or gote, as much as positional judgement and territory.
. . .
Sente and gote represent urgency or tempo, but that is different from temperature.
Sente and gote are directly related to temperature. Whether a move is sente or gote affects the temperature after the move. Sente raises the temperature, gote lowers it.

From your example:
A large extension may have urgency if it is the largest point on the board and there is no miai.
This is an example of a urgent gote move. After the move, the temperature is lower than before. There's a related concept of "last big point" - meaning that after it's played, the temperature of the board lowers dramatically.
Kikashi, I would considered low temperature though sente in that they require urgent response.
The kikashi temporarily raises the temperature. The response (assuming it's gote) lowers it again.
The kikashi only cools the board, just like every other move, since the player removes that point from the available moves. Playing the kikashi removes available points from play. Essentially the big points will get played and the net some of the kikashi + big points is that there are fewer points on the board than playing the big points only.

Suppose there is a two point kikashi and five point play after which there are only one point plays. The two point kikashi serves to cool the board just like any other play, however it is urgent.
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