It is currently Wed Apr 30, 2025 2:44 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2
Author Message
Offline
 Post subject: Re: Go related software development opportunities
Post #21 Posted: Fri Apr 11, 2014 1:26 am 
Lives in gote
User avatar

Posts: 699
Location: Switzerland
Liked others: 485
Was liked: 166
Rank: DDK
KGS: aco
IGS: oca
OGS: oca
Hayang wrote:
Hey jeromie, someone brought this excellent player, "WGo Player", to my attention. It's written in HTML5 and is responsive.
http://wgo.waltheri.net/


Thanks for mentioning that one. I have no current project right now, but if one day I do something, I will sur use this one which seems very felxible and well made.

_________________
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216

Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #22 Posted: Fri Apr 11, 2014 7:01 am 
Lives in sente

Posts: 902
Location: Fort Collins, CO
Liked others: 319
Was liked: 287
Rank: AGA 3k
Universal go server handle: jeromie
Hayang wrote:
Hey jeromie, someone brought this excellent player, "WGo Player", to my attention. It's written in HTML5 and is responsive.
http://wgo.waltheri.net/

Thanks. That looks interesting.

Yuc4h wrote:
I don't think we need any more of learning diary or go-playing related tools. We need a software or a website that encourages us to solve a shitload of tsumego. It might be the kind of tsumego challenge that Hushfield is talking about or more rpg:ish approach where solving loads of tsumego gains you experience.


I like these ideas, too, but I do think we would need a more flexible SGF editor than Eidogo in order to implement a site / game like this. I still think a diary would be good (at least for me!) if it was implemented in such a way that it encouraged me to review the games I have played and make some notes on them. That would be the main point of a study journal site, not the creation of content that I think other people will actually want to see. Not very many people actually care about the study habits of a kyu player. :-P

Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #23 Posted: Fri Apr 11, 2014 7:33 am 
Lives in gote
User avatar

Posts: 699
Location: Switzerland
Liked others: 485
Was liked: 166
Rank: DDK
KGS: aco
IGS: oca
OGS: oca
jeromie wrote:
Not very many people actually care about the study habits of a kyu player. :-P


I really DO care about kyu player game...

from time to time, I like to see a pro game (at least the start of them till... let's say move 50 or so)

BUT... I also like to see game of people that are not that far from me, so that I can understand the whole game. Maybe there are wrongs moves in these games... that may gives me bad habits, but I don't really care, that's just part of the the journey... It's a bit like a maze, where sometimes you reach a dead end, but as far as I understand why, that's not a problem for me...

_________________
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216

Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #24 Posted: Tue Apr 22, 2014 4:09 am 
Lives in gote
User avatar

Posts: 699
Location: Switzerland
Liked others: 485
Was liked: 166
Rank: DDK
KGS: aco
IGS: oca
OGS: oca
Here is another idea... having a goban where we can drag the stones...
I think that may help to "feel" a bit more the stones than just a click...

I did a quick test with paper.js (as wGo.js doesn't allow to drag stones...)
and I came to this :

http://picshell.ovh.org/go/goban.html

This is a very basic goban... you can just drag stones (or move them by holding the shift key, or ctrl to remove a stone)...

I like the idea to not force any alignement and to let the user interface beeing as free as possible. I also like to drag stones from another one which makes me feel the move.

I don't know where I will go from this, but still wanted to share that idea of draggable stones with you.

_________________
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216

Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #25 Posted: Wed Apr 23, 2014 6:30 am 
Beginner
User avatar

Posts: 10
Liked others: 24
Was liked: 2
oca wrote:
Here is another idea... having a goban where we can drag the stones...
I think that may help to "feel" a bit more the stones than just a click...

I did a quick test with paper.js (as wGo.js doesn't allow to drag stones...)
and I came to this :

http://picshell.ovh.org/go/goban.html

This is a very basic goban... you can just drag stones (or move them by holding the shift key, or ctrl to remove a stone)...

I like the idea to not force any alignement and to let the user interface beeing as free as possible. I also like to drag stones from another one which makes me feel the move.

I don't know where I will go from this, but still wanted to share that idea of draggable stones with you.


I like this idea a lot.
I would also like to go further and be able, while playing, to see or be able to make somme little changes on the board (influence map while playing like this for ex http://senseis.xmp.net/?InfluenceMap), on the stones (puting smiley on it for ex) or on the sounds (sword sound while fighting etc.). Just to make the whole game a bit more graphic, funny and with some differents interactions with the oponent.

Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #26 Posted: Wed Apr 23, 2014 7:27 am 
Lives in gote
User avatar

Posts: 699
Location: Switzerland
Liked others: 485
Was liked: 166
Rank: DDK
KGS: aco
IGS: oca
OGS: oca
kyosaku wrote:
sword sound while fighting etc.

ok... chess again..., but I rember playing that games a long time ago in a galaxy far, far away....
https://www.youtube.com/watch?v=iSnAiXKU7h8

_________________
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216


This post by oca was liked by: Bonobo
Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #27 Posted: Tue May 06, 2014 1:25 am 
Lives in gote
User avatar

Posts: 699
Location: Switzerland
Liked others: 485
Was liked: 166
Rank: DDK
KGS: aco
IGS: oca
OGS: oca
ez4u wrote:
... My pet peeve is eidogo. It was last updated in 2008, before the iPad went on sale. I find that eidogo's design is a lot less compatible with 60-year-old arthritic fingers than it is with a mouse. There are many posted games here that I don't even try to look at due to the frustration of getting 10 plays into the game and then hitting the slider bar and finding myself at move 150 with no back button. :blackeye:

hyperpape wrote:
There's lots of room for things to do with Eidogo. It needs a better layout for touch screens, if only increasing the button size, space between buttons, and space between between navigation buttons and the move slider. These changes might be rather straightforward.

Just quickly come back to eidogo button size, I also find they are to close...
I tryied that :

http://picshell.ovh.org/go/eidogo/example.html

Not a hudge improvement, but very easy to do and still a bit better to me.
eidogo use CSS so maybe we can just change a few detail like that :
Code:
In file player/css/player.css :

.eidogo-player .controls .control {
...
width: 70px;
height: 48px;
...
}

instead of width: 44px; height: 19px;
we also need that one :

.eidogo-player .move-number {
   ...
   top: 40px;
   left: 10px;
   ...
}

instead of top: 12px; left: 230px;



What do you think about that ?

_________________
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216


This post by oca was liked by 2 people: Bonobo, ez4u
Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #28 Posted: Tue May 06, 2014 2:31 am 
Oza
User avatar

Posts: 2414
Location: Tokyo, Japan
Liked others: 2350
Was liked: 1332
Rank: Jp 6 dan
KGS: ez4u
oca wrote:
ez4u wrote:
... My pet peeve is eidogo. It was last updated in 2008, before the iPad went on sale. I find that eidogo's design is a lot less compatible with 60-year-old arthritic fingers than it is with a mouse. There are many posted games here that I don't even try to look at due to the frustration of getting 10 plays into the game and then hitting the slider bar and finding myself at move 150 with no back button. :blackeye:

hyperpape wrote:
There's lots of room for things to do with Eidogo. It needs a better layout for touch screens, if only increasing the button size, space between buttons, and space between between navigation buttons and the move slider. These changes might be rather straightforward.

Just quickly come back to eidogo button size, I also find they are to close...
I tryied that :

http://picshell.ovh.org/go/eidogo/example.html

Not a hudge improvement, but very easy to do and still a bit better to me.
eidogo use CSS so maybe we can just change a few detail like that :
Code:
In file player/css/player.css :

.eidogo-player .controls .control {
...
width: 70px;
height: 48px;
...
}

instead of width: 44px; height: 19px;
we also need that one :

.eidogo-player .move-number {
   ...
   top: 40px;
   left: 10px;
   ...
}

instead of top: 12px; left: 230px;



What do you think about that ?

Just that change makes a big difference on the iPad. Good idea!

_________________
Dave Sigaty
"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
- Marcus Aurelius; Meditations, VIII 21

Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #29 Posted: Tue May 06, 2014 6:25 pm 
Lives in sente

Posts: 946
Liked others: 1
Was liked: 41
Rank: IGS 5kyu
KGS: KoDream
IGS: SmoothOper
Yeah, those are good changes, I don't know how many times that has happened to me, accidentally hitting the wrong spot on my iPad. People that can do anything on an iPhone are amazing IMO.


This post by SmoothOper was liked by: ez4u
Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #30 Posted: Fri Jul 11, 2014 6:20 am 
Lives in gote
User avatar

Posts: 699
Location: Switzerland
Liked others: 485
Was liked: 166
Rank: DDK
KGS: aco
IGS: oca
OGS: oca
jeromie wrote:
...
My best idea so far is a Go study journal site that would allow a user to set long-term goals and/or recurring tasks, easily upload and categorize sgf files, record journal entries that could be made either public or private, and visibly track their progress. ...


Hi jeromie,

Are you still working/thinking on that idea ? I feel I would like to have something similar, for now I'm just focused on storing sgf, with some tags.
my first try looks like that :

Attachment:
test.png
test.png [ 114.28 KiB | Viewed 5554 times ]


Just tell if you are interessted

_________________
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216

Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #31 Posted: Tue Jul 15, 2014 10:01 am 
Lives in gote
User avatar

Posts: 699
Location: Switzerland
Liked others: 485
Was liked: 166
Rank: DDK
KGS: aco
IGS: oca
OGS: oca
I just put a quick demo here...
http://picshell.ovh.org/tags4go/index.php

this a is a free hosting and sometimes, it seems to hang... hope you will see something...if not just try a few "F5" that may help...


There no user account for now but you can see the idea... just storing sgf with tags...
this is trash data so anyone can try, modify delete or upload sgf... but anything will be earsed a some time without warning so that's really just for try.

to upload an sgf, just click on the "new" button then edit the sgf with the eidogo plugin, or just drag and drop an sgf file to the navigator, but I think that will work only with chrome

of course, this is still full of small bugs everywhere...

have fun

_________________
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216


This post by oca was liked by: Bonobo
Top
 Profile  
 
Offline
 Post subject: Re: Go related software development opportunities
Post #32 Posted: Tue Jul 15, 2014 10:44 am 
Lives in sente

Posts: 902
Location: Fort Collins, CO
Liked others: 319
Was liked: 287
Rank: AGA 3k
Universal go server handle: jeromie
oca, I just saw your post. I'd set the idea aside for a while (It's surprisingly hard to find free time even when I'm not working full time), but I have some renewed interest with the announcement of the SGF viewer glift. I'm trying to figure out if I really have the time for it.

I glanced at your site, but I don't have access to sgf files to upload at the moment. I'll take a deeper look when I'm at home. Thanks for sharing!

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group