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 Post subject: Android DGS client update
Post #1 Posted: Thu Aug 04, 2011 8:45 pm 
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anDGS version 1.34 is available on the Android Market, Handster, or my website

Android Market Place:
https://market.android.com/search?q=anDGS&c=apps

Handster:
http://android.handster.com/andgs.html?dm=1&multi=1

My Download page:
http://www.hellogovernance.com/android-apps/andgs/apps

.Fix recent excessive battery usage (started 2 or 3 days ago)
.Improve notifier recovery and failure notification, including different stone color for failure from waiting move if notify failure is enabled.
.Fix fault if open game larger than 19x19

Anybody know who posted the following comment on the Android Market (I would like to help them but the Market does not give me any way to contact them. Remember: email is your friend for support. )

by Paul (July 12, 2011)
Great app, but can't view comments The game playing interface is great, it's great being able to make dgs moves on my phone. But please make it display the opponent's comments! I have running conversations with some of my opponents and so I always have to go back to the web site to see if I missed a comment.

(My response: Comments are always displayed below the Submit button before making a move and can be answered by touching the comment area after making a move. They may not be visible without scrolling on some unusual screen dimensions.

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 Post subject: Re: Android DGS client update
Post #2 Posted: Fri Aug 05, 2011 5:54 am 
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Sorry, 1.34 introduced an installer fault, please use version 1.35

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 Post subject: Re: Android DGS client update
Post #3 Posted: Wed Aug 10, 2011 5:02 pm 
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I apologize for the recent frequent updates, The severity of the problem required a fast response and life issues reduced my available time for a complete shakedown. Thank you to those reporting the issues.

Version 1.36 is out and should be a stable release.

Here are some interesting user statistics from the Android Marketplace:
Code:
com.hg.anDGS
1  English (United States)        38.4% (333)
2  English (United Kingdom)        8.9% (77)
3  German (Germany)                6.9% (60)
4  French (France)                 5.4% (47)
5  Russian (Russia)                5.3% (46)
6  Swedish (Sweden)                2.8% (24)
7  Japanese (Japan)                2.7% (23)
8  Spanish (Spain)                 2.5% (22)
9  Chinese (China)                 2.0% (17)
10 Chinese (Taiwan)                1.7% (15)


I don't have translation for some of these languages and the Chinese is a bit out of date, so if you would like to see any of these in your language (or can improve on what is already in anDGS) please PM me with an email address and I will send you the strings xml file for translation. All of the help screen text is in the file consisting of about 20kB of text. From this you will get to know all the features of anDGS and get your name added on the credits page.

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 Post subject: Re: Android DGS client update
Post #4 Posted: Thu Aug 18, 2011 7:12 pm 
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Version 1.37 is out

User requested: Add a new "Server URL" preference to allow the client to connect to other implementations (private\development\etc) of the DGS server.

Provide a work around to a bug in Google code occasionally causing a fault on some versions of Android.

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 Post subject: Re: Android DGS client and sgf editor/reviewer update
Post #5 Posted: Thu Dec 15, 2011 3:02 pm 
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anDGS version 1.43 is available on the Android Market, Handster, or my website

Android Market Place:
https://market.android.com/search?q=anDGS&c=apps

Handster:
http://android.handster.com/andgs.html?dm=1&multi=1

My Download page:
http://www.hellogovernance.com/android-apps


Release 1.43 Implemeted the follwing requested features:
- Improve downloading sgf file from any website.
- Support for board sizes upto 25x25.
- Increase size of buttons in the sgf editor for easier use.
- changed the comment edit view to make it easier to read.
- Added long press for previous and next move buttons in the sgf editor to go the previous and next variation.

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 Post subject: Re: Android DGS client update
Post #6 Posted: Thu Dec 15, 2011 5:01 pm 
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W00T! Thanks Michael! anDGS is still my favorite Android SGF editor, even if it's not GPL ;)

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 Post subject: Re: Android DGS client update
Post #7 Posted: Fri Dec 16, 2011 12:36 am 
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Wow this rocks! thx a lot! :clap:

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 Post subject: Re: Android DGS client update
Post #8 Posted: Fri Dec 16, 2011 10:32 am 
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Mike, I tried it out and looks good. The only thing I still want from it would be handling markups on the board better.

For example, I get this SGF.

Move 20 makes no sense when I view it on andgs since it can't place the "A" character on the board.

Oren

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 Post subject: Re: Android DGS client update
Post #9 Posted: Tue Dec 20, 2011 3:41 pm 
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Redbeard wrote:
W00T! Thanks Michael! anDGS is still my favorite Android SGF editor, even if it's not GPL ;)

Some day, if I ever decide to stop working on it or become unable to work on it I have everything setup to turn a switch and open the code.

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 Post subject: Re: Android DGS client update
Post #10 Posted: Tue Dec 20, 2011 3:42 pm 
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oren wrote:
Mike, I tried it out and looks good. The only thing I still want from it would be handling markups on the board better.

For example, I get this SGF.

Move 20 makes no sense when I view it on andgs since it can't place the "A" character on the board.

Oren


hmmm, I don't see a link or an sgf. Maybe it is something I can easily fix.

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 Post subject: Re: Android DGS client update
Post #11 Posted: Tue Dec 20, 2011 3:46 pm 
Oza
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mdobbins wrote:
hmmm, I don't see a link or an sgf. Maybe it is something I can easily fix.


Did that too quick, sorry.

http://gogameguru.com/commentary-kong-j ... msung-cup/

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 Post subject: Re: Android DGS client update
Post #12 Posted: Wed Dec 21, 2011 8:17 pm 
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oren wrote:
Mike, I tried it out and looks good. The only thing I still want from it would be handling markups on the board better.

For example, I get this SGF.

Move 20 makes no sense when I view it on andgs since it can't place the "A" character on the board.

Oren


Opening the link you provided on my phone, opened a page in the web browser, clicking the link for the game on that page opened the game in the anDGS editor, starting at the beginning and clicking through 20 moves, shows the letter "A" at the correct position! Zooming into to the location, you can see it easily.

Labels on board positions has been supported for a very long time (but the direct loading from the web page has been refined of the last couple of releases.)

However, the "A" is a bit small and hard to see on the full board. In the release where I first added labels, they were much bigger. I suspect some changes were introduced when I added board coordinates around the edge changed the scaling factor.

I will put enlarging the labels and trying to get a better contrast on my list for the next release.

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 Post subject: Re: Android DGS client update
Post #13 Posted: Fri Dec 23, 2011 4:35 am 
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been using it since the beginning and still love it. i know that before i mentioned some way of working in the coordinates, maybe as an option in view mode but not play mode? also, when i've downloaded a game it would be cool to have the moves numbered.
otherwise, thanks again!

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 Post subject: Re: Android DGS client update
Post #14 Posted: Fri Dec 23, 2011 7:06 am 
Oza
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mdobbins wrote:
Labels on board positions has been supported for a very long time (but the direct loading from the web page has been refined of the last couple of releases.)

However, the "A" is a bit small and hard to see on the full board. In the release where I first added labels, they were much bigger. I suspect some changes were introduced when I added board coordinates around the edge changed the scaling factor.

I will put enlarging the labels and trying to get a better contrast on my list for the next release.


I see it now. It is quite small on my screen. It probably needs to be scaled with the stone sizes.

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 Post subject: Re: Android DGS client update
Post #15 Posted: Thu Dec 29, 2011 7:36 pm 
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Version 1.44 was just uploaded to the market and my website, it seems to take the Android Market a couple of hours to make new version available.

- Fix Editor long press forward/backward to stop at the position with branches instead of the position before the branches.

- Fix Editor annotation label scaling for better readability.

- Improved board coordinate preference to allow different settings for Play and Edit.

- Added basic color theme preference.

I will add a couple user requested themes after January, use my Color Tester app (also just uploaded) to find the text and background color settings you like and then email the values to me.

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 Post subject: Re: Android DGS client update
Post #16 Posted: Thu Dec 29, 2011 7:50 pm 
Oza
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Couple requests:

1) Sort the directories and filenames in alphabetic order. This is the only real annoyance I have.

2) Start at beginning of the game as an option when reviewing.

3) Guess the next move option. I like practicing that when memorizing games. I've been using andgs to replay games from memory and just check later right now.

Cool software.

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 Post subject: Re: Android DGS client update
Post #17 Posted: Fri Dec 30, 2011 6:39 am 
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oren wrote:
Couple requests:

1) Sort the directories and filenames in alphabetic order. This is the only real annoyance I have.

2) Start at beginning of the game as an option when reviewing.

3) Guess the next move option. I like practicing that when memorizing games. I've been using andgs to replay games from memory and just check later right now.

Cool software.



1) Sort the directories and filenames in alphabetic order

Yes, currently anDGS just picks up the files in the order the file system has them. I will put sorting on my development list.

2) Start at beginning of the game as an option when reviewing.

If you open a sgf through the autoplay view it will start at the beginning (as well as other review related options) Maybe I should re-title "autoplay" to "review".

Also, in the general preferences, setting the "Default Edit Mode" to autoplay or guessmove will start at the beginning. autoplay pause is a checkbox option to control whether to start auto playing the moves or wait for you to start it.

3) Guess the next move option.

I guess no one (edit: sorry woke up grumpy :) should have said "many people never touch") ever touches the standard android menu button, every view has help and many views have some options.

It is in 3 places - a general preference "Default Edit Mode", one of the options in autoplay and in the edit options for a specific sgf after you open the any sgf in the editor.

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 Post subject: Re: Android DGS client update
Post #18 Posted: Fri Dec 30, 2011 6:38 pm 
Oza
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Thanks. I think I got it all working.

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 Post subject: Re: Android DGS client update
Post #19 Posted: Tue Jan 31, 2012 10:50 pm 
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Ok, I've finally moved into the 21st century and got a smartphone...

I tried to transcribe a game and ran into a number of issues:
1) undo misclick
There are 3 options: a) create variation, b) replace one move, c) replace all moves

I moved, b1, w2, b3, w4, b5 -- oops.
Press back arrow (to w4).
Place new b5 (presented with options listed above).
Choose b) replace one move.
w4 disappears, new b5 remains (board looks like: b1, w2, b3, b5,...).

Humm, ok try again...
Back arrow (to b3 now).
Place w4 again (options).
Choose b) replace one move.
w2 disappears.

So "replace one move" means "delete move prior to this new move"?
After misclicking with 200 moves on the board, I'm afraid to even try option c) replace all moves

Is this the intended behavior? How is this even useful?
I assume the bug is an "off by one" type of math error, so then once fixed replace all would correctly delete the remaining line(branch).

Continued on with option a) create variation.

2) fast forward
I managed to complete the game (with a number of misclicks and variations), but had trouble saving (more on that later).

Reloaded the recover to finish where I left off.
Pressed fast forward (double arrows).
Went to first misclick, move 39 (expected).
Backed up a few moves and eventually figured out how to switch to another variation branch (after creating a few more new variation branches).

Move past last mistake (move 45 or so).
Press fast forward.
Went back to first misclick, move 39.
Huh? Not expected! Expected to advance to move 205 along current variation branch.

3) saving game (not a bug, but confusing)
Finally advanced to move 205, one move at a time to correct the next misclick and finish the game, again.

Clicked the blank bar at the bottom of the screen.
Was presented with a keyboard and text field, and then a save button.
I assumed I was saving the game.
Didn't realize I was typing "filenames" into the comments field.
No wonder I couldn't find my recently "saved" file and had to keep recovering (and advancing to the end of the file one move at a time).

I did eventually find the Save option in the Phone menu button. Not unexpected location, but was confused by the earlier save button. And once confused, could not accept that I was doing it wrong, over and over again.

4) cancel = crash
Review Games
Continue
(dialog) Do you want to recover unsaved game or continue with new? (Recover; New; Cancel)
Cancel
Crash.

(after selecting New, the recover file is apparently removed and is no longer presented as an option)

Version 1.45

SGH-T499
2.2.2
2.6.32.9-perf se.infra@sep-36 #1

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 Post subject: Re: Android DGS client update
Post #20 Posted: Wed Feb 01, 2012 4:36 pm 
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Welcome to the 21st Century and thank you for using anDGS.

First of all, every view has context help. touch the phone menu then touch the help button and most of you usage questions will be answered. If it does not help, the fastest way is to email me via the email on the market place page for the app.

1) undo misclick
if you make a move, realize that it was wrong, just select the last stone you placed and it will be removed.

If you notice that an earlier move is wrong, back up to that move, touch where you want the move and select replace one move.

The other options in that popup are for creating variations or starting over at that point for the variation or main branch. Version 1.45 had some problems with this area and they are mostly fixed in version 1.47 which has been released for a couple of weeks. The create a variation creates the branch off the father of the current move and most other editors create it off the current move, when I release 1.48 it will pull this app into line with the rest of the world.

2) fast forward

it looks like you created a funny tree structure of variations. the fast forward (double arrows) will take you to the last move in the main branch. (Next release I will be changing the step forward and step backward one move to also allow holding down the button and stepping through the game at the auto play interval setting until you release the button)

3) saving game (not a bug, but confusing)

finding the menu button opens up a lot of options and help for this app :)

4) cancel = crash

Yes, I know there is something funny at that point but the crash loses nothing since you are cancelling anyway. After trying a bunch of things to fix it, it remains a feature until I get done with my current list of higher priority improvements.


(after selecting New, the recover file is apparently removed and is no longer presented as an option)

correct, as designed. The user makes that decision on the new, otherwise you should go back recover/save before moving forward to the next game.


mike

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