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 Post subject: Redstone - Topazg vs. Dusk Eagle
Post #1 Posted: Mon Feb 20, 2012 2:59 pm 
Gosei
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[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . 1 . . |
$$ | . . . , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


My naive feeling is to be more biased toward the corners in this game.

Hidden from topazg until after he moves:
I don't really know how to make use of the pie rule in this game as black. If I play a bad move, he won't invoke the switch, but by playing a good move he likely should switch. I have no clue what move would be just right to make the game even whether he switches or not, so I'll just hope he doesn't think about switching :)).

_________________
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.


This post by Dusk Eagle was liked by 2 people: illluck, MarkSteere
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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #2 Posted: Mon Feb 20, 2012 3:52 pm 
Tengen
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KGS: topazg
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . 1 . . |
$$ | . . . , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , . . . , 2 . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Let's do this, have a great game :)


This post by topazg was liked by: illluck
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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #3 Posted: Mon Feb 20, 2012 3:53 pm 
Lives in sente

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*grabs popcorn*


This post by illluck was liked by: MarkSteere
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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #4 Posted: Mon Feb 20, 2012 5:14 pm 
Gosei
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[go]$$Bcm3 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . 1 . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]

Split the board up.

_________________
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #5 Posted: Tue Feb 21, 2012 2:24 am 
Tengen
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KGS: topazg
Click Here To Show Diagram Code
[go]$$Bcm3 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . 2 , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Some vague effort at symmetry, because why not?

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #6 Posted: Tue Feb 21, 2012 6:33 am 
Gosei
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[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . 1 . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]

I actually looked in a joseki dictionary before playing this move. I deserve to be mocked in the comments.

One interesting sequence that occured to me (not from the joseki dictionary):

Click Here To Show Diagram Code
[go]$$Wcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . 1 . X . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Click Here To Show Diagram Code
[go]$$Wcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , b . . , O . . |
$$ | . . X 4 O 6 X . . . . |
$$ | . . . 3 2 5 . . . . . |
$$ | . . . . a . . . . . . |
$$ -------------------------[/go]

White must now play at 'a', not 'b'. If he plays at 'b':

Click Here To Show Diagram Code
[go]$$Wcm7 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , 1 . . , O . . |
$$ | . . X X O X X . . . . |
$$ | . . . O B O 4 . . . . |
$$ | . . . 3 2 a . . . . . |
$$ -------------------------[/go]

Now there is a simultaneous capture at 'a', and if white plays it I can keep him disconnected by playing at :bc:.

_________________
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.


This post by Dusk Eagle was liked by: Bill Spight
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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #7 Posted: Tue Feb 21, 2012 9:00 am 
Honinbo

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BTW, about the pie rule. IMO, komi is better, and my somewhat educated guess is that proper komi for Redstone on the 9x9 and larger boards is around 3. To implement it, just allow White 3 passes. :)

_________________
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #8 Posted: Tue Feb 21, 2012 9:16 am 
Lives with ko
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Bill Spight wrote:
just allow White 3 passes. :)

I'm game.

_________________
finito ludos regula

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #9 Posted: Tue Feb 21, 2012 10:38 am 
Gosei
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[go]$$Wcm7 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , O . . , O . . |
$$ | . . X X O X X . . . . |
$$ | . . . O X O X . . . . |
$$ | . . . O X . . . . . . |
$$ -------------------------[/go]

Looking at this position more, I almost found a tesuji for white here.

Click Here To Show Diagram Code
[go]$$Wcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , O . . , O . . |
$$ | . . X X O X X . . . . |
$$ | . . . O X O X . . . . |
$$ | . . . O X a 1 . . . . |
$$ -------------------------[/go]

Black can't capture at 'a', because that allows white to connect.

Click Here To Show Diagram Code
[go]$$Wcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , O . . , O . . |
$$ | . . X X O X X . . . . |
$$ | . . . O X O X 3 . . . |
$$ | . . . O X a O 2 . . . |
$$ -------------------------[/go]

Black tries to stop white with :b12:, but white continues with :w13:. This whole position hinges on not being the one that is forced to play the red stone at 'a'. But with :w13:, white is trying to force black's hand to play there. So is black doomed? I thought so at first, but then I saw:

Click Here To Show Diagram Code
[go]$$Wcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , O . . , O . . |
$$ | . . X X O X X . . . . |
$$ | . . 4 O B O X O . . . |
$$ | . . . O X a O X . . . |
$$ -------------------------[/go]

With :b14:, black securely captures the two white stones and links up his groups. If white places a red stone at 'a', black cuts at :bc:.

Quick edit: I think black should skip :b12: and play :b14: directly.

_________________
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #10 Posted: Tue Feb 21, 2012 11:17 am 
Lives in gote

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Bill Spight wrote:
BTW, about the pie rule. IMO, komi is better, and my somewhat educated guess is that proper komi for Redstone on the 9x9 and larger boards is around 3. To implement it, just allow White 3 passes. :)

I don't have much experience with Redstone, but I suspect that would be too much. 3 passes for White would mean that he can afford to have 2 or 3 (depending on parity) eyes less than his opponent and still win. It seems that the number of eyes is roughly equivalent to the surrounded territory divided at least by 4, so 3 passes may be equivalent to an 8-12 komi, or even more, in Go.

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #11 Posted: Tue Feb 21, 2012 12:59 pm 
Tengen
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KGS: topazg
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . 6 . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Ok, let's try the 3 passes thing. It certainly equates to 3 points in traditional Go scoring, which is equivalent to 3 komi, but whether it's equivalent in Redstone I've no idea. Bill's more likely to be the expert than me, and I must confess, I was kicking myself for not invoking the pie rule in this game, as I think moving first is likely to be a big advantage without a deliberately substandard move.


This post by topazg was liked by: Bill Spight
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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #12 Posted: Tue Feb 21, 2012 2:18 pm 
Gosei
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[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . 7 . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]

_________________
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #13 Posted: Tue Feb 21, 2012 2:22 pm 
Honinbo

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topazg wrote:
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . 6 . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Ok, let's try the 3 passes thing. It certainly equates to 3 points in traditional Go scoring, which is equivalent to 3 komi, but whether it's equivalent in Redstone I've no idea. Bill's more likely to be the expert than me, and I must confess, I was kicking myself for not invoking the pie rule in this game, as I think moving first is likely to be a big advantage without a deliberately substandard move.


I think that luigi is more expert than I. :) And I do think that territory/4 is a reasonable estimate for eyes in the early endgame. However, such eyes are likely to produce more than one eventual eye. It may well be that proper komi is 1, but if so, I think that that would affect strategy (like preferring the second line). I would rather experiment with komi that is too high, as if that is right, it means a more go like strategy. Maybe 2 would be a good komi. :)

_________________
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #14 Posted: Wed Feb 22, 2012 2:18 am 
Tengen
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KGS: topazg
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . 7 . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . 8 . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


You may be quite right, but the value of passing is surely biggest when it reaches the stage of filling your own eyespace later, and as a result, it feels like it will be more closely represented by territory at that stage. I could be wrong, as eyes <> points of territory, and frankly, this is all out of my expertise anyway :D

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #15 Posted: Wed Feb 22, 2012 8:18 am 
Gosei
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[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . X . . X . . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . 9 . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Let's pressure your group a bit.

_________________
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #16 Posted: Wed Feb 22, 2012 9:06 am 
Tengen
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Posts: 4511
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KGS: topazg
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . X . . X 0 . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . 9 . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Let's defend it then :)

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #17 Posted: Wed Feb 22, 2012 9:50 am 
Gosei
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[go]$$Bcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . 1 . |
$$ | . . . . . X . . X O . |
$$ | . . O , . . . , . . . |
$$ | . . . . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


I guess that's allowed.

_________________
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #18 Posted: Wed Feb 22, 2012 12:20 pm 
Tengen
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Posts: 4511
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KGS: topazg
Click Here To Show Diagram Code
[go]$$Bcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . 1 . |
$$ | . . . . . X . . X O . |
$$ | . . O , . . . , . 2 . |
$$ | . . . . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Now I have a useful sente in the top left, as well as pokey fun at the bottom I'm still quietly hopeful for:

Click Here To Show Diagram Code
[go]$$Bcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . 6 . 1 . |
$$ | . . . 4 . X . . X O . |
$$ | . . O , . . . , . 2 . |
$$ | . . . . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]

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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #19 Posted: Wed Feb 22, 2012 1:00 pm 
Gosei
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[go]$$Bcm13 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . X . |
$$ | . . 1 . . X . . X O . |
$$ | . . O , . . . , . O . |
$$ | . . . . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]

I'm pretty thin on top, but it's really awkward to defend directly, and in addition he would get to play at :w2: below, which would expand his territory and make my group come under pressure.

Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . 1 . X . |
$$ | . . . 2 . X . . X O . |
$$ | . . O , . . . , . O . |
$$ | . . . . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]

_________________
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Each of us woke up one moment and here we were in the darkness.
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 Post subject: Re: Redstone - Topazg vs. Dusk Eagle
Post #20 Posted: Wed Feb 22, 2012 1:02 pm 
Tengen
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Click Here To Show Diagram Code
[go]$$Bcm13 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . X . |
$$ | . . 1 2 . X . . X O . |
$$ | . . O , . . . , . O . |
$$ | . . . . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Contact?? Hane!!

Click Here To Show Diagram Code
[go]$$Bcm13 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . 4 . . 0 . . . X . |
$$ | . 5 1 2 8 X . . X O . |
$$ | . 9 O 3 6 . . , . O . |
$$ | . . . 7 . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . . . . . . |
$$ | . . . , . . . , O . . |
$$ | . . X . . . X . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]

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