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Game review 8 kyu - OGS http://www.lifein19x19.com/viewtopic.php?f=4&t=13911 |
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Author: | Landroval [ Fri Dec 30, 2016 5:38 am ] | ||
Post subject: | Game review 8 kyu - OGS | ||
Hello! If someone have the time, i would appreciate a look at my game ( i am white) I cant make this work, i dont know why. This is the eidogo link: http://eidogo.com/#1Nqbe2H Thanks!
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Author: | EdLee [ Fri Dec 30, 2016 1:39 pm ] |
Post subject: | |
Author: | EdLee [ Fri Dec 30, 2016 1:41 pm ] |
Post subject: | |
Hi Landr, Bad habit. N17 cut. Q10 maybe. M10 maybe. , M9 atari. N12. Q14 or S14. R13. ( Miai of S11, D14 ) |
Author: | Landroval [ Sun Jan 01, 2017 3:10 pm ] |
Post subject: | Re: Game review 8 kyu - OGS |
Hi EdLee! White 70 seems neccesary to me, if not, i can be cut and have to make both groups live (0r kill the corner). What i am missing there? May i ask what code did you use to make the board appear? Thanks for the review! |
Author: | EdLee [ Sun Jan 01, 2017 3:46 pm ] |
Post subject: | |
Hi Landr, You can click the "Quote" button to see every post's exact text. I use the basic [sgf] tag pair and include the entire SGF text. I avoid any SGF links -- skip the middleman completely. What's your variation with N12 ? |
Author: | Landroval [ Tue Jan 03, 2017 8:14 am ] |
Post subject: | Re: Game review 8 kyu - OGS |
Sorry, i meant . If is Q14 or S14 then at M16 and with one of those moves i probably can make an eye with the group on the inside and win the semeai but it seems a bit risky. What are the benefit of those two moves? Securing some more territory on the side? I agree that could have been at N12, it would have been much safer that way. Thanks again! |
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