I bought the paper edition on Amazon:
https://smile.amazon.com/Go-Flow-Great- ... h+the+Flow I also noticed a lot of English grammatical errors and awkward sentences. There was, for me , a glaring error in go history, on page 37 when writing about the achievements of Segoe's disciples, Go Seigen and Hashimoto Utaro. It is stated that Hashimoto "... won the titles of the Honinbo Title Match, the Oza Title Match, the Judan Title Match and the Kisei Title Match ..." Of course Hashimoto
played in the first Kisei title match, the only one in which he played, but he lost the match to Fujisawa. Despite all these errors, it was a good read, particularly Cho's telling stories about his go career and his thoughts about learning go.
Concerning one of the favorite topics here I note the first section of chapter five, "The Price of Speed". Cho discusses the effects of long versus short time limits. Long time limit games allow players to gain deeper understanding of the situation on the board and come up with efficient moves that can later spin off more strategically favorable moves. In short time limit games players depend on their experience and intuition. Noteworthy is his statement that despite years of training and experience the probability of making mistakes is higher in quick games and the quality of the moves is more likely to be disappointing than in games played over long hours. He cannot say which is better because it a matter of format. However he says "I will be blunt. Short games train the mind to develop depthless moves and shallow tricks. There is very little 'enlightenment' involved."