Cher Robert,
Thank you for this review.
I sent an email to Antti congratulating him on the book's publication. We had a brief exchange about it. I decided not to buy it, not because I anticipated any problems with it, but I was not in its intended audience.
I am glad that the book follows O Meien's lead in using gains instead of the old fashioned way of evaluating move values, which have been the cause of much confusion. I also got the impression from Antti that the book was aimed at players who are not particularly mathematically inclined. That sounded good, since there are a lot of people in that boat. But now I hear that he calculates 1/12ths. Tilt! Even I, who happily calculate much higher denominators, say that practical players have little use for denominators greater than 4.
It also sounds like he puts a lot of stuff into a fairly short book aimed at beginners. But, unlike traditional texts and like O Meien and Jasiek, he provides accurate calculations (with perhaps some exceptions). That's all to the good.
I was wondering how he would manage with avoiding the terms,
sente and
gote, and it sounds like he stumbled there. OC, modern bots get by quite well without those concepts, so it should be doable. In studying the Elf commentaries, I have noticed that quite often Elf will recommend a sequence that plays sente elsewhere before coming back to the play in the actual game. That makes perfect sense, but why? Taking the sente should not alter the traditional evaluation, and, unless some previous mistake has been made, allowing the opponent to take the reverse sente should not make much difference to the probability of winning or losing, but Elf calculates surprisingly high winrate differences between the two sequences. I don't know about other bots. Anyway, we humans are currently unable to calculate winrates, so it seems like we are stuck with sente and gote.
RobertJasiek wrote:
Terminology
While introducing modern endgame theory under territory scoring mainly for beginners, the book uses some terms but avoids explicit terms for other concepts. However, it goes too far in its attempt to be less technical and more beginner-friendly. For better understanding this review, it is necessary to first describe the used and avoided terms.
The book emphasises the type of local endgame positions abiding by the rule of both players' moves being worth the same, being stable in the sense of possibly having less valuable subsequent moves or being not sente. Such or similar descriptions refer to what everybody else calls gote (local gote endgames or gote moves) or gote with gote follow-ups. The book does not use the word gote at all. The chapter When Responding Does Not Incur A Loss introduces two more types: "an endgame situation where responding does not take a loss" (what recently every other writer about the endgame calls an 'ambiguous' local endgame) and 'sente' defined as "'forces a response from the opponent' and 'that can be responded to without taking a loss'".
That is not a bad way of introducing the idea of local sente, instead of relying upon a vague sense of a forcing move. But, OC, it is problematic, because by taking a loss he means taking a smaller gain. He told me that
temperature is a term that he avoided. IMX, that was a term that went viral on rec.games.go in the 1990s, with a meaning different from that of the term in combinatorial game theory. I guess it did not spread very far among Western players since then. But it makes many things easy to explain. Such as this: "A sente sequence is one that raises the local temperature and has an even number of alternating plays."
RobertJasiek wrote:
Thankfully, the book evaluates both local endgame positions and moves. For the value of positions, it uses phrases such as 'expected territory', 'expected score', 'expected outcome', 'local score' and 'net score' avoiding what every other endgame expert calls the 'count'. This is unfortunate for two reasons: 1) the central concept of modern endgame theory remains deemphasised and fuzzy; 2) elsewhere the term 'score' only refers to the final points difference at the game end. Instead of speaking of 'followers' or 'follow-up positions', when referring to their resulting counts, the book speaks of 'the possible futures' after Black or White starts.
For a book that tries to avoid an overly mathematical treatment, using mathematical terms like
expected is problematical. I agree with Robert that
score should be avoided for unsettled positions. Traditional texts simply say
territory for both
score and
count, and I think that is fine for informal usage aimed at the non-mathematician. I use count because so many Western go players are mathematicians or highly numerate. BTW,
average is a more accurate term than
expected.
Follow-ups is plain English, while
possible futures is over general. By avoiding common go terms and introducing idiosyncratic terms, I am afraid that the book will make difficulties for its readers when they try to communicate with other go players. I realize that my use of terms such as temperature, count, ambiguous, komonster, hyperactive, and infinitesimal is open to the same criticism, but I am writing for a technical audience.
RobertJasiek wrote:
The author defines the 'value of a move' as what Bill Spight and the reviewer call the 'gain', which is the difference of the counts before and after the move.
What regular texts call
miai value and O Meien calls
absolute value.
RobertJasiek wrote:
Later, the author also uses an alternative calculation for the value of a move; that calculation every other endgame expert uses to define 'move value': the book might explain this as the difference of the two possible futures per played move.
You mean the
swing value (deiri value)? Oh, help!
RobertJasiek wrote:
The fourth chapter evaluates move values and counts of basic endgame kos, one ordinary ko, a two-stage ko, one approach ko and one ten-thousand-year ko. Not surprisingly, evaluation of the approach ko does not cover different move values depending on the global environment but the introduction is helpful nevertheless.
FWIW, I would not burden the beginner's brain with advanced ko material. Particularly when the author does not understand it. (Sorry for the apparent snark, but advanced kos are difficult to understand.) Unfortunately, the man who pioneered the proper evaluation of them, Professor Elwyn Berlekamp, died recently. Shortly before he died he asked me to write something up about
neutral threat environments (NTEs), which may be used for such calculations, and for which he regarded me as the top expert. He came up with the idea of NTEs early in this century. He and I talked about writing a book, but something always came up to delay it. When I am gone, who will write such a book? (I did write a paper for ICOB 2006, so the basic material is out there in the go community.)
RobertJasiek wrote:
The chapter Professional-Style High-Speed Counting tries to apply the idea of Cho Chikun's / the reviewer's territorial positional judgement for the opening and middle game to local endgame positions. Although some fast approximation might be useful because we do not always need exact values, the chapter is disappointing because of its conceptual inconsistency and disregard for a sente requirement: according to the author, one player might reduce in sente while the opponent might reduce in gote. The bombastic title makes up the unripeness of the chapter.
FWIW, I would avoid overburdening the beginner's brain.
RobertJasiek wrote:
Another chapter offers a useful introduction to the topic of getting the last move. However, the reader needs to look elsewhere for an order of endgame moves or difficult shapes.
Glad to hear that. Beginner material that I read mentioned getting the last move, but made a hash of it, OC. If Antti has managed a useful introduction to that topic, more power to him. (But surely the difference between local sente and gote is pertinent, because a different player gets the last local play. How does he do without that?)
RobertJasiek wrote:
Correctness versus Mistakes
While endgame books teaching traditional endgame theory have been cans of mistakes, Antti Törmänen joins the writers of endgame books teaching modern endgame theory who share its spirit of precision and correctness.
Bravo!