Preface I was introduced to Go at the age of 25 on the college campus of University of Central Florida. I saw a poster for the game in the math department, it looked interesting, so I set out to learn the game by first looking at the rules online. At first I was completely confused. I didn't understand why some moves led to capture, some to territory, why some moves where bad and others good. I downloaded a go playing ai; at this point the toughest ai was about 7 kyu, played several games and always got crushed, but I got much better from the experience. I learned the basics of capture. so I decided to try my luck online. For my first game I tried to capture everything. This of course let to disaster. My moves were often ignored and rightly so. By the end of the game I had 1 living group of about 4 points of territory. Since then my skills have been steadily progressing. I am currently 5 kyu, but I have legitimately beat 9 dans, and lost to 15 kyus. I play on gokgs, under the name goodgame9d.
The One Space Jump is Rarely Bad Sometimes in life you have to try the one space jump. To take confidence that small courage can lead to great rewards. I don't have a wife, yet, but I've had the courage to ask. Even when it didn't work out, I learned something from it.
Hane at the Head of Two Stones Placing pressure on your opponent early can lead to an interesting game. As a good go player, I've tried haneing, extending, and crosscutting when someone hanes me. Sometimes you have to pressure your superiors to play the right move.
Strange Things Happen at the 1-2 Point Sometimes a go position can be quite confusing, unclear exactly what's going on. When things happen that you don't understand, try to look at the big picture.
Your Opponent's Good Move Is Your Good Move There's a go variant called lottery go. Each player gets 10 opponent stones in there go bowl, and if they draw it, must play the move they intended assuming it was with his color. Nothing hammers that proverb home like that game. I find that in life if something is good for someone else, it's probably good for me.
Ponukki is Worth 40 Points, Turtle Shell 60 Go is a game about maximizing your emptiness, and trying to minimize your opponent's emptiness. I often reflect based on my poor knowledge of Asian philosophy, this makes it a very asian game. Sometimes we have too much clutter, too much garbage, too much unnecessary and undesirable things in our lives. When this happens, try to remove it.
Use Contact Moves For Defense Go is in my opinion a very strange game. the goal isn't checkmate, its to get a better deal than your opponent. I learned to like that feature, hugs can do wonders.
Urgent Moves Before Big Ones Having the patience to read out an attack and defending weakness is a necessary skill for a good go player. Truthfully that's the case with most games, but judgement on the go board is hard to gauge. Take the time to do important tasks before the ones you simply enjoy.
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