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Intuition, or, to remove word discussion, subconscious thinking ...
This seems to indicate that you have different interpretation of 'intuition' from everyone else, and may explain previous baffling remarks.
To quote a couple of distinguished lexicographical sources for 'intuition' (my emphasis added):
(1) Oxford University Press: "the ability to understand something instinctively,
without the need for conscious reasoning" (and 'reasoning' is further defined as "the action of
thinking about something in a logical, sensible way")
(2) Cambridge University Press: "an ability to understand or know something
without needing to think about it or to use reason to discover it."
In the past, whenever we have broached this topic, I think everyone except you has used 'intuition' in this way. The explanation of why you choose to differ would be of great interest. Or, to put, it another way, what is 'subconscious thinking'? I can see that German definitions may offer some scope for scope for divergence (e.g. das unmittelbare, nicht diskursive, nicht auf Reflexion beruhende Erkennen) but on ther whole they seem to me to be in tune with the English definitions.
Related to that:
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There are two equally important skills: a) reading, b) calculation.
That's a new one to me. Reading is just a lazy rendering of Japanese yomu, which does mean 'to read' but also 'to count', etc. In chess we usually talk about analysing and calculating, but they boil down to the same thing. Why is go so different?
While awaiting a reply, let us stick with the English definition of intuition. I would say that it is
or should be by far the most important element on solving tsumego. It can be close to 100% of the decisive factors.
Think about what intuition is in go. It is your own deliberate use of the early warning system in your brain so that when you look at a go problem, your brain screams at you, "I know that" or "I've seen something like that before". Your brain is comparing current environmental cues to patterns it has stored from your previous experiences. In short, intuition in go is mainly about recognition.
Now, some people might say that they never have these out-of-body experiences in go when a warning light flashes on and off in their brain. In fact, I'd say that almost all amateurs have it either very rarely or rarely. That is not because they are stupid. It is because they haven't put in the work to ensure that the go pigeon-holes in their subconscious are full of interesting go memos rather than the occasional paper clip or stale sandwich crusts.
At the moment, I am working my way through a large collection of classical problems that I have never seen before (as a collection). As I turn to each new problem, my subconscious brain tells me, "Seen that. Been there. Done that. That looks like so-and-so." and so on. It is telling me what it recognises. As a result, I can say things like, "That's in Gateway To All Marvels" (though I can't say what number it is, so it is not pure memorisation). In other cases I might recognise only certain elements - "those couple of stones in the corner usually mean there's an eye in the corner at the 1-1 point" "or "there's a strong whiff of seki in the air." That does not mean I can solve them instantly, but I certainly have more than a head start and the amount of reading I have to do is minimised.
I think a lot of amateur dans will have had similar experiences, but perhaps I do it more than most - not because I'm stronger but because I started from a different place. When I compiled GTAM (which has almost 500 problems), I had to check every solution scrupulously against several professional sources, which quite often differed from each other - sometimes contradicted each other. In addition each problem has a name in GTAM, and that tells you quite a bit about either the problem or the solution, or both. I had to explain all these classical allusions. Finally, I created a thematic index and so had to think hard about names for things that had never been singled out before in any language (e.g. the caterpillar move and the bent elbow). The end result was that I was investing a lot of effort into presenting each problem at a fairly slow pace over a long period, which meant all this data was going into my brain with lots and lots of associations, and as there wasn't too much of it in one go it was being filed away in my subconscious library, nicely catalogued and cross-referenced for me by the invisible machine as I slept.
The result is that when I looked at the new collection, several years later, I could
recognise something significant about a very high proportion of the problems - I'd guess over 90%.
I believe that a pro would recognise something in even closer to 100% of the problems, and he would also recognise much more then me within each problem. In other words, he would solve almost all of them almost instantly. He would have to do very little reading, and it would be fairly easy stuff of the confirmatory type. His previous experiences would prune his search trees down to a tiny number of branches. I, too, would have a similar experience, though at a much lower level, with search trees being significantly pruned but trimmed rather than pollarded as in his case.
He would also have reached that level of ability by a very different route from mine, but I do think the two experiences tell us something about the best way to learn (or do) tsumego. If you start by accepting the benefit of having all these positions and the associations between them in your subconscious, you have to ask how do they get there. My own way is clearly not for everyone. I'm not certain how pros go about it. I know some elements, which will not apply to every pro anyway. For example, I know of pros who do problems in bed and go to sleep with the book under their pillow. This seems important - the subconscious mustn't be overloaded and needs time to do all the filing. Some pros think, or are taught about, the significance of shapes within groups of problems. Kitani Minoru did this with his pupils, and there is a great example as an appendix in one of his books. He also set problem solving as a competition, and I assume motivation helps by telling your subconscious what you think it should be concentrating on. There are quite a lot of pros who
create go problems. That seems to be their equivalent of the way I thought about certain shapes to give names to them.
What does
not seem to work all that well is doing masses of problems very quickly and repeating the same material over and over again. That's not entirely futile, of course, but it's not the most efficient way to go about things.
But whatever process is used, the end result is that every pro (I believe) approaches any life & death situation first of all from the standpoint of recognition based on the sum total of his previous experiences. His intuition, in a word. Since his first step is to apply this intuition to every situation (you can't really turn off your early warning system, so that's a given), I think it is fair to say that intuition is much more important than any other element. It even has an added importance if you have to play blitz games.
That is not to say that the other elements, such as reading, are not important. But, again, well trained (note that word) intuition will much reduce the burden of relying on these other factors. And in a typical opening or middle game as opposed to L&D the number of recognisable elements is no doubt smaller and so increases the need to rely on reading. Nevertheless, I am constantly struck by the number of times I read a pro comment on a game in which he says "In this sort of situation we
usually play X" and that something he refers to as usual or common is something I've never seen before. So, again, I assume they have all been working their socks off, and continue to so so, to stock or update their intuition library.
In the problem collection I referred to above, I came across one peculiar example. I didn't recognise anything about it, except that it was a centre-board problem. My early warning system usually screams "red alert - go and make a coffee" whenever I meet a centre-board problem. I find them hard to pin down or analyse and so hard to remmember. With corner problems, and even side problems, you have anchor points from the edge of the board and (in my brain, at least) these seem to provide ample associations for my subconscious to work on. Another feature of this problem is that it was the only one without a name (another thing my intuition noticed).
Coffee in hand, I looked at it afresh, though with a scowl. A penny dropped when I realised that the most distinctive shapes were a couple of knight's moves, but that came from a recent discussion in another thread about attributes of basic moves (ikken tobis, kosumis and keimas). Still, I had to switch over to reading to see the solution. But the knight's moves clue allowed me to home in on the right lines.
It turned out that this problem had FOUR themes. Usually the number of themes is an indication of how hard a problem is, and three is the usual maximum for dan-level problems. So it was no surprise that it caught me out. As it is Christmas soon, Santa has asked me to copy this bauble for your tree (W to play).
- Click Here To Show Diagram Code
[go]$$W
$$ | . . . . . . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . . . . . O O O . . . . . .
$$ | . . . , O O X X O , . . . .
$$ | . . . O X X X . O . . . . .
$$ | . . . O X . . . O . . . . .
$$ | . . . O . . X X O . . . . .
$$ | . . . O X X . . . O . . . .
$$ | . . . . O . . . X O . . . .
$$ | . . . , O X X X X O . . . .
$$ | . . . . . O O O O . . . . .
$$ | . . . . . . . . . . . . . .
$$ | . . . . . . . . . . . . . .
$$ -----------------------------[/go]
Answer after Hogmanay.