(;CA[Windows-1252]SZ[19]AP[MultiGo:4.4.4]MULTIGOGM[1]
;B[pd];W[dc]
(;B[pq];W[dq]C[This opening is called "facing 3-4 points" and is also known by the Japenese name mukai-komoku.

On of the reasons I like this opening is that it prevents black from playing large scale fusekis like Kobayahi, mini-Chinese, new low Chinese, etc.

Because of the way the white stones are place, black has no good approach from the outside, and will have to play in between the white stones.]
;B[de];W[ce];B[cf];W[cd]
(;B[do]C[This is the usual way to play. Playing elsewhere after the hane-connect like this is quite popular at the moment. In this fuseki, it is already a very old idea.]
;W[co];B[cn];W[cp];B[dn];W[fq];B[df];W[fc]
(;B[dj]LB[po:A][qj:B]C[This is the most normal way for both players. WHite takes two big corners and takes sente.

Next, white will enter the right side. In this particular position, I would play A next. If black played 4-4 in the lower right, the wedge at B is fine.

Many people count about 20 points for black on the left, but white can reduce on both sides later, with the hane on the second line. 

]
;W[bn]C[Towards the endgame, white can play this.];B[bm];W[bo];B[cl];W[bf];B[bg]
;W[be];B[ch]CR[bh][bi][ai][aj][bj][bk][ak][bl][cj]C[Now, Black has only about 10-15 points on the edge and feels a little overconcentrated.])
(;B[ho]TR[de][df][cf]LB[ep:A][hq:B][di:C]C[Go Seigen dislikes D10 here as a bit submissive, and suggests Black play boldly with a move like this. That idea has not found traction in professional play, however, where D10 is almost invariably the next move. 

The idea behind this large jump is that the peep at A is sente, so black is not thin.

If white responds submissively at B, Black will play the same move again at the top, to create a huge moyo.

Instead, White should consider a move at or around C, to attack the marked stones and prevent a moyo.]))
(;B[df];W[fc];B[cj];W[cl]LB[ch:A][ej:B][co:C]C[This feels slightly better for white. There is a weakness at A to exploit later, and if Black plays B, then C is a strong move that claims a lot of territory.]))
(;B[cp];W[pp]C[Because white plays in a parallel corner, Black can play a crossed opening. This is not very popular with the pros, because it often leads to fighting games with small territories. Without much territory, komi becomes more significant, so pros think this is slightly better for white.]))