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Old 2010-04-01, 05:06 PM   #21
daniel_the_smith
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'sok, it's a holiday weekend anyway.

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Old 2010-04-01, 05:48 PM   #22
magicwand
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-*- Move #8 -*-
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Hidden Section:

its just an opening. i have no comment so far.
edit:
for the beginners who might be intrested in learning basic opening:

i answered high not low because my other corner is at a star point.
if i played low then it wont agree with my lower corner.
what i play has to agree in order for me to start strong beginning.
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Last edited by magicwand; 2010-04-02 at 08:08 AM.
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Old 2010-04-02, 10:44 AM   #23
daniel_the_smith
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Default move 9


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Hidden Section:


I considered these three moves. I had one selected, but in writing down reasons for and against each I came to the conclusion that I have no idea which is best.


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Determines the corner. At first I thought it was too low for this opening, but not sure now.


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My first instinct. Large-scale and it seems like this is a large-scale opening.


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I thought this was better than the star point at first, but don't know what to do if white at "a"... Plus, it's a bit unusual and therefore special purpose, and I'm not that certain this is that purpose. I liked it because of the relationship with the upper-right star point; it's a bad relationship, but I've heard Mr. Yang say that two such bad relationships are good because you'll probably get to keep one. But I'm choosing against this one because of the spectre of "a"; it feels like black will be over concentrated.

------

In the end I chose the middle one because it seems the most flexible, and I don't want to commit my teammates to a fixed course of action unless I think it's clearly good. Were it my own game, I'd probably play the last move and see what happened, though.

The only downside I can think of to this move is that if white wanted to be mean, they could invade right away, hoping for a mistake from Jordus (hell, they might get a mistake from me in that situation!). Hopefully white won't try that just yet though.

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Old 2010-04-02, 10:50 AM   #24
topazg
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Default #10


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[/go]Hide Diagram Code

To be honest, I played this without a great deal of thought, as it seems too much like the "right" place to me. It's the one big chunk of the board left open, and as White has responded high, it deals with the bad aji at "a". It's off hoshi because it's trying to draw a balance between the lower left corner hoshi and the expanded position in the top left.
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Old 2010-04-02, 11:52 AM   #25
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-*- Move #11 -*-
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Tengen... pretty Standard opening (I think)... When I am white in this kind of situation I always feel really pressured. I thought about (a), , the pincer at (b) in that situation makes me cringe... but Tengen just kind of stuck out to me more, Such difficult decisions....

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[/go]Hide Diagram Code

*edit* i was playing Final Fantasy 13 for bit and realized in the middle of a boss battle that I had combined the two diagrams and posted the a, b on the game.... i lost my boss battle as I dropped my controller and ran to the computer to fix it. lol.

Last edited by Jordus; 2010-04-02 at 12:44 PM.
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Old 2010-04-02, 06:37 PM   #26
Phelan
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I'll move tomorrow. Just a small comment today.
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Ok, the game seems lost to me. :P
I don't see any easy way to reduce or invade without starting complicated variations, which in a rengo can easily go haywire.

The moves that keep coming to my mind right now are shoulder moves, caps and high approaches. I'll think about it better, and pick one tomorrow.
Hopefully my partners can see the game in a more optimist light than I do.
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Old 2010-04-03, 03:43 PM   #27
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-*- Move #12 -*-
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I know I usually tend to overestimate influence and moyos, and that's why I usually see lost positions where they aren't yet.
However, this makes it pretty hard for me to find a move for white here.


Want to play
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[/go]Hide Diagram Code

I would like to play a or b, they look like they work pretty well with the rest if the white stones.
Unfortunately, they look too slow at this point. Black would ignore them and play elsewhere, since they could use jordus' move at tengen to reduce any moyo they would form later.


Other moves I considered
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[/go]Hide Diagram Code


Although a removes a black approach below, it seems to let black take the initiative.

b seems to have the same problem.

I'm not sure about c. The joseki lines I know here seem bad for white, but I might be missing one.

d allows black to push white and build a towall, or build territory in exchange for a wall that is facing tengen. I don't like either.

e is too loose. Black can play a keima to either side and make territory.

Sorry for not using diagrams to illustrate, but I don't have much time, and I'm not too sure about what I'm doing with this move.

P9 also has some of the problems above, but it looks better for me. I could have picked any one of the others as well, instead.

Hope I can have better reasons for the next moves.
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Old 2010-04-03, 07:48 PM   #28
Violence
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-*- Move #12 -*-
Show Diagram Code[go]$$Bc -*- Move #12 -*-
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I think Black played tengen with the intention of attacking white if white decided to invade, so I'll follow that idea and attack.
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Old 2010-04-03, 08:03 PM   #29
Hummingbird Cyborg
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I like the way this game is going.
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Old 2010-04-03, 09:56 PM   #30
magicwand
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-*- Move #14 -*-
Show Diagram Code[go]$$Bc -*- Move #14 -*-
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[/go]Hide Diagram Code
Hidden Section:

all i can do is what i can do.
it is what i expect but...who knows...

-*- Move #14 -*-
Show Diagram Code[go]$$Bc -*- Move #14 -*-
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[/go]Hide Diagram Code
i strongly disagree on marked white stone on left.
although i dont really care much for opening this move is not one of my favorite. Black playing the middle is too good so white should have played somewhere else.
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i can beat God if he gives me 6 stone handycap!!
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