(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[AGA]SZ[19]KM[5.50]TM[900]OT[25/300 Canadian]
PW[calleverde]PB[stefany1993]DT[2010-07-22]RE[B+29.50]
;B[od]TR[pc][pd][qd]C[The 5-4 point is OK, but a 4-4 or 3-4 point is easier to understand for a beginner.]
;W[dc]
;B[qe]LB[qd:A]C[Normally it's best to maximize your potential by taking another corner. Making an enclosure is a good move, but usually only after all the corners have been taken.

If you want to enclose the corner, you're better off with a stone at A. The corner is still too open with the enclosure you played.]
;W[qp]
;B[qj]
;W[cp]TR[od][qe][qj]C[Your moves are a little too slow for the opening. Usually, you want to occupy two different corners with your first two moves, then either expand from there or approach white's position with your third move.

White has more potential right now because he's got the first move in three different corners.]
;B[op]
;W[po]
(;B[on]C[See variation.]
;W[oo]
;B[no]
;W[pn]
;B[om]
;W[pm]
;B[pl]
;W[ql]
;B[pk]
;W[qr]
;B[or]
;W[fq]LB[qm:15][rm:16][sm:17][qn:12][rn:13][sn:14][qo:9][ro:10][so:11][rp:7][sp:8][rq:5][sq:6][rr:3][sr:4][rs:1][ss:2]TR[ol][nn][np]C[You've built a wall, but white's gotten quite a few points of territory in the corner. Also, your wall has cutting points in it, which means it's not perfectly strong yet. It's very important to play an extension in front of the wall so that it can maximize its potential.]
(;B[de]
;W[fd]
(;B[jc]C[This isn't bad, because it expands your framework, but it's not constent with your last move. See variations.]
;W[hc]
;B[jf]C[Good idea. This makes use of your wall below to build a large framework.]
;W[mi]C[It's a good idea to try to chase this stone out of your framework, which will turn a lot of it into your territory.]
;B[cj]
;W[ml]
;B[nk]
;W[mk]
;B[nj]
;W[mj]TR[oj][pj][ok]C[This only made a tiny amount of territory for you, but made white's stones very strong. Although you need to protect the cutting points in your wall, it's better to attack from the other direction. Your wall is the anvil, and the enemy stones are iron that need to be pounded against that anvil.]
;B[jj]
;W[nh]
;B[og]
;W[oh]
;B[ph]
;W[ng]
;B[of]
;W[jl]
;B[cn]
;W[ep]
;B[jp]
;W[lo]
;B[mn]
;W[ln]
;B[nl]
;W[mm]
;B[nm]LB[nn:A]TR[nm]C[Nothing bad would happen if white played here (you could protect at A), so there are better uses for this move.]
;W[in]
;B[ho]
;W[hl]
;B[hq]
;W[ff]
;B[dg]
;W[bc]
;B[be]
;W[mf]
;B[me]
;W[lf]
;B[le]
;W[fh]
;B[ib]
;W[hb]
;B[id]
;W[ic]
(;B[kb]C[Just connect solidly so that white doesn't get to play J19 for free.]
;W[ia]
;B[jb]
;W[lq]
;B[lp]
;W[kp]
;B[mp]
;W[kq]
;B[mq]
;W[jo]
;B[jq]
;W[io]
;B[ip]
;W[gp]
;B[kr]
;W[lr]
;B[ks]
;W[ls]
;B[ir]
;W[hp]
;B[gq]
;W[go]
;B[fr]
;W[er]
;B[fs]
;W[es]
;B[hr]
;W[rl]C[You've got a lot of territory in the upper right, but white is threatening to make a lot of territory in the middle. That's the most important area of interest. The bit white is trying to take away on the right edge is only a few points.

Consider connecting up the K10 stone to prevent white from capturing it.]
(;B[rk]
;W[cl]
;B[bl]
;W[bk]
;B[al]
;W[ck]
;B[bj]
;W[ak]
;B[an]
;W[bm]
;B[am]
;W[bn]
;B[ao]
;W[bo]
;B[di]
;W[aj]
(;B[ah]
;W[ai]
;B[bh]
;W[dn]
;B[dk]
;W[dl]
;B[ek]
;W[jh]
(;B[kg]
;W[kh]
;B[lg]
;W[mg]
;B[jg]
;W[ih]
;B[ig]
;W[hh]
;B[hg]
;W[hj]
;B[gh]
;W[gi]
;B[gg]
;W[fg]
;B[gf]
;W[ge]
;B[he]
;W[hd]
;B[je]
;W[pr]
;B[pq]
;W[qq]
;B[pp]
;W[dd]
;B[cd]
;W[cc]
;B[bd]
;W[ac]
;B[ee]
;W[fe]
;B[ed]
;W[ec]
;B[ja]
;W[ha]
;B[fi]
;W[fj]
;B[ei]
;W[os]
;B[nr]
;W[fm]
;B[el]
;W[em]
;B[fl]
;W[gl]
;B[fk]
;W[gk]
;B[ej]
;W[kf]
;B[ke]
;W[oi]
;B[pi]
;W[oj]
;B[ok]
;W[qk]
;B[pj]
;W[rj]
;B[ri]
;W[sk]
;B[si]
;W[sj]
;B[eg]
;W[ef]
;B[df]
;W[fc]
;B[ns]
;W[lh]
;B[ps]
;W[qs]
;B[os]
;W[nf]
;B[qo]
;W[ro]
;B[ne]
;W[ni]
;B[mo]
;W[ad]
;B[ae]
;W[bi]
;B[ci]
;W[eh]
;B[dh]
;W[mr]
;B[nq]
;W[ko]
;B[ms]
;W[]
;B[]
;W[]
;TW[aa][ba][ca][da][ea][fa][ga][ab][bb][cb][db][eb][fb][gb][gc][gd][mh][hi][ii][ji][ki][li][gj][ij][jj][kj][lj][hk][ik][jk][kk][lk][rk][al][bl][il][kl][ll][sl][am][cm][dm][gm][hm][im][jm][km][lm][qm][rm][sm][an][cn][en][fn][gn][hn][jn][kn][qn][rn][sn][ao][co][do][eo][fo][ho][qo][so][ap][bp][dp][fp][rp][sp][aq][bq][cq][dq][eq][rq][sq][ar][br][cr][dr][rr][sr][as][bs][cs][ds][rs][ss]TB[ka][la][ma][na][oa][pa][qa][ra][sa][lb][mb][nb][ob][pb][qb][rb][sb][kc][lc][mc][nc][oc][pc][qc][rc][sc][jd][kd][ld][md][nd][pd][qd][rd][sd][ce][ie][oe][pe][re][se][af][bf][cf][hf][if][pf][qf][rf][sf][ag][bg][cg][pg][qg][rg][sg][ch][qh][rh][sh][qi][dj][ol][nn][np][iq][oq][gr][jr][gs][hs][is][js])
(;B[gj]C[This is your last chance to break into the center.]))
(;B[bh]C[This is the usual move for this situation.]))
(;B[jh])
(;B[dl]C[This connection is also important because a 3-space jump is weak, particularly with the white strenght below.]))
(;B[jb]))
(;B[cc]
;W[cb]
;B[cd]
;W[eb]
;B[ch]C[This is joseki.])
(;B[hc]C[If you want to play from this direction, this applies more pressure to white.]))
(;B[iq]))
(;B[qq]
;W[rq]
;B[pq]
;W[ro]
;B[lq]C[Something like this lets you establish a base along the edge. White's move was weird so he doesn't get any territory and his influence isn't very useful.]))
