(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2] RU[Chinese]SZ[19]KM[7.50] PW[DH 4d]PB[AS 4d]C[AS was in time trouble long before me this time. Such a mess]RE[W+12.50] ;B[dp] ;W[pp] ;B[dc] ;W[pd] ;B[nc] ;W[qf] ;B[ci] (;W[gd]C[this turns out to be unusual in the low chinese - I don't know the theory] ;B[jd] ;W[dd] ;B[cd] ;W[cc] ;B[ce] ;W[ec] ;B[db] (;W[de]C[a slight overplay] (;B[cf] ;W[eb] ;B[cb] ;W[lc] ;B[ld] ;W[kd] ;B[kc] ;W[ke] ;B[lb] ;W[jc] ;B[mc] ;W[kb] ;B[ic] ;W[lc] ;B[pc] (;W[kc] ;B[qd] ;W[fq] ;B[dn] ;W[cq] ;B[dq] ;W[dr] ;B[er] ;W[cr] ;B[eq] ;W[bo] ;B[bn] ;W[co] ;B[cn] ;W[fr] ;B[fs] ;W[jq] ;B[ao] (;W[bp] ;B[qn] ;W[nq] ;B[qk] (;W[do] ;B[eo] ;W[en] ;B[fo] ;W[em] (;B[gn] (;W[bm] ;B[cm] ;W[cl] ;B[bl] ;W[bk] (;B[dl] ;W[al] ;B[dm] ;W[dk] ;B[el] ;W[ek] ;B[fl] ;W[fk] ;B[pe] ;W[gl] (;B[gm] ;W[qi] (;B[rp] ;W[qq] ;B[lq]C[painful as this group is a bit heavy, due to the corner aji ] (;W[kp]C[bad] (;B[lp] (;W[lo]C[bad move] ;B[np]C[all of a sudden I realised I couldn't wedge and my shape totally collapsed] (;W[pn] (;B[mo]C[correct, b can't respond] ;W[qo] (;B[ko] ;W[qm] (;B[jo] ;W[mr] ;B[lr] ;W[pj] ;B[ph] ;W[qh] ;B[hg] (;W[hl]C[I felt that this game was turning into a disaster so didn't want to protect] ;B[hd] ;W[gc] (;B[he] ;W[ib] ;B[nl] (;W[lk]C[another I'm messing around move I did do a rough count here and decided I was in trouble if I protect, especially if I got cut at G9, though now I see I have a weird ladder into M16] ;B[pl] ;W[df] ;B[cj] ;W[cg] ;B[bg] ;W[bh]C[more borderline nonsense, though maybe it works the question is can B cut at C9?] ;B[ch] ;W[dg] ;B[bf] ;W[ck] ;B[jh] ;W[ih]C[nonsense? probably] (;B[ig] ;W[jg] ;B[jf] ;W[kg] ;B[hi] ;W[hh] ;B[gh] ;W[ii] ;B[ij] ;W[ji] ;B[jj] ;W[ki] ;B[gj] (;W[gk] (;B[ei] ;W[gg] ;B[fg] ;W[gf] (;B[jl] ;W[fh] ;B[gi] ;W[eh] ;B[ej] ;W[am] ;B[an] ;W[bj] ;B[bi] ;W[aj] ;B[kj] ;W[li] ;B[lj] ;W[im] ;B[in] ;W[ls] ;B[ks] ;W[ms] ;B[kr] ;W[pg] ;B[lf] ;W[kf] ;B[rj] ;W[rd] ;B[rc] ;W[re] ;B[rl] ;W[rm] ;B[oq] ;W[or] ;B[op] ;W[pq] ;B[mq] ;W[nr] ;B[nj] ;W[ok] ;B[ol] ;W[jm] ;B[km] ;W[kn]C[more nonsense] (;B[jn] ;W[kl] ;B[ln] ;W[jk] ;B[kk] ;W[il] ;B[ll] ;W[mi] ;B[mj] ;W[mb] ;B[nb] ;W[la] ;B[le] ;W[lg] ;B[mg] ;W[of] ;B[oe] ;W[nf] ;B[mf] ;W[ri] ;B[oh] ;W[rg] ;B[on] (;W[ap]C[I spent the whole game thinking this group was going to die, but it turns out that D1 is (borderline!) sente for an eye, so I was totally fine] ;B[fm] (;W[ds] ;B[es] ;W[pm]C[5 point reverse sente] ;B[br] ;W[bs] ;B[ar] ;W[bq] (;B[cp]C[5 points] ;W[na] ;B[ob] ;W[sc] ;B[sb] ;W[sd] ;B[rb] ;W[ne] ;B[nd] ;W[qe] ;B[od] ;W[om] ;B[nm] ;W[oo] ;B[nn] (;W[bb]C[wrong, though B should have haned at E19 earlier in sente] ;B[bc] ;W[ca] ;B[da] ;W[ea] ;B[ba]C[I lost 2 points here, though gained 2 points over B playing first] ;W[ai] ;B[ah] ;W[hm] ;B[hn] ;W[nk] ;B[mk] ;W[oa] ;B[pa] ;W[ma] ;B[pr] ;W[qr] ;B[ps] ;W[qs] ;B[dh] ;W[eg] ;B[dj] ;W[mh] ;B[sm] ;W[sn] ;B[sl] (;W[sj] ;B[pk] ;W[oj] ;B[ni] (;W[pf]C[zero points] ;B[qj] ;W[pi] ;B[sk] ;W[si] ;B[ql] ;W[jl] ;B[no] ;W[po]TW[fa][ga][ha][ia][ja][ka][fb][gb][hb][jb][lb][fc][hc][ic][ed][fd][hd][id][jd][ee][fe][ge][he][ie][je][se][ef][ff][hf][if][jf][rf][sf][fg][hg][ig][qg][sg][jh][kh][lh][rh][sh][ak][bl][qn][rn][ro][so][qp][rp][sp][rq][sq][pr][rr][sr][cs][ns][os][ps][rs][ss]TB[aa][ca][qa][ra][sa][ab][bb][pb][qb][ac][cc][oc][qc][ad][bd][pd][ae][be][af][ag][bh][di][lk][rk][ml][em][lm][mm][en][fn][kn][mn][go][ho][io][lo][ep][fp][gp][hp][ip][jp][kp][mp][fq][gq][hq][iq][jq][kq][fr][gr][hr][ir][jr][gs][hs][is][js]C[W+12.5 (B gets last dame) i didn't know C1 is counted as white's]) (;W[ng] ;B[md] ;W[nh] ;B[oi] ;W[ql] ;B[rk] ;W[jl])) (;W[ng] ;B[md] ;W[pk] ;B[ql] ;W[oi]C[we both missed this W gets an extra 4 points compared to game])) (;W[da] (;B[bb]C[I didn't see this]) (;B[ca] (;W[bc] ;B[bb] ;W[ab] ;B[ea] ;W[ba] ;B[aa] ;W[ep] ;B[fp] ;W[ba]) (;W[ea] ;B[bc])))) (;B[oo]C[this is bigger 4 point reverse sente])) (;W[] ;B[ar] ;W[ds] ;B[bs] ;W[es] (;B[ir] ;W[cp] ;B[ep] ;W[gs] ;B[hr] ;W[br] ;B[aq]C[seki]) (;B[br] ;W[hq]C[this turns out to be a key move for eyespace!] (;B[ir] ;W[hr] ;B[gs] ;W[hs] ;B[jr] ;W[gr] ;B[fs] ;W[gp]) (;B[hs] ;W[hr] ;B[is] ;W[gs] ;B[gp] ;W[gq]) (;B[gs] ;W[ir] (;B[is] ;W[hs] (;B[hr] ;W[gr] ;B[js] ;W[hs]) (;B[js] ;W[gr] ;B[gp] ;W[fs])) (;B[gr] ;W[gq]C[capture 3 stones is an eye here] ;B[cp] ;W[ep]))))) (;W[] ;B[ap] ;W[aq]C[this isn't even totally double sente endgame, it is still ko if I want the points] ;B[fm] (;W[ds] ;B[bs] (;W[es] ;B[ir] ;W[gs] ;B[hr] ;W[br]C[ko] ;B[ar]) (;W[br])) (;W[br] ;B[cp]C[this would be extremely painful] ;W[as]))) (;B[il] ;W[hm] ;B[jn])) (;B[an]C[surely my dragon is dead?] ;W[ik] ;B[hj] ;W[im] ;B[kl])) (;B[gg]C[B needs to be careful, probably a capture race] ;W[fi] ;B[gi] (;W[jl] ;B[kj] ;W[lj] ;B[li] ;W[kh] ;B[mi] ;W[je] ;B[kk] ;W[kl] ;B[ll] ;W[ml] ;B[lm] ;W[mk] ;B[nk] ;W[mm] ;B[nm]C[surely W dead?]) (;W[ik]C[if B connects, I think B is dead, B12 is working quite well] ;B[hj] ;W[kk] (;B[ei]C[this doesn't do anything] ;W[eh] (;B[di] ;W[fj]) (;B[fh] ;W[di] ;B[fj] ;W[dh] ;B[dj] ;W[ej] ;B[bi])) (;B[jk] ;W[jl] ;B[kj] ;W[lj] ;B[li] ;W[kh] ;B[mi] ;W[je] ;B[kl] ;W[nk] ;B[jm] ;W[il] ;B[ll] ;W[nj] ;B[ei] ;W[eh] ;B[di] ;W[fj] ;B[fh] ;W[am] ;B[an] ;W[bj])))) (;W[fi]C[I clearly should peep, disconnect in sente])) (;B[jg]C[B just needs to retreat? still actually very tricky] ;W[ig] ;B[jf] ;W[if] ;B[je] ;W[hf])) (;W[pk])) (;B[ib] ;W[he] ;B[ie] ;W[if] ;B[hf] ;W[ge] ;B[jf] (;W[je] ;B[ig] ;W[id]C[flower ko for B]) (;W[ig] ;B[je] ;W[ih] ;B[jg]C[not looking good for W])) (;B[nl] ;W[pk] ;B[ib] ;W[he] ;B[ie] ;W[if] ;B[hf] ;W[ge] ;B[jf] ;W[ig] ;B[ih] ;W[jg] ;B[kg])) (;W[ie]C[This is necessary and the game is still close - not so bad])) (;B[ln]C[just capture is better if it works] ;W[jo] ;B[jn] ;W[io] (;B[in]C[if B responds, w seems to live] ;W[kr] ;B[lr] ;W[gs] ;B[es] ;W[hr] (;B[gq] ;W[hq] ;B[gp] ;W[ir] ;B[kq] ;W[js] ;B[an] ;W[ar] ;B[ap] ;W[bs] ;B[gr] ;W[hs]) (;B[hp] ;W[gp] (;B[hq] ;W[ho] ;B[go] ;W[gr] ;B[fp] (;W[gq] ;B[ir]) (;W[iq] ;B[gq] ;W[ip] ;B[gp] ;W[is])) (;B[ho] ;W[hq] ;B[ip]C[tenuki]))) (;B[gr]C[but this should be alright?] ;W[in] ;B[im] ;W[jm] ;B[kn] ;W[hm] ;B[il] ;W[hl] ;B[hn]))) (;B[qm]C[this looks much better than the game] ;W[ro] ;B[ko])) (;B[pm] ;W[mp] ;B[mq] ;W[mo] ;B[oq] ;W[nr] (;B[or] ;W[op]C[ladder]) (;B[op] ;W[or] ;B[pq] ;W[pr] ;B[qp] (;W[po] ;B[qr] ;W[no] ;B[rq] ;W[oo] ;B[qq]) (;W[rq] ;B[po] (;W[pf]) (;W[ie]))))) (;W[mp] ;B[mq] ;W[mo] ;B[oq] ;W[nr] ;B[or] ;W[op] ;B[no] ;W[nn] ;B[oo] ;W[po] ;B[on] ;W[pn] ;B[om] ;W[pm] ;B[ko] ;W[qm] ;B[kn])) (;W[kn])) (;B[np]C[this is the correct tesuji] (;W[op] ;B[mp] ;W[pn] (;B[mm] ;W[km] ;B[gk] ;W[hl] ;B[gj]C[trouble all over the place]) (;B[pm] ;W[on] ;B[mm])) (;W[mp] ;B[mq] ;W[lp] ;B[oq] ;W[nr] ;B[or]))) (;W[jo]C[have to jump ])) (;B[lq]C[AS suggested directly is better])) (;B[fm]C[surely this is better to help kill corner])) (;B[am]C[this is pretty much impossible] ;W[ck] ;B[ak] ;W[bj] ;B[dl] ;W[dm] ;B[dk] ;W[ap] ;B[bi] ;W[an] ;B[op] ;W[bm] ;B[oq] ;W[jo] ;B[gl] ;W[po])) (;W[cl]C[this looks nicer, though it is the same] ;B[bl] ;W[bm])) (;B[ck]C[normally necessary] ;W[gn] ;B[go] ;W[ho] ;B[hp]C[I kept thinking about these sorts of variations, but they don't appear on waltheri] ;W[ip] ;B[fn] ;W[dl] ;B[cl] ;W[gm] ;B[fm] ;W[fl] ;B[gl] ;W[hn] ;B[fk] ;W[el] ;B[ek])) (;W[pe]C[retreat now in sente probably good]) (;W[qc]C[I only thought about this for some reason] ;B[od] ;W[pe] ;B[rc] ;W[qb] ;B[re] ;W[oe] ;B[rf] ;W[qh])) (;W[ap]C[waltheri says this is the correct move in joseki - counter] (;B[do] ;W[cp]) (;B[cp] ;W[bp] ;B[ar] ;W[do] ;B[eo] ;W[an] ;B[fn] ;W[bm] ;B[cl] ;W[br]) (;B[bp]C[this is not joseki, therefore?] (;W[cp] ;B[aq] (;W[ar] ;B[br]C[maybe tenuki here?, it will still be ko] ;W[bq] ;B[as] (;W[ap] ;B[an] ;W[ar]) (;W[bs] ;B[cs] ;W[ds]C[W is unconditionally alive like this, but it doesn't look great for W])) (;W[bq] ;B[ar])) (;W[an] ;B[cp] ;W[bq] (;B[bl] ;W[ds] ;B[es] ;W[bs]C[W is happy here but]) (;B[ds] ;W[bm] ;B[cl]C[this w is dead])))) (;W[qn]C[or tenuki])) (;W[qc]C[I did consider responding for half a minute or so, due to my strength on the left] ;B[kc] ;W[jb] ;B[ib] ;W[lc] ;B[od] ;W[pe] ;B[kc] ;W[id] ;B[je] ;W[lc] ;B[hd] ;W[ie] ;B[jf] ;W[he] ;B[kc] ;W[dq] ;B[cq] ;W[lc] ;B[qb] ;W[pb] ;B[kc] ;W[eq] ;B[cp] ;W[lc] ;B[ob] ;W[oc] ;B[kc] ;W[pc] ;B[lc] ;W[hc] ;B[ka] ;W[hb] ;B[ja] ;W[jq]C[I don't know what to think of this sort of position W is fast])) (;B[eb] ;W[cf] ;B[bc] ;W[dg] ;B[fc])) (;W[bc]C[correct joseki ] ;B[eb] ;W[de] ;B[cf] ;W[fc] ;B[fb] ;W[gb] ;B[hc] ;W[gc] ;B[bb] ;W[df] ;B[dg] ;W[eg] ;B[dh] ;W[ld]C[this is what waltheri says (2016 Zhou Ruiyang vs HuangYunsong)] ;B[lc] ;W[cb] ;B[ca] ;W[ha] ;B[bd] ;W[kc] ;B[kd] ;W[md] ;B[mc] ;W[kb] ;B[pe] ;W[qe] ;B[pc] ;W[qc] ;B[od] ;W[qd] ;B[qb] ;W[pb] ;B[ob] ;W[oc] ;B[mf] ;W[ne] ;B[oe] ;W[nf] ;B[pc] ;W[og] ;B[pa] ;W[jf])) (;W[oc]C[this is the most common pro fuseki move (waltheri)] ;B[nd] ;W[jd] ;B[gd] ;W[jf] ;B[ng] ;W[pg] ;B[kg] ;W[jg] ;B[jh] ;W[kh] ;B[lg] ;W[ki] ;B[ih] ;W[hf] ;B[mi]))