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 Post subject: Re: Pareto principle
Post #21 Posted: Sat Sep 22, 2012 10:15 am 
Judan

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Tami wrote:
but we seem to have drifted into an indirect advertisement for Robert`s books, excellent as they are reputed to be.


I think we need a new version of Godwin's Law for L19.


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 Post subject: Re: Pareto principle
Post #22 Posted: Sat Sep 22, 2012 10:20 am 
Judan

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Tami wrote:
If you were correct, then you could simply read a book very carefully and become stronger overnight.


Examples on request.

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We all need experience to make sense of what we learn.


Counter-example on request.

What hurts is the ABSENCE of strategic advice for or applicable to josekis.

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motorcycle


Go is not a physical exercise.

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My guess is that for every hour spent reading it, I`ll need four hours of playing time to notice any tangible increase in strength.


I would be happy if you could reach this ratio.

Details on request.

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Can we talk about the Pareto Efficiency please?


Sure, from my POV, the side track is discussed now. (Less than 20% of the books provide more than 80% of the contents.)

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 Post subject: Re: Pareto principle
Post #23 Posted: Sat Sep 22, 2012 10:24 am 
Oza
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Uberdude wrote:
Tami wrote:
but we seem to have drifted into an indirect advertisement for Robert`s books, excellent as they are reputed to be.


I think we need a new version of Godwin's Law for L19.

Joseki, joseki
In every corner you greet me
Black and white, clean and bright
You let the other guy beat me
Dumpling of stones, may you squeeze and grow
Squeeze and grow forever!
Joseki, joseki
Bless my corners forever!


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 Post subject: Re: Pareto principle
Post #24 Posted: Sat Sep 22, 2012 8:49 pm 
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All I wanted to do was offer my idea that the Pareto ratio could offer a good scheme for using our go time, i.e., spend about 1/5 of it acquiring new ideas and techniques, and the other 4/5 of it actually playing the game and trying to make sense of what we`ve been studying.

I did not expect to be greeted with mild ridicule ("Joseki, joseki, In every corner you greet me").

I gave joseki as one example of something you might study. Robert jumps on that and blows it out of proportion. In answer to his original question, of course I read literature that explains follow-up plays and strategic concepts, but I still need experience to grasp that kind of book knowledge properly. He`s always having a dig at the Japanese books, but they do say a lot about context and meaning. If you want a good example, consider Hane Naoki`s book on honte. He gives a precise definition of what it means and backs it up with examples. I even translated, albeit unstylishly, that definition and posted it here last year. Again, Takao`s books on the fuseki provide both examples and the principles behind them.

Returning to study/play balance, I would like to quote a former insei`s advice:

However, just playing isn't enough. Everyone has seen those club players who seem to spend every night in the club year after year playing fast game upon fast game and never improving. As you play, it's important to be exposed to new concepts and to work at applying those concepts in your games.

The easiest way of exposing yourself to new concepts is to read go books. A better but sometimes less practical way is to get lessons from professional go players, because they can tailor the concepts they expose you to to your deficits. My real advice is, if you want to improve, read everything, repeatedly.

Applying the concepts you read about to your games is the hard part. This is where attitude is crucial. You have to constantly be striving to do what you think is right rather than what you feel comfortable doing. Complacency, fear, and greed will try to get in the way.

and I would also like to quote a Japan-based professional`s advice:

I recommend the 'Read and Play' method for all levels:
1.Read something new (Go book, article ...)
2.Play games to use the new knowledge


The first quotation comes from David Mechner`s homepage and the second from http://www.361points.com/teimeiko/

It seems pretty clear that the way forward is to balance study with experience. You really cannot get better just by reading books or just by playing.

What I am really interested in is whether you agree that 20:80 is a good balance of study to play. After all, time is the most precious thing, and it would be wonderful to if there was a demonstrably good way to portion it.

Also, I think Robert`s remark about <20% of the books providing 80% of the useful material is insightful. I agree with this because I have bought quite a few lemons over the years, but the ones I keep returning to are Segoe`s Tesuji Dictionary and the Yamashita Tesuji Dictionary (revamp of the Fujisawa work) and a number of books in the MyCom range.

Are there any other ways in which this ratio manifests itself in go, or could be used in a practical way?

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 Post subject: Re: Pareto principle
Post #25 Posted: Sat Sep 22, 2012 11:58 pm 
Judan

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Tami wrote:
of course I read literature that explains follow-up plays and strategic concepts,


Nice! Which books?

Quote:
the Japanese books, but they do say a lot about context and meaning.


How to find such books? It is not the kind of books I saw in (a few big) Japanese stores or that would be retailed in Europe. (With a very few translated exceptions such as Strategic Concepts and Attack and Defense.)

Quote:
the way forward is to balance study with experience.


Usually, yes.

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You really cannot get better just by reading books or just by playing.


There are also examples for either.

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What I am really interested in is whether you agree that 20:80 is a good balance of study to play.


When I improved the fastest (from 9k to 3d in 17 months), I used 50:50.

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I think Robert`s remark about <20% of the books providing 80% of the useful material is insightful.


Actually, it was an understatement.

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 Post subject: Re: Pareto principle
Post #26 Posted: Mon Sep 24, 2012 12:29 pm 
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20% of time and effort training to beat 80% of the players, 80% of the time training to beat the other 20%. If you look at the number of players that open and star points vs. other fuseki, I think this is a fair statement to make.

Though in general the Pareto principle is nonsense.

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 Post subject: Re: Pareto principle
Post #27 Posted: Mon Sep 24, 2012 3:40 pm 
Tengen

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SmoothOper wrote:
20% of time and effort training to beat 80% of the players, 80% of the time training to beat the other 20%. If you look at the number of players that open and star points vs. other fuseki, I think this is a fair statement to make.

Though in general the Pareto principle is nonsense.
I doubt the numbers are 80% and 20% in this case. Consider a 9 dan professional: they have probably invested 20000 hours in the game. Do you think that it took them 4000 hours, to be able to beat 80% of all players? Most professionals can make it into the amateur dan ranks after less than a year's practice as children.

So perhaps there's a 90-10 or 85-15 or 95-5 principle, and who's going to call you on such a small difference?

This is typical of how the Pareto principle is invoked: fudge the numbers and squint hard enough, and it's fits any distribution that's not linear.

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