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 Post subject: Re: Flattened handicaps
Post #41 Posted: Tue Oct 02, 2012 10:09 pm 
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hyperpape wrote:
On go servers like KGS, the system defaults to giving you full handicaps--a 3d player gives a 1d two stones (I believe that on either OGS or DGS, the system goes further, adjusting komi up or down to give handicaps that are even more accurate).

In contrast, at the go clubs I've played in, we're more lackadaisical about handicaps. At the beginning of a game, you might talk about who you've played against before, results, whether you took handicap from them. Perhaps you'll mention your KGS rating. If it seems close, and you haven't played before, you'll often hear "let's just play even and see how it goes". Of course these clubs didn't have formal rating systems at all (they were AGA clubs where not everyone necessarily had up to date AGA ratings). If the gap is obvious, or large enough, you'll use a handicap, but otherwise you might not sweat it. I think some tournaments handle handicaps by reducing all handicaps given by one or two stones.

The more I think about it, the less sensible the first system seems. What goal is served by trying to handicap every game to exactly 50-50? In other games I've played, you just play without a handicap. Those games don't have handicaps, so they had no choice, but the sky doesn't fall. If a game is too unbalanced that does suck, but I never catch myself thinking "this player is a 4:1 favorite against me, I better just give up." As long as the odds aren't miniscule, you will eventually win, and it will stick with you.

I'm wondering what the tradeoffs are for a system when choosing between full handicaps and diminished handicaps. It seems to me that one positive influence is that without handicaps, a quickly improving player should be able to move his rank more when playing against stronger players. Conversely, an overrated player might stay stuck at a high rank longer. Also, rank obsessed players might become more averse to playing weaker players. Lastly, it's possible that it would do bad things to the ratings math--though I don't know if there's any reason to actually be worried.

What do you think?


The entire basis of the rating system is based on the handicap system. The definition of a strength difference of "2" (e.g. 6k vs 8k, 7d vs 5d) is that with a 2-stone handicap you will win 50% of the time.

So sure, you can play with more relaxed handicap rules and there's nothing wrong with that, but just remember that ratings would not be able to exist in any kind of meaningful fashion without, or at least not with their current meaning, otherwise.

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 Post subject: Re: Flattened handicaps
Post #42 Posted: Wed Oct 03, 2012 4:33 am 
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Lamp wrote:
The entire basis of the rating system is based on the handicap system. The definition of a strength difference of "2" (e.g. 6k vs 8k, 7d vs 5d) is that with a 2-stone handicap you will win 50% of the time.

So sure, you can play with more relaxed handicap rules and there's nothing wrong with that, but just remember that ratings would not be able to exist in any kind of meaningful fashion without, or at least not with their current meaning, otherwise.
Are you sure about that? Have you proven it?

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 Post subject: Re: Flattened handicaps
Post #43 Posted: Wed Oct 03, 2012 7:33 am 
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hyperpape wrote:
Lamp wrote:
The entire basis of the rating system is based on the handicap system. The definition of a strength difference of "2" (e.g. 6k vs 8k, 7d vs 5d) is that with a 2-stone handicap you will win 50% of the time.

So sure, you can play with more relaxed handicap rules and there's nothing wrong with that, but just remember that ratings would not be able to exist in any kind of meaningful fashion without, or at least not with their current meaning, otherwise.
Are you sure about that? Have you proven it?

Proven what... isn't that just true? ("that"=In an accurate rating system, a properly handicapped game gives a 50% chance to each player, and this is all that the ranks mean.)

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 Post subject: Re: Flattened handicaps
Post #44 Posted: Wed Oct 03, 2012 8:53 am 
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hyperpape wrote:
Lamp wrote:
The entire basis of the rating system is based on the handicap system. The definition of a strength difference of "2" (e.g. 6k vs 8k, 7d vs 5d) is that with a 2-stone handicap you will win 50% of the time.

So sure, you can play with more relaxed handicap rules and there's nothing wrong with that, but just remember that ratings would not be able to exist in any kind of meaningful fashion without, or at least not with their current meaning, otherwise.
Are you sure about that? Have you proven it?


Not sure what you mean, prove what? It's the definition of the rating system, there's no need to prove definitions.

I'm sure you could construct a rating system around a different method of handicapping, but it would be just that: a different rating system.

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 Post subject: Re: Flattened handicaps
Post #45 Posted: Wed Oct 03, 2012 9:44 am 
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Lamp wrote:
The entire basis of the rating system is based on the handicap system. The definition of a strength difference of "2" (e.g. 6k vs 8k, 7d vs 5d) is that with a 2-stone handicap you will win 50% of the time.

So sure, you can play with more relaxed handicap rules and there's nothing wrong with that, but just remember that ratings would not be able to exist in any kind of meaningful fashion without, or at least not with their current meaning, otherwise.


In IGS the rating system is technically different than the ranking system, and the ranking system is based on the rating. IE you could be a weak 6 kyu playing a strong 8+ kyu and there be less than two stones difference in relative strength, as the rating go. IE most the time if the 6 kyu gives the 8+ kyu two stones he will lose.

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 Post subject: Re: Flattened handicaps
Post #46 Posted: Wed Oct 03, 2012 11:29 am 
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It is a definition that that's what the handicap means, but it's not a definition that the only way to achieve that meaning is to play properly handicapped games. So I ask again: are you sure about that? Have you proven it?

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 Post subject: Re: Flattened handicaps
Post #47 Posted: Wed Oct 03, 2012 3:40 pm 
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hyperpape wrote:
It is a definition that that's what the handicap means, but it's not a definition that the only way to achieve that meaning is to play properly handicapped games. So I ask again: are you sure about that? Have you proven it?



It's worth interjecting, at the very least AGA, EGF, KGS, and the old IGS system* attempt to do this if their hand is forced (and that is the data they are fed). Looking at how much the parameters vary between each system (expected winning percentage from a 1 stone difference might be 70-85%, two stone difference anywhere from 85-97%) suggests how much of a challenge in might be to accurately do this well over a large group of players (admittedly, it may equally point to how hard it is to accurately rank go players in the first place!).


*The new IGS system may try to do this, but I haven't attempted to back-calculate how their parameters are derived. At first glance to me they appear to be more back-of-the-envelope guesses to make a simple, more or less linear system that is not worried about winning percentages.

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 Post subject: Re: Flattened handicaps
Post #48 Posted: Thu Oct 04, 2012 1:51 am 
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jts wrote:
Proven what... isn't that just true? ("that"=In an accurate rating system, a properly handicapped game gives a 50% chance to each player, and this is all that the ranks mean.)

this is not entirely obvious. for example, if you have three players, from strongest to weakest, A, B, C, and A has 50% chance of beating B with x handicaps and B has 50% chance of beating C with y handicaps, proper handicap system requires A to have 50% chance of beating C with x+y handicaps, which is not a property of the rating system, but of the handicaps themselves. and it is not clear whether this is true.

and as rating systems are not primarily and only build around handicaps, it is reasonable to suppose that handicaps fits them, but you can't take it as granted

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 Post subject: Re: Flattened handicaps
Post #49 Posted: Thu Oct 04, 2012 9:17 am 
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Laman wrote:
jts wrote:
Proven what... isn't that just true? ("that"=In an accurate rating system, a properly handicapped game gives a 50% chance to each player, and this is all that the ranks mean.)

this is not entirely obvious. for example, if you have three players, from strongest to weakest, A, B, C, and A has 50% chance of beating B with x handicaps and B has 50% chance of beating C with y handicaps, proper handicap system requires A to have 50% chance of beating C with x+y handicaps, which is not a property of the rating system, but of the handicaps themselves. and it is not clear whether this is true.

and as rating systems are not primarily and only build around handicaps, it is reasonable to suppose that handicaps fits them, but you can't take it as granted


The other thing with this is that there is a presumption that all handicaps scale in difficulty in a linear fashion, which is not necessarily true. It may be based on my style of play, but I often do much better as black in handicap games where there is a stone on tengen (5 for example) as opposed to one without (6). I think it's also pretty commonly accepted that going from 3 to 4 stones is a big jump, and that no komi is not as big as half of a two stone handicap.

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 Post subject: Re: Flattened handicaps
Post #50 Posted: Thu Oct 04, 2012 9:26 am 
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For those reasons, it was even too much of me to say that it's definitionally true that a handicap means 50-50% winning with one rank difference. At best it's definitionally true that that's one of the goals of a handicap system.

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