RobertJasiek wrote:
Phoenix wrote:
the endgame must be read out a hundred moves ahead in every variation
Depending on how the sequences are constructed, 100 might not be an exaggeration. When creating reduction sequences for positional judgement during the middle game (as for the book I am currently writing), it is more like roughly 60, but every sequence is for determining either Black's or White's territory. If two such sequences are combined (maybe Redmond prefers to construct expected endgame-like sequences rather than positional judgement's reduction sequences), then about 100 endgame moves should be expected.
The number seems high, but many moves of such sequences are straightforward. Those are depth first search sequences.
One hundred was the exact number mentioned in the article.
And it's quite a feat, unlike what you seem to think.
If you see the endgame as a series of sequences one can pick, going from biggest double-sente play all the way down to tiny gote plays in one, unbranched variations then yes, a 100-move yose would be a piece of cake.
As it turns out, there are different plays which end in different positions which end in different possibilities for yose. And things can easily be muddled up when one of the players refuses to respond, and launches a yose combination of his own. Then you have to keep in mind the timing, sequencing and resulting positions of every variation. These, in turn, end up forming a slightly different yose.
For a pro, this is calculated about a hundred moves ahead, as mentioned. This means just about as soon as they can decide (again, with good reading depth) the final status of each group. Undecided groups (possible ko, etc.) and their use/abuse have to be taken into account as you work out the yose. That's quite a load!
Despite everything, I feel the need to point out that there are other things to consider in people's ideas aside from semantics and logical fallacies. There are ways to appreciate people's opinions other than quantifying and evaluating each and every word.
It's a matter of
appreciating the purpose and spirit behind the written words.
I believe what John wanted to achieve here was to puzzle and inspire, and give his thoughts, so that we can take what we feel enriches us as people as well as Go players. It's a story about personal development, namely how he perceives that a player normally progresses towards his own Go.
And I'm sure he understands everyone is different.
Take a moment to soak in meaning and take and reject what ideas you will, instead of clashing with definitions and counterpoints.