I decided to offer a commentary on this game as sort of double-chocolate muffin to help ease the burden of a new Monday.
The commentary is by Xu Xingyou in his legendary 1719 book "Jianshantang Yipu" (Game Records from the Studio of Xu Xingyou). Xu, a Guoshou (Meijin) himself, can claim to be the world's first great go commentator. He had a fairly distinctive style. He would typically start with a reference to opening theory. Then the bulk of the commentary was a far but robust critique, long by ancient standards, of the play of the rest of the game, simply put though with much reliance on technical terms. But he usually finished up with an entertaining summary, either in more homely language or sometimes with a florid gush.
White in this game is the great Huang Longshi, born about 1652, who took the Michael out of Xu in the Games of Blood and Tears. A real Michael, Redmond, has recently edited a book on some of Huang's games, with commentaries based on the work of the Chinese amateur Xie Zhicheng. The commentary, there, however, bears no relation to Xu's (which I happen to prefer because he was of the same era and so, I suspect, has a better feel for the ancient style).
Black was Sheng Dayou, whose long life spanned most of the 17th century. He was the greatest player until Huang came long, so in this game you are getting three meijins from the price of none. At the time of this game, around 1668, Sheng would have been in his eighties and Huang was about eighteen. They played a match which Huang apparently won 7-0. Do be aware that Xu tended to criticise Sheng rather a lot, and Huang himself perhaps damned Sheng with faint praise when he said his play was full of tricks whenever he was hard pressed - in other words, there wasn't much strategy in his play.
Ancient Chinese rules apply, of course, including group tax.
(;FF[3]RU[Old Chinese]AB[dp][pd]AW[dd][pp]AP[MultiGo:4.2.1]SZ[19]
PB[Sheng Dayou]PW[Huang Longshi]KM[0]RE[W+]US[GoGoD95]CP[John Fairbairn]
;W[cn];B[nq];W[qm];B[cf];W[cj];B[ef];W[gc];B[gq];W[iq];B[ic];W[nc];B[qg];W[be];B[bf]
;W[de];B[ch]LB[df:A]C[Black 16, jumping to the side without not connecting at A, began with Zhou Lanyu. Wang Hannian also once used it but later ceased without ever taking it up again. The strength of the solid connection does not lie in just making a base or sealing in the corner, or in encroaching on the corner, but in that it is severe in all these respects.]
;W[en];B[ec]TR[de]C[Black 18 is careless and also aimless. It lacks a preconceived idea. Moreover, once White has already peeped at 15 (triangled) and Black has jumped to 16, it is inconsistent with that play. Having now encroached on the corner nevertheless, things will become eventful. ]
;W[dc]C[White 19 to 31 are severe and in all respects straightforward.];B[db];W[cb]
;B[fb];W[da];B[eb];W[fd];B[gb];W[jc];B[hc];W[jd];B[gf];W[bc];B[bo]LB[ae:A][ce:B]
C[Black 32 should be the hane at A followed by the atari at B. These would be properly timed moves, pressurising White who cannot avoid responding in order to make two eyes and defend his territory.]
;W[bn];B[do];W[dn];B[fo];W[lq];B[no];W[he]C[White 39 is logical.];B[ge];W[gd];B[ie]
;W[hf];B[gg]LB[jb:A]C[Black 44 should be hane at A first, and then 44. Omitting the hane and letting White play there followed by a bamboo joint with 47 cedes the strategic point to White and gives him th e advantage in two areas, all at great cost to Black.]
;W[jb];B[id];W[fe];B[hg]C[Black 48 to White 59 are unchangeable moves.];W[if];B[je]
;W[ke];B[jf];W[ig];B[kf];W[ib];B[hb];W[le];B[ih];W[jg];B[lf]LB[jh:A]C[Black 60 should be at A, followed only then by extension at 60. If your vital principle is to develop, it is wrong to simply push on at 60.]
;W[jh];B[ii];W[ji];B[ij];W[mf];B[mg];W[nf];B[lh];W[jj];B[jk]LB[ik:A]C[It will be impossible to win by just pushing on with Black 70 at A.]
;W[ik];B[kk];W[li];B[mi];W[lj];B[mj];W[lk];B[km]LB[gi:A]C[For 78 Black should defend at A.]
;W[gi]C[White's peep at 79 gives White all the momentum he needs.];B[hk];W[il];B[hj]
;W[eg]C[It was difficult for Black to avoid this.];B[eh];W[dg];B[df]C[Up to 98 Black can find no way out. The outcome is already determined.]
;W[ff];B[fg];W[fh];B[hh];W[dh];B[di];W[ei];B[cg];W[eh];B[dj]C[Black is seeking complications.]
;W[fk];B[dk];W[fl];B[gm];W[ck];B[nl]C[Black 102 to 108 are beside the point.];W[im]
;B[gl];W[ml]C[White 105 to 109 are free moves - he can gaily parade around.];B[ln]
;W[mn];B[mo];W[kl];B[cl];W[bl];B[ci];W[dl];B[jn];W[ko];B[mm];W[jm];B[kn];W[nk];B[mk]
;W[ll];B[ol];W[nh];B[mh];W[ho];B[in];W[hd];B[hn];W[mr];B[pq];W[qq];B[kr];W[kq];B[jr]
;W[or];B[nr];W[ns];B[mq];W[lr]LB[oq:A]C[White 139 ought to be at A to capture the black corner stone. Then not only would victory and defeat be already apportioned, but the size of the victory would come into question. A solid corner first would be best. By neglecting the corner he is risking mistakes in the fighting.]
;B[pr];W[oq];B[op];W[os];B[qp];W[po];B[qr];W[oo];B[rq];W[np];B[mp];W[op];B[jq];W[pk]
;B[me];W[md];B[rn];W[qn];B[rm];W[rl];B[on];W[ro];B[qo];W[rp];B[qq];W[pn];B[sp];W[jp]
;B[ir];W[ph];B[pj];W[ok]LB[qk:A]C[White 171 should pull back at A, though Black in general is in a lost position.]
;B[oj]LB[qk:A]C[Black 172 should hane at A in the hope of a trade.];W[qk];B[pl]
;W[qi];B[og];W[pg];B[of];W[pf];B[oe];W[ql];B[el];W[fm];B[bj];W[bk];B[aj];W[fn];B[gn]
;W[ah];B[dm];W[gk];B[hl];W[co];B[cp];W[bp]C[In this game Black 18 carelessly chose a site in a position where he was already weak. After Black 32 and 44 he could not repair hi house before it rained. In the middle game he could not find an opportunity to seek complications but could only roll with the fighting. He did not know how to act patiently in order to await the opponent's movements, and finally came to a complete loss in the muddy ground. After White 99 all was clear as, in general, the stronger army can advance and seek the opportunity for the halberds to clash.])
All the games of Huang - the Chinese Dosaku - are on the GoGoD CD.