quantumf wrote:
Learning to cut ("cut first, ask questions later") is an important lesson to internalize. If the handicap stones encourage this, then they're doing their job. I'm pretty sure Kageyama says something along those lines ("cut first, ask questions later") in Lessons in the Fundamentals.
Sorry that this is coming late, but I haven't had my copy of
Lessons with me this past week. I am pleased to have it back and I wanted to double check this without simply saying "No, Kageyama never said that" only to be proven wrong. I completely agree with the idea that weaker players need to be unafraid of cutting - if handicap stones give them the confidence they need to cut then they are helping.
An overall theme of
Lessons in the Fundamentals of Go is that one needs to learn to read and be confident in that. Kageyama would never tell players to simply "cut first, ask questions later" as that goes against a fundamental: you need to read. A cut may not be good. Only reading can tell you when this is the case.
In chapter 2 Kageyama says "Cut where you can cut" in the context of the proverb "Don't peep when you can cut." This could be confused with the idea of "cut first, ask questions later." But it isn't the same. Kageyama does not say that all cuts are good. In the context of this thread, he does say that, when facing a stronger player, one should not be afraid to play a cut. And I agree that To assume he's saying one should always cut would be to ignore his advice throughout the rest of the book emphasizing the importance of reading and dealing with fundamentals in context. For example, he does say one should always answer a peep. Then he quickly gives a counter-example of not answering a peep as an early-game ko threat.
In
Attack and Defense, Davies and Ishida discuss the strategy of cuts in their own chapter 2. "When you cut off something your opponent can afford to give up, the cut may actually be counter-productive, helping him to strengthen his position."
Tettamanti wrote:
Thank you everyone for the advice. I'll be playing most of my games with the nine stone handicap from now on. Thanks again!
Don't be so quick to jump upon popular opinion. There is much to be learned from a reverse komi game, in spite of what many here seem to believe.
Bringing this all back to the topic of handicap stones and reverse komi: good lessons on cutting can really be learned in a reverse komi game. In fact, I think a weak player might gain a better understanding of cuts in a reverse komi game than they would with stones. Of course, only if they truly understand what their handicap means.
Many players are not only afraid to cut, they are afraid to be cut. And when they are cut they will do anything - no matter the cost - to save both groups. Handicap stones do not help fight this instinct, as Kageyama discusses later in chapter 2. He mentions a 9 stone handicap game he played with a student. The student believed that, as long as everything lived, he couldn't lose. This is wrong. He let himself get cut apart and lost because of his handicap stones. This same thing has happened to some of my opponents - I will give them more stones, but it doesn't narrow my margin of victory. They become overprotective of those stones and let me dominate all the fighting in spite of their advantage.
This lesson of sacrifice can be learned in an even better way through a reverse komi game. Sometimes, for the sake of the whole board, you need to make a sacrifice. If you don't understand what your reverse komi means, you'll still try to save everything. But if you know that you are able to give up something because of your territorial advantage (which is really what a reverse komi boils down to) then a cut can quickly become a bad cut for your opponent. And you will have learned a valuable lesson that can be applied to real games where you are ahead and your opponent tries to cut something off which can be sacrificed.