gogameguru wrote:
It only needs to be as complicated as necessary and no more so.
Now, on this I agree.
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When you increase the apparent complexity of something through your choice of language,
"you" and "your" used as generic pronouns?
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If you choose to bastardise the language,
This is a point for continuing use of 'efficiency', 'haengma' and 'best use' because one can reduce the amount of necessary explicit statements of scales of space and time. In particular, 'efficiency' always used in the sense of being local (to something being currently studied) avoids the necessity to declare the locale explicitly and to declare that larger spaces are not being meant.
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and you are no exception.
I am not sure to what you are saying that I would be no exception.
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your ideas because they grate against deeply rooted beliefs. Your new ideas are no match for these long held beliefs.
Ah, now you certainly refer to my ideas. Wait a second, your statement is so general, that it affects all my hundreds of ideas. If we discussed all that here, the thread becomes too long. So can we, for the moment, restrict discussion to the thread topics of efficiency and sente?
EFFICIENCY
You claim that there would be a long held belief among go players for what is 'efficiency' used as a go term. Your claim is wrong:
There are only few sources in English go literature that attempt to describe what efficiency is. IIRC, all sources (except mine) do not describe it well enough. I have not seen a description of the term good enough to be remembered. Have you seen such in English literature other than mine? I have seen mainly examples with occasionally thrown in 'efficient' words. After seven years (1991-1998) of mentally storing such examples (for which efficient was used as a go term rather than as a common language word) in my head, finally I had enough context information available to describe the examples' denominator, which is expressed by my definition. If there were a long held belief of what (else) efficient as a go term meant, then such would have been circulated in literature, discussion or talk. Where do you see such? A few attempts were made, but the result has been a failure:
http://senseis.xmp.net/?EfficiencyHow can my definition's idea be in conflict to deeply rooted beliefs when the latter are non-existent? The only apparent deep belief has been that the common English language word 'efficient' equalled the go term 'efficient'. This is as weak an objection as claiming a deeply rooted belief that 'thick stones arrangement' would mean 'great density and mass of nearby stones' because that is inferred from the common language meaning of 'thick'. Somebody trying to understand a go term by simply equating it with a common language's ordinary meaning of a word has not even started to understand the go term's meaning. Do you call such a weak understanding 'deeply rooted belief'? Maybe you are right that such a weak understanding deeply rooted belief wants to reject possibly better explanations closer to go term understanding. However, that is not a fault of those providing go term understanding, but it is a fault of improperly upheld naive, deeply rooted beliefs.
SENTE
"[a sequence is sente if] a player [...] can play elsewhere first"
"A player has sente if he can choose the region where to play next."
"A player has the initiative if he has sente for a succession of chosen regions."
(Joseki 2 Strategy, p. 26f.)
"A local endgame is sente for the player if these conditions apply:
- A local sequence started by the player ends by the opponent.
- A local sequence started by the opponent ends by the opponent."
(First Fundamentals, p. 199.)
Please explain how any of these definitions violates go players' deeply rooted beliefs! Don't you think that the converse it true?