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 Post subject: Re: Popularity of Go
Post #81 Posted: Thu Oct 07, 2010 10:41 pm 
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Suji wrote:
Mef wrote:
hyperpape wrote:
If you're a bad chess player, it's not so hard to find opponents near your level. I doubt I'm more than 20 kyu in chess, but four out of five times I play an aquaintance, I have the advantage. For Go, it's not so easy. It can be a really dispiriting realization that you'll have to take 9 stones from every single player at the club, and that this won't change for another 3 months of steady play. Playing people who can beat you is fine--playing with the feeling that you're out of your league is unsettling.



Not to mention in go, unlike chess, your loss is quantified. In chess if you're a beginner, you get checkmated, game's over, oh well. The guy sitting next to you who's been playing for years loses the same way (as far as you can tell). In go, your opponent gives you 9 stones, you play hundreds of moves out not sure if you're making progress, only to find out you not only lost....you lost by hundreds of points...and you're not sure how it happened. For someone new to the game, this can be quite frustrating.


I'm a chess player, and I know exactly how bad (or good) I'm doing just by counting the material on the board. It's a lot easier to do this than counting in Go. Progress is also iffy. You can play several moves in an endgame in chess and have no clue what you're doing either.



But if you're a beginner it's not as readily apparent (I doubt someone just introduced to chess is already counting material), and still the loss is just a loss, you don't lose by 150, or even lose by the material difference on the board, you just get a 0-1. It would be like if at the end of the game in chess, you not only were checkmated, but you had to sit through your opponent counting how many of his pieces were left and how many of yours had been captured just to verify...In chess is far rarer that you will be in an absolutely dominated position, yet have to continue for 150 moves just to verify that fact (this is assuming you don't have an opponent that is just toying with you). It would be similar to if chess had a rule where you must remove every other piece from the board before you could declare checkmate (even if they were in checkmate).

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 Post subject: Re: Popularity of Go
Post #82 Posted: Fri Oct 08, 2010 5:01 am 
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Mef wrote:
Not to mention in go, unlike chess, your loss is quantified. In chess if you're a beginner, you get checkmated, game's over, oh well. The guy sitting next to you who's been playing for years loses the same way (as far as you can tell). In go, your opponent gives you 9 stones, you play hundreds of moves out not sure if you're making progress, only to find out you not only lost....you lost by hundreds of points...and you're not sure how it happened. For someone new to the game, this can be quite frustrating.


It might be of course, but not necessarily. As I recall from my own first months as a goplayer I found that kind of experience mysterious and intriguing, I think it added to the fascination of the game.

H.


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 Post subject: Re: Popularity of Go
Post #83 Posted: Fri Oct 08, 2010 5:20 am 
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It's fascinating, yes, and I suspect that a lot of people keep playing because they're fascinated rather than because they're having a lot of fun. Chess is fun even if you've only just learned the rules; at that level, Go is just bewildering and frustrating. My own theory is that chess becomes less enjoyable as you get stronger, whereas Go becomes more so (at least up to a certain point). A lot of people don't get to the point where Go is enjoyable enough to keep playing.

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 Post subject: Re: Popularity of Go
Post #84 Posted: Fri Oct 08, 2010 5:38 am 
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gromit wrote:
It's fascinating, yes, and I suspect that a lot of people keep playing because they're fascinated rather than because they're having a lot of fun. Chess is fun even if you've only just learned the rules; at that level, Go is just bewildering and frustrating. My own theory is that chess becomes less enjoyable as you get stronger, whereas Go becomes more so (at least up to a certain point). A lot of people don't get to the point where Go is enjoyable enough to keep playing.


I found both got more enjoyable the stronger I got. I'm a stronger go player than a chess player, but for me, they become fun as soon as you are in a position where you can always have a whole game plan, that evolves and adapts as the game continues.

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 Post subject: Re: Popularity of Go
Post #85 Posted: Fri Oct 08, 2010 8:37 am 
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Am I the only one who doesn't find chess enjoyable? In go your moves do something. They may not do much, but at least it's not easy to ruin your own position with a move. In chess, a move is just as likely to make your position worse as to make it better, and, as a beginner, I can't tell one from the other. Most of the time I feel like not moving at all would be safest. But I have to move, so I try reading ahead, and the positions at the limit of my reading ability don't seem any better or worse than the original. I end up picking a move pretty much at random. Eventually a bunch of my pieces die and I have no will to play anymore.

In go, beginners very quickly get to a stage where they build walls and separate the board into huge territories - they may not be doing it correctly but at least there's some visible meaning to their moves.

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Post #86 Posted: Fri Oct 08, 2010 9:29 am 
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You guys need a new acronym - IANACH - it even sounds good!

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 Post subject: Re: Popularity of Go
Post #87 Posted: Fri Oct 08, 2010 10:06 am 
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Stable wrote:
You guys need a new acronym - IANACH - it even sounds good!

What's this supposed to mean?

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 Post subject: Re: Popularity of Go
Post #88 Posted: Fri Oct 08, 2010 11:06 am 
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palapiku wrote:
Am I the only one who doesn't find chess enjoyable? In go your moves do something. They may not do much, but at least it's not easy to ruin your own position with a move. In chess, a move is just as likely to make your position worse as to make it better, and, as a beginner, I can't tell one from the other. Most of the time I feel like not moving at all would be safest. But I have to move, so I try reading ahead, and the positions at the limit of my reading ability don't seem any better or worse than the original. I end up picking a move pretty much at random. Eventually a bunch of my pieces die and I have no will to play anymore.

In go, beginners very quickly get to a stage where they build walls and separate the board into huge territories - they may not be doing it correctly but at least there's some visible meaning to their moves.


In chess, it's much easier to see what your pieces do. At least that's the feeling I get when I play Go. Chess is probably a draw so with best play the evaluation shouldn't change much.

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 Post subject: Re: Popularity of Go
Post #89 Posted: Fri Oct 08, 2010 11:15 am 
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I am not a chess [something]? By analogy with IANAL-I am not a lawyer.

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 Post subject: Re: Popularity of Go
Post #90 Posted: Fri Oct 08, 2010 11:22 am 
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hyperpape wrote:
I am not a chess [something]? By analogy with IANAL-I am not a lawyer.


Historian. Look at mine and Bantari's posts again.

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 Post subject: Re: Popularity of Go
Post #91 Posted: Fri Oct 08, 2010 11:48 am 
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Increasing the base of the very casual player will be the foundation to increasing the popularity. I know there are clubs that meet in the local bookstores, cafes, etc., very public places. While I'm sure that players in these venues would gladly answer any questions from folks passing by, how many of them have a poster or a sign board on an easel explaining what's going on or for that matter, have a 9x9 board set up with someone there to show a couple of the basics like capturing, etc.?

While I was at the U.S. Congress, it was rather unique being on a college campus. There were a couple of times going through the hallway that I was stopped by people asking me what was going on. I would give them the 5 minute explanation and if they showed some interest I went a little deeper and always pointing them to the AGA website if they wanted more information. Not sure if any did, but the point is we have to be interactive with those around us who maybe interested.

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 Post subject: Re: Popularity of Go
Post #92 Posted: Fri Oct 08, 2010 2:48 pm 
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For estimates of players in various countries, one might consider the Japanese go census, though it is out of date. http://www.msoworld.com/mindzine/news/o ... ensus.html

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 Post subject: Re: Popularity of Go
Post #93 Posted: Sat Oct 09, 2010 6:44 am 
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Another reason there is difficulty spreading the game I think is that Go looks intimidating compared to other games because of the large number of points on the board. See this article for an example. I have seen a number of newspaper and magazine articles like this where the authors quail at the apparent complexity of the game.

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 Post subject: Re: Popularity of Go
Post #94 Posted: Fri Oct 22, 2010 2:13 pm 
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There are I think two areas to focus on here: increasing awareness and increasing currency. Increasing awareness obviously has to come first, and the best way to do that is to simply tell people you know and maybe try to get covered by the local media. It wouldn't hurt if we all wore Go tee shirts either. Increasing currency obviously is an extension of increasing awareness, but it more involves encouraging beginners and helping them improve, hopefully kindling a desire to continue playing and become stronger.
But how do we achieve these goals? The exact strategy should of course vary depending on the culture and environment of each country. We need to identify what, if any, cultural tendencies can be taken advantage of to help the game catch on quicker. I'd be interested, if anyone here is in advertising, about your thoughts on this. We need to start looking at questions like: Why do countries such as Russia and Hungary (and Europe in general, though to a lesser extent) seem to have more players, and more strong players in particular? Increasing currency can only be achieved by developing a consistent and exhaustive curriculum sponsored by major Go organizations in each country, as exists in China and Korea. That will increase the level of strength enough that "professional" organizations in Europe or the U.S. won't necessarily be so much of a joke.

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Last edited by nagano on Fri Oct 22, 2010 2:39 pm, edited 1 time in total.
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Post #95 Posted: Fri Oct 22, 2010 2:21 pm 
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Perhaps it's just me, but I don't know what you mean to express by "currency".

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 Post subject: Re: Popularity of Go
Post #96 Posted: Fri Oct 22, 2010 2:23 pm 
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Is there any data available how the go population developed in the west? In particular I'm interested if the general availability of the internet made the player number grow significantly. The advantage of easily finding opponents no matter how strong or weak you are is so big that I'm surprised that there was a notable number of go players before that.

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 Post subject: Re: Popularity of Go
Post #97 Posted: Fri Oct 22, 2010 2:50 pm 
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hyperpape wrote:
Perhaps it's just me, but I don't know what you mean to express by "currency".

Perhaps I should have been clearer. The definition of "currency" I am using in this case basically means something that is relatively popular with the public, or at least well known in the society in general.

Li Kao wrote:
Is there any data available how the go population developed in the west? In particular I'm interested if the general availability of the internet made the player number grow significantly. The advantage of easily finding opponents no matter how strong or weak you are is so big that I'm surprised that there was a notable number of go players before that.

The internet definitely has caused a major boom. Besides the ability to play online, it was difficult if not impossible before to even get equipment, and at worst you had to make it yourself. As to the exact numbers though, I don't know.

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 Post subject: Re: Popularity of Go
Post #98 Posted: Sun Nov 14, 2010 1:41 am 
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Perhaps I'm having more luck than others, but I'm not having any trouble spreading knowledge about Go in my area (Defined mainly as my workplace). Reading books, carrying around a small 9x9 with stones, and bringing up Go in conversations has done much.

In less than a month since seriously deciding to pick up the game (I've played some here and there for a year) I now have five co-workers who I can play at any given time, a constant supply of possible recruits (Company is Japan based, have large number of engineers and technicians rotating in and out from there), and a possible in-house competition brewing if we can get enough interest.

Even better than that, one guy I introduced to Go owns a cafe and has entertained the idea of opening it on Saturdays as a Go Salon! With the ever present 'if we get enough interest.'

What seems to help is to make it presentable. Show them the 9x9 first. Give them the run of the rules. After 10 moves stop them and show them what's different between your moves and their moves. Then try again. After two tries they usually get the feel of what the game is about, on the small board.

I'm going to keep from rambling too much more. I do not think a champion or title-holder from America will help spread Go more than if we didn't. Another tv series wouldn't hurt much, but it would more than likely show late night on cable access than on network.

What would help the most with making Go more popular is going out, playing where people see, talking with people about it, and not be too serious about it when you're doing it. If you see two people stoically straining over a board as if at competition, you are less apt to ask what they're playing than you would two people amicably chatting while playing a friendly game.

PS - Hurray for first post
PPS - I do realize this topic is about national popularity. It has to start somewhere, right?

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 Post subject: Re: Popularity of Go
Post #99 Posted: Sun Nov 14, 2010 1:58 am 
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randraug wrote:
What would help the most with making Go more popular is going out, playing where people see, talking with people about it, and not be too serious about it when you're doing it. If you see two people stoically straining over a board as if at competition, you are less apt to ask what they're playing than you would two people amicably chatting while playing a friendly game.


:tmbup:

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 Post subject: Re: Popularity of Go
Post #100 Posted: Fri Nov 26, 2010 6:39 pm 
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This post is a continuation from here

So I have this idea for a collaborative Go site, that would serve as the central hub of the online Go community. Volunteers would compose news articles and open source books and problem collections, and then users would translate that material into their native languages, and promote the use of the site by other players in their country. A user would be compensated for his/her work by being provided a free go or language related service by another user.

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