It is currently Wed May 07, 2025 3:01 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 16 posts ] 
Author Message
Offline
 Post subject: Just a thought about ko
Post #1 Posted: Wed May 07, 2014 5:49 am 
Dies in gote

Posts: 28
Liked others: 18
Was liked: 0
Anyone willing to speculate about the origin of ko? Is it perhaps natural to think that in the ancient beginnings of go that there was no rule against immediate recapture - that, in a sense, it could have been seen simply as a defensive measure, along the lines of telling your opponent, "hey, you cannot take me here, since I can take you right back." - in this way the onus would be on the initiator of the ko to play elsewhere? Chess has a similar situation with threefold repetition: the players come to an impasse, neither player wanting to budge on their choice of moves (though sometimes they do, and the game continues) and the game ends in a draw. Thoughts?


Last edited by iam3o5am on Wed May 07, 2014 2:01 pm, edited 1 time in total.
Top
 Profile  
 
Offline
 Post subject:
Post #2 Posted: Wed May 07, 2014 5:59 am 
Honinbo
User avatar

Posts: 8859
Location: Santa Barbara, CA
Liked others: 349
Was liked: 2076
GD Posts: 312
Ancient alien civilization. :batman:


This post by EdLee was liked by 2 people: Bill Spight, Bonobo
Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #3 Posted: Wed May 07, 2014 10:03 am 
Lives in gote
User avatar

Posts: 660
Liked others: 25
Was liked: 124
Rank: Miserable 4k
KGS: STOP STALKING ME
I sometimes wonder how ancient peoples found out about the intricacies of the game. You know, in the years directly after its creation.

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #4 Posted: Wed May 07, 2014 10:21 am 
Lives in gote
User avatar

Posts: 507
Location: Germany
Liked others: 176
Was liked: 46
Rank: terrible
OGS: paK0, paK0666
Universal go server handle: paK0
Abyssinica wrote:
I sometimes wonder how ancient peoples found out about the intricacies of the game. You know, in the years directly after its creation.


Trial and error most likely

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #5 Posted: Wed May 07, 2014 10:21 am 
Honinbo

Posts: 10905
Liked others: 3651
Was liked: 3374
Abyssinica wrote:
I sometimes wonder how ancient peoples found out about the intricacies of the game. You know, in the years directly after its creation.


It happenend slowly, I expect. IIRC, there is an ancient text that tells of a remarkable player who could replay a whole game from memory. Now that is commonplace among pros. Correct play in the Carpenter's Square was unknown for centuries. A number of very ancient joseki appear quite inefficient to modern eyes.

_________________
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #6 Posted: Wed May 07, 2014 10:27 am 
Oza

Posts: 2180
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Liked others: 237
Was liked: 662
Rank: AGA 5d
GD Posts: 4312
Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
iam3o5am wrote:
Anyone willing to speculate about the origin of ko? Is it perhaps natural to think that in the ancient beginnings of go that there was no rule against immediate recapture - that, in a sense, it could have been seen simply as a defensive measure, along the lines of telling your opponent, "hey, you cannot take me here, since I can take you right back." - in this way the onus would be on the initiator of the ko to play elsewhere? Chess has a similar situation with threefold repetition: the players come to an impasse, neither player wanting to budge on their choice of moves (though sometimes they do, and the game continues) and the game ends in a draw. Thoughts?


Surely you have heard the story of the rotten axe. There is reason to believe that the game in the story was played before retaking ko was disallowed. The descendents of the participants insisted on the rule change so that they would not lose any more family members.

_________________
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).


This post by DrStraw was liked by 3 people: Bonobo, iam3o5am, TheBigH
Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #7 Posted: Wed May 07, 2014 1:00 pm 
Lives in gote
User avatar

Posts: 660
Liked others: 25
Was liked: 124
Rank: Miserable 4k
KGS: STOP STALKING ME
Bill Spight wrote:
Abyssinica wrote:
I sometimes wonder how ancient peoples found out about the intricacies of the game. You know, in the years directly after its creation.


It happenend slowly, I expect. IIRC, there is an ancient text that tells of a remarkable player who could replay a whole game from memory. Now that is commonplace among pros. Correct play in the Carpenter's Square was unknown for centuries. A number of very ancient joseki appear quite inefficient to modern eyes.



I'm looking at the page on carpenter's square - do you mean correct play to make a ko as white or do you mean to live as black, because that vital point seems incredibly obvious. Also, do you have examples of ancient joseki?


Who can imagine the ancient world of Go where the strongest players are 20k? :lol:

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #8 Posted: Wed May 07, 2014 1:16 pm 
Lives in sente

Posts: 902
Location: Fort Collins, CO
Liked others: 319
Was liked: 287
Rank: AGA 3k
Universal go server handle: jeromie
Abyssinica wrote:
I'm looking at the page on carpenter's square - do you mean correct play to make a ko as white or do you mean to live as black, because that vital point seems incredibly obvious.


The vital point isn't the hard part.

Sensei's Library wrote:
It is simple enough as far as its vital point and status are concerned - it almost always results in a ko. However there are endless ways to set up the ko, and even more ways to defend incorrectly and end up dead anyway.


I know nothing about the historical origins of ko, but it seems like a natural development once people began to see recurring captures that would decide the winner of the game.

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #9 Posted: Wed May 07, 2014 6:52 pm 
Lives in sente

Posts: 759
Liked others: 114
Was liked: 916
Rank: maybe 2d
Abyssinica wrote:
I'm looking at the page on carpenter's square - do you mean correct play to make a ko as white or do you mean to live as black, because that vital point seems incredibly obvious.


The details of the carpenter's square and its variants are extremely difficult. As you probably guessed, all the difficulty comes from the variations where the attacker moves first, rather than the defender.
* What is best play by in the normal case to make ko?
* What are the refutations of common mistakes by either side?
* How does best play vary with the number of outside liberties and the ko threat situation on the rest of the board?
* How about alternate edge configurations including "legs", descents, hanes, and escape threats?
* Also, what about the various "weak carpenter square" variants where the 4-4 corner stone is missing or is occupied by the opponent, along with all the accompanying variant edge configurations?

For most "basic corner groups" and their variants, these questions aren't too hard to answer if you're generally familiar with the shape. For the carpenter's square, I'd guess that most dan players still don't understand the shape, in the sense of knowing or being able to quickly figure out answers to the above questions.

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #10 Posted: Wed May 07, 2014 7:57 pm 
Honinbo

Posts: 10905
Liked others: 3651
Was liked: 3374
Abyssinica wrote:
Bill Spight wrote:
Abyssinica wrote:
I sometimes wonder how ancient peoples found out about the intricacies of the game. You know, in the years directly after its creation.


It happenend slowly, I expect. IIRC, there is an ancient text that tells of a remarkable player who could replay a whole game from memory. Now that is commonplace among pros. Correct play in the Carpenter's Square was unknown for centuries. A number of very ancient joseki appear quite inefficient to modern eyes.



I'm looking at the page on carpenter's square - do you mean correct play to make a ko as white or do you mean to live as black, because that vital point seems incredibly obvious.


The attack on the 2-1 was originally believed to kill without ko. See http://senseis.xmp.net/?CarpentersSquareWrongAttack

Quote:
Also, do you have examples of ancient joseki?


No, but if you look at the very ancient games in the GoGOD collection, some of those lines of play that produce clumps of stones were actually joseki.

_________________
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #11 Posted: Thu May 08, 2014 12:36 am 
Judan

Posts: 6727
Location: Cambridge, UK
Liked others: 436
Was liked: 3720
Rank: UK 4 dan
KGS: Uberdude 4d
OGS: Uberdude 7d
Bill Spight wrote:
IIRC, there is an ancient text that tells of a remarkable player who could replay a whole game from memory. Now that is commonplace among pros.


I find that rather strange as I can do that, but I don't see how that ability of mine is influenced by me standing on the shoulder of giants with the combined development of go theory over the centuries; whereas something like my understanding of opening theory obviously is.

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #12 Posted: Thu May 08, 2014 1:31 am 
Oza

Posts: 3723
Liked others: 20
Was liked: 4671
Quote:
The attack on the 2-1 was originally believed to kill without ko. See http://senseis.xmp.net/?CarpentersSquareWrongAttack


It says in SL that the correct solution was not known until the 1300s. Where is the evidence for this? There were no problem books before then?

I imagine this is a garbled account based on the fact that the Zhaixingpu, which is an old book but nowhere near as old as Xuanxuan Qijing, does have the erroneous move. But modern books also have mistakes and we don't disparage the ancients on that basis.

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #13 Posted: Thu May 08, 2014 1:42 am 
Judan

Posts: 6269
Liked others: 0
Was liked: 796
I have had a quick look into non-standard carpenter shapes and the complexity of variations explodes, and perpetual kos can occur. Maybe computers are "familiar" with it, but I doubt it. Carpenter square really needs meticulous functional study. Pure, sufficient reading of difficult shapes needs something like 200 or 300 variations, according to my current estimate, but IMO reversions should allow a decrement of the reading volume. I will study it more carefully later.

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #14 Posted: Thu May 08, 2014 3:40 am 
Gosei
User avatar

Posts: 2011
Location: Groningen, NL
Liked others: 202
Was liked: 1087
Rank: Dutch 4D
GD Posts: 645
Universal go server handle: herminator
RobertJasiek wrote:
Carpenter square really needs meticulous functional study.


There's this: http://www.go4go.net/go/carpenter_square


This post by HermanHiddema was liked by: EdLee
Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #15 Posted: Thu May 08, 2014 10:01 am 
Tengen

Posts: 4382
Location: Caldas da Rainha, Portugal
Liked others: 499
Was liked: 733
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Uberdude wrote:
Bill Spight wrote:
IIRC, there is an ancient text that tells of a remarkable player who could replay a whole game from memory. Now that is commonplace among pros.


I find that rather strange as I can do that, but I don't see how that ability of mine is influenced by me standing on the shoulder of giants with the combined development of go theory over the centuries; whereas something like my understanding of opening theory obviously is.
Recalling a game is not hard, but it does take practice. And it can be surprising what earlier generations did not do. Just look at the development of weight training for athletes in the 20th century. For instance: https://twitter.com/gruber/status/459139851154374658.

_________________
Occupy Babel!

Top
 Profile  
 
Offline
 Post subject: Re: Just a thought about ko
Post #16 Posted: Fri May 09, 2014 1:33 am 
Lives with ko

Posts: 125
Liked others: 13
Was liked: 12
Rank: KGS 5 kyu
As for the OP, I sometimes wonder what a GO variant in which no zero liberty group was allowed _ever_ would be like.
I mean removing the rule that a group of zero liberties can be created if it captures another group.

If you would not be allowed to capture by creating a zero liberty group then:
- there would be no KO
- one eye was enough to live
- false eyes would become true eyes
- a lot more seki would appear

What I wonder: would it be a game way more simple or almost equally complex?

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group