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 Post subject: become a dan player or die
Post #1 Posted: Tue Jun 17, 2014 2:50 am 
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Took me a couple of months and I've managed to read most of the material archived on this forum (all the sub-sections). I've noticed that most people here have a great sense of humour and a deep appreciation for the game!

As getting to dan level seems a recurring topic here, I thought I'd share my perspective.

I've invested twenty years into chess - studied literature, problem books, professional games, played in the chess club at school growing up etc. I win almost all games against the people I come across.

As I read the numerous threads in which people talked about their desire to reach dan level, it was obvious that they thought they could not enjoy themselves to the fullest if their skill was below that level.

So what I wanted to say is that I'm a lot better at chess now than when I started, so by the logic above I should be getting more enjoyment out of the game.

These days though, I've discovered Chinese chess and even though I don't know any strategy at all beyond the rules and am a complete beginner I still enjoy it more than chess. So there you go, just because you're more skillful at one game than another doesn't mean you will enjoy it more, just because you're shodan doesn't mean there isn't some enthusiastic kyu player that loves the game more.


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Post #2 Posted: Tue Jun 17, 2014 2:55 am 
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teancoffee wrote:
it was obvious that they thought they could not enjoy themselves to the fullest if their skill was below that level.
Hi Tea&coffee, interesting, may I ask how you came to this conclusion ?
Because that's not my impression (in Go or in any other field),
so maybe I overlooked some evidence that you found ? Thanks.

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 Post subject: Re: become a dan player or die
Post #3 Posted: Tue Jun 17, 2014 3:21 am 
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Interesting observation!

Of course the enjoyment of the game is very subjective. As you gain strength you will apply different mental concepts to the game of go and they will all make you enjoy go in a different way.

In the beginning you were convinced that every move could work. This made you feel good when playing go, because really, it did feel like art. On the other hand you could not even really appreciate 'good' moves, because lack of reading and strategic concepts just meant there was no framework to appreciate them with.

Then you improve. You might learn about things like thickness, territory versus influence, direction of play. These concepts might seem easy to understand and you will try to apply these concepts in your games. Before you play out joseki, you think things like 'Mmm... should I go for influence of territory here?'. You will appreciate go even more because you think the understanding of these strategic concepts determine who wins the battle of wits.

Then you improve, you start to understand good shape and your understanding of strategic concepts deepens. As such you can start to appreciate the beauty of moves more and more. One day, when playing through a professional game, you realize that their local reading is near perfect. You realize that even when you disregard most strategic concepts (Tygem anyone?) better local reading will win you games. Reading will enable you to see whether a defensive move is really necessary, whether that group in the corner has two eyes or you can kill it if surrounded. And you start to focus on tsumego and do a couple of sets on goproblems.com every day.

In the end, you never know if improving will demystify the game of go or make it even more deep than your last level of understanding. All you know is that it will be a different game today than it was yesterday.


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 Post subject: Re: become a dan player or die
Post #4 Posted: Tue Jun 17, 2014 3:32 am 
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Some players enjoy the game equally much regardless of their strength. As a weak player, one has the greater freedom to play what one wants (because one does not have to worry why every move is wrong) and can enjoy the thought to become stronger somet ime. As a strong player, one has the greater insight to understand deeper strategies and can enjoy the achievement to have already become a stronger player. Reasons for joy vary (so no need to die), but joy is always possible!


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 Post subject: Re: become a dan player or die
Post #5 Posted: Tue Jun 17, 2014 3:44 am 
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Ah, yes, a point I forgot to make.

I for one have not seen any evidence of reaching dan level in go will provide you with the gift (curse?) of immortality. Please be advised.

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Post #6 Posted: Tue Jun 17, 2014 4:19 am 
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EdLee wrote:
teancoffee wrote:
it was obvious that they thought they could not enjoy themselves to the fullest if their skill was below that level.
Hi Tea&coffee, interesting, may I ask how you came to this conclusion ?
Because that's not my impression (in Go or in any other field),
so maybe I overlooked some evidence that you found ? Thanks.


Basically just a lot of people over the years posted complaining about not advancing fast enough. A lot of people mentioning "I wanna get to this level dan, that level dan".

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Post #7 Posted: Tue Jun 17, 2014 4:31 am 
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teancoffee wrote:
EdLee wrote:
teancoffee wrote:
it was obvious that they thought they could not enjoy themselves to the fullest if their skill was below that level.
Hi Tea&coffee, interesting, may I ask how you came to this conclusion ?
Because that's not my impression (in Go or in any other field),
so maybe I overlooked some evidence that you found ? Thanks.


Basically just a lot of people over the years posted complaining about not advancing fast enough. A lot of people mentioning "I wanna get to this level dan, that level dan".


6d by 2015 or die.

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Post #8 Posted: Tue Jun 17, 2014 4:42 am 
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teancoffee wrote:
it was obvious that they thought they could not enjoy themselves to the fullest if their skill was below that level.
teancoffee wrote:
Basically just a lot of people over the years posted complaining about not advancing fast enough. A lot of people mentioning "I wanna get to this level dan, that level dan".
Yes, the complaining part is obvious; but what about the underlined part ?
Yes, they complain, but what makes you think they think they cannot enjoy the game unless they reach a certain level ? What evidence ?

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 Post subject: Re: become a dan player or die
Post #9 Posted: Tue Jun 17, 2014 5:13 am 
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The observation is not that provoking such that it requires evidence. Give the guy a break. All he says is: people are complaining about their level, clearly they don't enjoy it as much as they could, but believe me, improvement is no guarantee for joy.

The flaw in the argument is that being relatively stronger in one game than in another doesn't say anything about the joy of improvement. So yes, Go can be more enjoyable than Chess even if you are relatively stronger at Chess (tell us about it!) but still becoming better in Go can make it more enjoyable.

Robert has a point too: for some people it becomes less enjoyable. I'm sure this is true for many pros, who depend on it for a living. I'll always remember the quote by Cho Chikun. "Cho sensei, tell us why you love go so much?" - "Love go so much? I hate go!"


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 Post subject: Re: become a dan player or die
Post #10 Posted: Tue Jun 17, 2014 5:40 am 
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Knotwilg wrote:
The observation is not that provoking such that it requires evidence. Give the guy a break. All he says is: people are complaining about their level, clearly they don't enjoy it as much as they could, but believe me, improvement is no guarantee for joy.

The flaw in the argument is that being relatively stronger in one game than in another doesn't say anything about the joy of improvement. So yes, Go can be more enjoyable than Chess even if you are relatively stronger at Chess (tell us about it!) but still becoming better in Go can make it more enjoyable.

Robert has a point too: for some people it becomes less enjoyable. I'm sure this is true for many pros, who depend on it for a living. I'll always remember the quote by Cho Chikun. "Cho sensei, tell us why you love go so much?" - "Love go so much? I hate go!"

All very true I feel.

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 Post subject: Re: become a dan player or die
Post #11 Posted: Tue Jun 17, 2014 5:48 am 
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I would not say that it is a natural human trait to want to be better at everything than one currently is. But it does seem to be a societal norm which has been driven into most of us since birth. The kyu/dan division is a natural break and so a natural level to aim at. But what about the gup system in Korea, where 1 gup was the highest amateur rank? What level did those players strive for?

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 Post subject: Re: become a dan player or die
Post #12 Posted: Tue Jun 17, 2014 7:06 am 
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Also don't forget that the improving in itself can be rewarding, so it might not be the rank that gives the fun, but rather the gathering of knowledge/technique to get there. As DrStraw said I think 1D is often used as a reference point because of the kyu/dan breakpoint, not really because that's the point where everyone thinks he will be happy.

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 Post subject: Re: become a dan player or die
Post #13 Posted: Tue Jun 17, 2014 8:24 am 
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A side comment. I would like to disillusion you of the belief that being a dan player and dying are mutually exclusive. I still die all over the place.


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 Post subject: Re: become a dan player or die
Post #14 Posted: Tue Jun 17, 2014 9:37 am 
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Knotwilg wrote:
I'll always remember the quote by Cho Chikun. "Cho sensei, tell us why you love go so much?" - "Love go so much? I hate go!"


Obviously don't take that quote seriously at all. Cho has a very good sense of humor. :)

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 Post subject: Re: become a dan player or die
Post #15 Posted: Tue Jun 17, 2014 2:58 pm 
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I seem to get the general impression that a number of people feel they won't enjoy the game to the fullest without reaching dan level as well, though nothing concrete to base that feeling on.

The oddity though is that the stronger you get the less you feel you know! :lol:

PeterN

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 Post subject: Re: become a dan player or die
Post #16 Posted: Tue Jun 17, 2014 3:01 pm 
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PeterN wrote:
I seem to get the general impression that a number of people feel they won't enjoy the game to the fullest without reaching dan level as well, though nothing concrete to base that feeling on.

The oddity though is that the stronger you get the less you feel you know! :lol:

PeterN


"The only people who really know anything are those who know they know nothing."

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 Post subject: Re: become a dan player or die
Post #17 Posted: Tue Jun 17, 2014 3:30 pm 
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DrStraw wrote:
"The only people who really know anything are those who know they know nothing."


I think that I know why Socrates was poisoned.

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 Post subject: Re: become a dan player or die
Post #18 Posted: Tue Jun 17, 2014 3:32 pm 
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i think it's more important to figure out what it means for you to become a dan.

if starting tomorrow, everyone called you 1d would that make you feel better?
if you were on some ranking system that was 1d but weak compared to all the other rating systems, would that be good enough?
if you were good enough to win against all the kyu ranked people in the world would that be good enough?

if no, then is it about the go that you play?
and if so, i'm sure all ranks here dans or kyus feel a great dissatisfaction with their plays and want to get better

the people who care most about "becoming a dan" are the ones that feel like its some great mark of accomplishment

but it really isn't

at the end of the day it's just an arbitrary rank/number

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 Post subject: Re: become a dan player or die
Post #19 Posted: Tue Jun 17, 2014 4:43 pm 
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often wrote:
at the end of the day it's just an arbitrary rank/number

its not entirely arbitrary -- it means we on the right side of the bell curve


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 Post subject: Re: become a dan player or die
Post #20 Posted: Tue Jun 17, 2014 4:48 pm 
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I started this post to say what xed_over just said.

So when someone says "dan", you can make implicit ballpark assumptions about eg. their reading ability and joseki/fuseki knowledge.

Which might not be that far from saying "2 or 3 kyu"* but is in stark contrast to "9k" or "16k".


*Actually thinking about 2 & 3k, it's quite far indeed, isn't it.

My neurotic editing:

You don't win a prize for reaching 1d (well, I mean, you do, someone issues you a swanky certificate, you learn the secret handshake and get a gift basket of bath salts and tsumego collections that players who can't touch you on the board claim to solve easily).

Once you reach 1d you don't just stop playing (deliberately), the goal just becomes ~"4d" and is exactly the same. It's about striving for progress in your go, which, frankly, does become more majestic as you climb higher.

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