Some more comments on the SDK game. (OC, this is way above beginner level.

) My usual caveat about no guarantees goes double or triple. Maybe somebody who can actually play this game will comment.

(My comments are marked by asterisks.

)
[sgf-full](;CA[UTF-8]GM[1]SZ[19]FF[4]AP[GOWrite:2.2.21]ST[2]C[jokkebk \[4k\]\: hi
soutkin \[5k\]\: j
jokkebk \[4k\]\: have a good game
soutkin \[5k\]\: hi
soutkin \[5k\]\: hf]PC[The KGS Go Server at http\://www.gokgs.com/]DT[2010-10-24]KM[0.5]FG[259:]RU[Japanese]BR[5k]PB[soutkin]PW[jokkebk]RE[B+4.5]GN[ ]TM[600.0]PM[0]OT[3x20 byo-yomi]WR[4k]
;B[qd]
;W[dp]
;B[pp]
;W[dd]
;B[oc]
;W[qj]
(
;C[*** Premature. White is secure, so why attack? White threatens nothing, so why defend? See variation.]B[qh]
;W[qm]
;B[mq]
;W[rp]
(
;C[*** See variation.]B[qq]
;W[dj]
(
;C[*** Black is secure, so this is small. See variation.]B[jq]
(
;C[JB\: K16 was probably bigger.
*** I agree with Joaz. See variation.]W[gq]
(
;C[*** Premature. See variation.]B[cp]
;C[JB\: Good choice. You have high stones up north, so make the outside wall.]W[co]
;B[do]
(
;W[dq]
(
;C[*** See variaton.]B[bo]
;W[cn]
;B[cq]
;C[*** Ouch!]W[cr]
;B[br]
;W[dr]
;B[bn]
;W[cm]
;B[bs]
(
;C[*** Terrible. Black is alive. See variation.]W[bm]
;C[*** Ouch!]B[jd]
;C[JB\: As you have probably realized, this just wastes your time and burns ko threats.
*** I agree.]W[ap]
;B[aq]
;W[an]
;B[bp]
;W[am]
;B[ao]
(
;C[JB\: Good move.
You asked for advice about handling the C4 invasion. You handled it just fine. You may not be happy with the result, but you came out of it at least as well as he did. He got small territory, and you got outside influence. Perhaps you came out of it better, for your influence may be worth more than his territory.
Remember that a hoshi stone is not a territorial stone. It leaves the corner open. Did you feel that you 'lost' the corner? The corner was never yours to lose.
*** White came out well when Black took territory instead of outside influence. But then White lost a move with B-07. White's current move does not work well with the White stone on G-03, which is now too close to White's strong wall.]W[eo]
;B[fc]
(
;C[JB\: Your first real error in judgement ( I assume that the attack on the corner was merely a slip in reading ). This joseki would be reasonable if K16 were not there\; maybe reasonable if you had a stone at D14. But you have too many gaps to start this fight.
Your best play is probably the obscure joseki F15, which works because of your massive lower right strength. See variation.
*** An overplay.]W[hc]
;C[JB\: Now he has the fundamental go attack\: splitting two weak groups.]B[fe]
(
;C[*** Oh, come on! Be consistent. You could have played this move last time. If so, and Black made the jump, would you now invade? Of course not, but that is just how you have played. See variation.]W[df]
;C[*** Takes his eye off the ball.]B[db]
(
;C[JB\: F13 may be bigger.
*** See variation.]W[cc]
;CR[lc][qf][dh]C[JB\: Ok, let's take stock of the battlefield.
1) The lower half of the board is mostly resolved\: You two have split the lower right 50/50, some territory and some influence for each of you\; you two have split the lower left, territory for him, influence for you. There is a little central territory around O6 to quibble over, but it is difficult to secure. There is also a big yose point at S3, but it is gote for you, and it is way out in the boondocks.
2) The upper and left sides of the board are where the game will be won or lost. You have the beginnings of a moyo growing up from the left\; he has one emerging from the top. There is a proverb that says 'playing at the border of two territories is worth double'.
The point marked with a triangle is that border. A stone there serves to expand one territory and invade the other. ( It does two things, thus it is said to be worth double )
There are several good invasion points for both sides, here marked with circles. If you play at the triangled point, not only do you get a big play, but you effectively prevent the invasion at D12.
*** Yes, this is a good place to take stock. Black played too slowly on the bottom side, and took too small a corner in the bottom left. White gave up a stone for nothing on the top and lost almost two moves in the bottom left. White needs to play catch-up.]B[hd]TR[fg]
(
;C[*** Too deep, but this may work out. See variations.]W[lc]
;C[*** Way too passive.]B[ic]
(
;C[*** Heavy. The rule of thumb is an eye plus access to the center. Where is the eye? You must think of sacrificing this stone, especially since Black made a passive reply. See variations.]W[le]
(
;C[JB\: Fortunately for you he does not cap. See variations.]B[oh]
(
;C[JB\: You might do slightly better to aim for your friends to the west. See variation.
*** See another variation.]W[lg]
(
;B[rq]
;W[ro]
;B[kd]
(
;W[ld]
;B[jg]
;C[JB\: Again the kosumi at L12 may be better.]W[li]
;B[oj]
;W[ri]
;B[rh]
;CR[kh][li]C[JB\: Good! You are finally running in the right direction. But notice that the M11 stone is misplaced. Your connections would be stronger if it were at L12 instead.
Note a similar pattern\: double tobis - this time at right angles - have weaknesses. Two moves ago, a tobi to M13 folowed by kosumi at L12 would have been stronger.]W[ji]
;C[JB\: The weakness is being exploited.]B[kh]
;W[lh]
;B[ki]
;W[kj]
;C[JB\: The double tobi has been cut.]B[lj]
;W[mj]
;B[lk]
;W[ni]
;B[oi]
;W[mk]
;B[kk]
;W[ml]
;B[jj]
;C[JB\: This position is an important one. Step back from the board, forget about the recent chase, and look at the whole board. Black has that monsterously strong fist in the middle, which will dominate any play on the bottom or left. Your big white wall in the lower left, which used to be the 800-pound goriilla in that quarter of the board, now faces an opponent just as strong, but better positioned.
When contesting an invasion, one of the things that a defender can do, is, of course, try to kill it. One of the other things that he can do is chase it, let it escape. and make strength while chasing.
You played 10 stones while running. What did you get? You got an invasion worth maybe 30 points. In return, he got a strong center position which may be worth more. He also prevented any future invasion at R14, which is worth a few points. IN THE NET, YOU LOST POINTS ON THIS INVASION.
Remeber\: as the defender, you don't have to always kill the invader. Sometimes there are other ways to profit from attcking the invasion.]W[ol]
;C[JB\: A nice interlude, further securing his points to the left. Note that this is just another variation on the idea of making strenth while attacking.]B[mf]
;W[lf]
;C[JB\: Now the chickens come home to roost. There is no room for black eyes here, so he will have to run. But running is no problem because of thos powerful stones in the middle.]B[dh]
(
;C[*** Bad shape. See variation.]W[ch]
;B[cg]
;W[dg]
;C[JB\: If those were white stones in the middle, you could laugh at this, extend to B12 to keep C12 alive, and slowly crush him.]B[ci]
;W[eh]
;B[bh]
;W[di]
;B[cj]
(
;C[*** Too soon. See variation.]W[ch]
;B[cf]
;W[ce]
;B[dh]
;W[ck]
;C[JB\: Again, if those were white stones in the middle, this would mean nothing. But he is actually threatening to capture E12.]B[eg]
;W[ch]
;B[bk]
;W[dh]
;B[bf]
;W[be]
;B[ag]
;C[*** Black is alive, even after this.]W[bl]
;B[bj]
;C[*** This says, I have a won game. Do you?]W[mb]
;B[ob]
;W[sh]
;B[sg]
;W[si]
;B[rg]
;W[sq]
;B[sr]
;W[sp]
;B[qr]
;C[*** If you are going to play here, it is better not to strengthen Black first, as your last two plays did.]W[nq]
;B[np]
;W[mp]
(
;C[*** White gets lucky.]B[oq]
;W[lq]
;C[JB\: He should just capture.
*** I agree. End of my comments.]B[mr]
;W[lr]
;B[lp]
;W[mo]
;B[nr]
;W[kp]
;B[lo]
;C[JB\: A nice invasion by you. Note that it is easily successful because of your influence\: you have stones to run to, and you have the ladder breaker. Just as his influence helped his invasion over on the left, now your influence is helping your invasion.]W[ln]TR[ck][ml][dj]
;C[JB\: Hehehe..]B[dk]
;C[JB\: Ooops! A good rule of thumb is that ladder breakers must have three or more liberties.]W[cl]
;B[no]
;W[ko]
;B[qi]
;W[rk]
;B[im]
;W[io]
;C[JB\: He reduces your territory, pushing in with no risk because he is backed up by the powerful center group. All of your stone marked with triangles are being neutralized.]B[gm]TR[cl][eo][co][cn][cm][ck][dj][di]
;W[ek]
;B[em]
;W[dm]
;B[en]
;W[fo]
;B[el]
;W[fk]
;C[JB\: He should play bamboo joint at G8, BTW.]B[fn]
;C[JB\: My closing comments are here.
Among beginners, a common misunderstanding is that invasions are failures if the are killed, and successes if they live. This is only superficially true. Invasions are much more complicated than that.
The defender can often get more profit out of letting an invasion live, and building strenth while chasing it. The resultant strength may be used to take territory or to attack something.
Your game has several examples of this. The C4 invasion by black was a mistake, and you should thank him for invading ( it was premature ). You can threaten to kill him, he will live small, and you get outside influence. This outside influence works well with your star point stones on the left side. The result - in the long run - should be better for you than for him.
Unfortunately, you did not capitalize on your influence with extensions like F13. You let it sit there undeveloped while the rest of the game slowly crawled closer to it and rendered it ineffective. If you learn how to use influence you will welcome foolish invasions like C4.
Influence is worth a lot on an open board, and worth very little on a crowded board. In other words, it is worth more early in the game. That is why I said that the invasion was premature. He gets his meagre five or six points regardless of when he does it. But doing it early gives you a wall that dominates the lower left quarter of the board.
Actually, you did use it a tiny bit. Your stones at M2/M3/L4/L5 are working very well with your strength at D2/D3/D4. The stone at K3 never had a chance.
A second example of handling an invasion was when you invaded at M17. It worked for him in two ways. He chased you and got territory around R14, and he got influence in the middle of the board. He then used that influenceto back up an invasion at D12 and a reduction with D7/F7/H7.
Before he started chasing you, his loosely outlined territory around R14 was invadable, and he had no significant power in the center. After he chased you, he had solid territory and central influence.
Once you learn how to exploit an invasion and get the better of it despite not killing it, you will begin to realize how ineffective many invasions are, and you will look toward reducing from the outside.
In summary\:
1) There is more to invading than just living or dying.
2) Influence only is good for you if you actively use it.
3) Most kyu players choose invasions too much and reductions too little.
4) When running, try to avoid double tobis\; use tobi and kosumi combos.
Hope this helps.
JB
]W[fg]
;B[ee]
;W[de]
;B[ef]
;W[hh]
;B[ii]
;W[ih]
;B[jh]
;W[hf]
;B[if]
;W[he]
;B[gd]
;W[ie]
;B[je]
;W[ib]
;B[jb]
;W[kb]
;B[hb]
;W[cb]
;B[eb]
;W[ae]
;B[af]
;W[ne]
;B[oe]
;W[nf]
;B[of]
;W[hk]
;B[go]
;W[gp]
;B[ho]
;W[hp]
;B[il]
;W[ik]
;B[km]
;W[jk]
;B[jl]
;W[in]
;B[hn]
;W[hl]
;B[hm]
;W[ll]
;B[kl]
;W[na]
;B[dl]
;W[dn]
;B[oa]
;W[da]
;B[ea]
;W[ca]
;B[ed]
;W[hi]
;B[ij]
;W[ig]
;B[jf]
;W[ja]
;B[ia]
;W[ka]
;B[hj]
;W[gj]
;B[fl]
;W[gk]
;B[gf]
;W[gg]
;B[pj]
;W[pk]
;B[pn]
;W[nn]
;B[on]
;W[om]
;B[qn]
;W[rn]
;B[pm]
;W[pl]
;B[qo]
;W[jn]
;B[ls]
;W[ks]
;B[ms]
;W[kr]
;B[ak]
;W[kc]
;B[jc]
;W[nd]
;B[od]
;W[ng]
;B[og]
;W[nk]
;B[nh]
;W[mh]
;B[nb]
;W[ma]
;B[nj]
;W[mi]
;B[lm]
;W[mm]
;B[ge]
;W[nc]
;B[cs]
;W[ds]
;B[dc]
;W[kn]
;B[al]
;W[do]
;B[id]
;W[hg]
;B[gl]
;W[gi]
;B[qp]
;W[rm]
;B[tt]
;TB[ah][ai:bi][aj][ap][ar:as][bg][bq][ec][fa:ha][fb:gb][fd][fm][gc:hc][gn][ib][ji][kj][nq][ns:ss][oo:po][op][or:pr][pa:sc][pd][pe:sf][pg:qg][ph:pi][pq][rd:sd][rr]C[soutkin \[5k\]\: thx
jokkebk \[4k\]\: thanks
jokkebk \[4k\]\: nice game
soutkin \[5k\]\: was fun
jokkebk \[4k\]\: yeah \:)
jokkebk \[4k\]\: wanna play another?
soutkin \[5k\]\: hove me 3m
soutkin \[5k\]\: give
jokkebk \[4k\]\: ok
jokkebk \[4k\]\: I'll put one up
jokkebk \[4k\]\: -->
soutkin \[5k\]\: ok]W[tt]TW[aa:bc][ad:cd][ei:fj][ep:fq][er:js][fh:gh][hq:kq][ip:jp][jo][la:lb][lo:lp][mc:mg][mn][nl:nm][qk][ql:sl][rj:sj][sk][sm:so]
)
(
;B[lq]
;W[op]
;B[no]
(
;W[oq]
;B[oo]
)
(
;W[oo]
;B[oq]
;W[nn]
;B[mo]
;W[mn]
;B[lo]
;W[po]
)
)
)
(
;W[cf]
;B[bf]
;W[ch]
;B[bg]
;W[ck]
)
)
(
;W[eh]
;B[ei]
;W[di]
;B[eg]
;W[ch]
;B[fh]
;C[*** Something like this, perhaps.]W[dg]
)
)
(
;C[IGNORE THIS LINE. It almost works. \:(]W[ne]
;B[ld]
)
)
(
;C[JB\: The problem with the double tobi - as opposed to the tobi-then-kosumi - is that sometimes the push-through works...]B[ld]
(
;C[...if white ataries from this side...]W[kd]
;C[... 'a' and 'b' are miai, and white is screwed.]LB[kc:A][ke:B]B[md]
)
(
;C[...this atari is better..]W[md]
;C[...but, nonetheless again 'a' and 'b' are miai...]LB[mc:A][me:B]B[kd]
;C[...and...]W[me]
;C[...black can cut off the original invader, if he really wants to. In this particular instance...]B[mc]
;C[...white...]W[nc]
;C[...probably...]B[mb]
;C[...gets...]W[nb]
;C[...more compensation than the captured stone is worth...]B[lb]
;C[...but the whole point of this digression is to illustrate that a double tobi can often be cut if the opponent is strong nearby, whereas tobi-kosumi cannot.
So, when running out with invading stones, ask yourself how important it is to maintain the connection against any possible attack, and think of kosumis.]W[od]TR[le][lc][lg]
)
)
)
(
;C[JB\: Not only is this a better direction, but it prevents any possible push-through attacks...]W[kf]
;C[...like this...]B[ld]
;C[...which...]W[kd]
;C[...of course...]B[md]
;C[...fails.]W[kc]
)
(
;C[*** Not so easy to answer, now.]W[ob]
(
;B[nc]
;W[nb]
(
;B[pb]
;W[mc]
)
(
;C[*** Does no good.]B[mc]
;W[mb]
;B[ld]
;W[kd]
;B[md]
;W[kc]
;B[ke]
;W[pc]
;B[pd]
;W[qc]
)
)
(
;B[pb]
;W[nc]
;B[od]
)
)
)
(
;C[JB\: The conventional cap, preventing your natural running tobi.
*** An excellent move. topping the tree.]B[lg]
)
(
;C[A cap that is biased to one side, preventing you from running toward your strength on the left, and nudging you toward his stregnth on the right. Probably best IMHO.]B[kg]
)
)
(
;C[*** Something like this, perhaps.]W[od]
(
;B[nc]
;W[pd]
;B[pc]
;W[qe]
)
(
;B[nd]
;W[nc]
)
(
;B[pd]
;W[nc]
)
(
;B[pc]
;C[*** Still no eye, but White has a helper.]W[le]
)
)
)
(
;C[JB\: If you play like this, you not only protect your side against invasion, but make it easier for your future invaders to run to a friend.
*** This is certainly a good play.]W[fg]
;C[JB\: If he tries to secure against invasion...]B[md]
;C[...and you continue like this, making your territory bigger and flattening his. Now the R14 invasion can easily be assured of running out...]W[hg]
;C[...so he protects it...]B[oh]
;C[...and you take anothe big point, this one at the border of your big territory and his possible secondary moyo ( which is rather low, but still a possibility later. )]W[ip]
)
(
;C[*** This is not only an invasion, it threatens the R-12 stone.]W[qf]
)
(
;C[*** A reduction.]W[oe]
(
;B[pf]
;W[nc]
)
(
;B[nd]
;W[pd]
;B[pc]
;W[qe]
;B[rd]
;W[mf]
)
)
(
;C[*** Another reduction.]W[nd]
(
;B[nc]
;W[ld]
)
(
;B[od]
;W[ne]
)
)
)
(
;C[*** Better late than never.]W[he]
)
)
(
;C[*** Be all that you can be.]W[he]
)
)
(
;C[JB\: With this you would be threatening to grab huge territory to the south, and pressuring his stone to the north.
*** This is an excellent suggestion!]W[fe]
)
)
(
;W[gd]
)
)
(
;W[jc]
)
)
(
;B[cn]
;W[bo]
;B[dn]
;W[bp]
;C[*** Reasonable result for Black.]B[go]
)
)
(
;C[*** I think that this is better than any extension.]W[cq]
;B[bp]
;C[*** Not an easy fight for Black.]W[bo]
)
)
(
;B[fc]
)
)
(
;W[jc]
)
)
(
;B[fc]
)
)
(
;C[*** White is secure on the right, so taking the corner is not so big.]B[jq]
)
)
(
;B[fq]
)
)[/sgf-full]