John Fairbairn wrote:
all-singing, all-dancing
For my semeai Classes 1+2, except for one seki case.
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I have not seen his formula
Simply speaking, the difference of both players' fighting liberties is compared with 0.
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made me wonder whether it is really just a cousin of a much older formula Delta >= F
I call that the Old Semeai Formula. Delta refers to exclusive approach liberties. F is "forced liberties". It was nasty, requires exceptions and bad assumptions, and overlooked a few assumptions.
Later, Müller corrected part of it but introduced classes and new assumptions suitable only for computers but not for humans (some nakade are treated, other nakade are not treated).
I have stated classes useful for humans, made assumptions useful for humans, corrected assumptions, replaced the reference to two kinds of values (exclusive approach liberties and forced liberties) by only one kind of values (fighting liberties) and abandoned the nasty concept of forced liberties entirely.
I.e., I have reinvented the formula in the manner most suitable for us players.
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which I, in my memory associate with a chap called Lenz from Germany. Alternatively it may have come from Klaus Heine.
It was Lenz. He does not recall the details of his DGoZ article in 4/1982, p. 20-21. It is possible that he was motivated by earlier Japanese sources. IIRC, he speaks Japanese or even was in Japan for some time.
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research here has a long history, and the Koenigswinter Congress of 1979, for example, produced a large and mathematcally dense corpus of research.
I have not doubted the existence of Western seminars. There were some in the 50ies and others in Russia.
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Can anyone else comment on the similarities?
I guess I have a copy of that somewhere but cannot find it quickly. Was there anything about semeais in it?
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a version of it in plain English was given in the British Go Journal in 1970, and it was attributed to Segoe, so it may go back much further. I can say for certainty that the plain text version appeared in Japanese in Igo Sekai at least as early as 1953, and this is the first time also I have seen the distinction between shared liberties and exclusive liberties.
Ok, so the history of the formula's development is longer. Without knowing the details (which liberties to count, when applicable), one cannot say whether it was meaningful or dubious.
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"fill in the from the outside", "two hanes on the edge give one extra liberty", "In an equal race to capture with one ko, take it last - but with two kos, settle one first and make yose ko", "In an unequal race to capture with ko it is yose-ko - play the ko first and use liberty filling as ko threats".
[...]
(1) Given that you know the basics of fighting (e.g. five alive) there will come a time when you want to know how to change the direction of fighting. In that case the techniques to consider are, roughly in order: cut, nobi, tsuke, cap, inducing moves, hazama, hasamitsuke, sabaki, nozoki countermeasures.
(2) The order of play for large boundary plays (oyose): Moves affecting bases, 2nd line, thick endgame plays, moves that leave sente, gyaku yose, centre (but always assume smaller
than expected, though moves that simultaneously expand self and reduce opponent are good even in the centre.
Such proverb knowledge is weak; there can be important exceptions.
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more useful than a formula to me.
What do you do when you determine a semeai's winner? I hope that you compare some black with some white liberties. This is the task of the formula. It just does it correctly: counting the right liberties.
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Everyone else just learns the 3-3, 4-5 sequence by heart
In fact, my book recommends this.
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this approach of giving a base rule and then modifying it on an ad hoc basis seems to be standard everywhere, east-west and outside of go,
Everywhere where more careful researchers are not involved:)
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pros can make lists.
Good lists are good - bad lists are bad.
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I will also assert that represent the most natural and incremental way for most people to learn, so long as you do so via studying games and leave you brain's neural network to sort out the true hierarchy.
No time to warm up this discussion at the moment.
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Asian players have easy access to this fast food. Maybe that's a good part of the reason they are generally stronger.
There are several reasons why they are stronger, but weak knowledge is not a strong factor, IMO.