There are three important points I'd like to make. Part of the thoughts here are also based on exam-preparation psychology
)
1: The Five Levels
I believe there are 5 main levels when replaying games:
Level 1, "Subconscious"
Level 2, "Light, casual"
Level 3, "Normal"
Level 4, "Detailed"
Level 5, "Extreme detail and effort"
This is similar to and can be extrapolated to writing game reviews, and even solving tsumego, but I'll talk more about that at a later time. Levels 2 and 3 are midpoint levels between 1, 3 and 5.
Basically, Level 1 is playing throgh the game quite fast-- about an average 5 seconds per move for most people to enter into the subconscious. This is best done at night just before you go to bed, and rather than using a kifu, a computer or phone should be used instead. You probably wont remember anything much about the game. Go over lots of these before sleep. Try your best to use the state of "No Mind" and achieving "Mental clarity" and "Innna Peace" certainly does help. Using Hayago games might be best.
Level 3, At least one or two to few times a day, go through games normally trying to mainly understand to some extent what is going on. Don't think too much about "correct move and wrong move", you have to understand what's going on in the first place at least a little before you can think about correct move.
Level 5, the Big Game Analysis (BGA. Huh, that's strange). Contemplate and ponder upon every move. First achieve "No Mind", and then fill your brain up with ONLY the game. Absolute focus. Look up joseki that seem strange in somthing like Kogo's (brilliant) Joseki dictionary. Pause, Try to fully understand the move, and then see what the pro might have been thinking. Where would you play? Now, a few have been slightly worried about the fact that your move might in fact be correct, but you think that it's wrong because the pro didn't play there. This would be especially bad at level 5 when the pro makes a blunder, and you have the wrong understanding of replaying pro games at level 5. Level 5
Dares To Look For Blunders. But there is also another piece of information you must know to combat this
2: Remove the Dividing Line
I also review games of EGF 6 Dans and 7 Dans As far as I know, mid 7 Dan is good enough to be a pro in Japan. But of course, I would never have a "my move is wrong because he/she didn't play where I played". I've seen enough Dan-level game reviews, enough handicap games against top pros for that not to be the case. But then why look at those games? Benjamin Teuber, 6th Dan, once basically said in his article on improving, why not replay games from the best of the best (top pros games)? I agreed with most of his article, but not this in particular-- it's a slightly simple way of looking at it. There's more to memorising than just shape, if you know the five levels-- (Everyone would just look at Otake Hideo games, then
) that's level 1, 2, and 3. 4 and five are about your thinking-- and games in, for example the Quilong Cup are easier to understand than in, say,n the Samsung Cup. It's important to go through pro games of a variety of levels and times settings, from EGF 6 Dans to 7 Dans and shinshodans, to top female pro to Japanese and Taiwanese top games, all the way up to top pro games, frequently look at even games of players at clearly different skill levels. Have a different level of assuredness at different skill levels from "my move could be wrong" for EGF 6Dans to "My move is most likely wrong" top pros, though don't focus on this too much.
I'm also an advocate of the tournament method, where for example you replay all of the first round games of the Quilong cup at level 2, then the second round at level 3 up until the final at level five. Commented games are also important. The strange feeling when while replaying commented games of while Sorin Gherman 6 Dan was an insei, I'd guess a move different from him, only to find that the pro said my move was right! Or when I play the same move as Gherman, and we both turn out to be wrong! Very instructive, and quite close to true
professional advice.
3: Style and Embodiment
Very Important. If I look at a game between Lee Sedol and Lee Changho, I'd know it would be very similar to a game between Rui Naiwei and Cho Hyeyeon, One would most likely be more aggressive and have reading and fighting skills, while the other would be more calm and have good endgame and counting skills. An interesting way to find your style is to see which pros your guess rate is higher with (the slightly more offensive players in my case
), and who's aren't, but this really only works reasonably when you're 1D+ (kyu players don't understand how to play go "properly", can't tell attack from defence, but still try it
) and best when 5D+.
Finally, Embodiment is a very good technique to use, especially when the games are commented. Embodiment is a fancy term for the five year old game of "let's pretend". If you have a GoBan, use it, and if you don't, please get one (for some reason, using a computer or phone can only make you replay at level 3 the most). When replaying commented games Gherman played as an insei, for example, I found his style was very different from mine. This may sound a bit silly, but I would play on the go board as if *I* was an insei, and that I was him. It becomes extremely close to playing an actual game, because I'd be reading, using joseki, positional judgement-- exactly as if I were playing the game. Now, I'd think of where I would play first, and then I'd think "where would Gherman play?" and play that move. The game commentary is really like a pro reviewing your game while your playing, and additional insight during the game will give you better chances at guessing the better move (and beating Gherman to it). Rather than looking for concrete values like "The correct move" or "wrong move" I find myself looking for quality and style. Problem solved.
I do the same with pro games, commented or not, and become one of the players (not metamorphose though...
) and when you do this with a variety of of players and playing styles, you'd come to appreciate Go more and the problem bantari mentioned would never be a real issue. While One may usually do this at Level 4 or 5, Embodiment (pretending, acting,) can even be done on level 3 or 2 by thinking you're in a blitz tournament.
Sorry for such a long post, but I just want to share something that might help struggling go players (I could even add more, but I'll stop for now...
). Of course, this method isn't very effective below 10k, but I think even 30k should use the method with commented games. If you've read the whole of my ranting, congratulations