In this diagram I have "scored" the game according to Ing's proximity scoring, assuming that all stones are alive.

By proximity scoring an empty point belongs to the player with the closest stone by Manhattan distance (along the lines of the board). Doing so shows some interesting things.
First, the single Black stone on the right side commands no area. That does not prove that it is dead, but it is fairly obvious that it is.
The four White stones and two Black stones in the bottom right command no area, either. Again, none of this proves anything, but if one side can win the battle there it should be alive while the opponent's stones are dead. Inspection shows that two of the White stones are in atari. Black can win a fight, even if White plays first. The White stones are dead.
The two White stones in the top right command three points of area. However, even if White gets three moves in a row and completes the outline of the marked area, he has no eyes. White cannot make seki, and those stones are dead.
The Black stones in the top left command three points of area, and there are seven neutral points. However, even if Black gets to play on the edges of the Black area plus neutral points, as long as White prevents Black from capturing a stone, Black cannot form two eyes, and there is no seki. Those Black stones are dead.
With a little experience you will be able to distinguish dead stones from live stones with good accuracy.
