Bill Spight wrote:
I am also a big fan of shape.

However, shape points are not the same as eye points. There is some research on eye movements of players solving tsumego. The less skilled solvers looked at points on which to play, but the more skilled solvers looked at potential eye points.

Oddly, taking the offered tangent, the number of genuine "shape" problems is a tiny fraction of the number of life-and-death problems. I don't recall seeing a discussion of why.
One reason would be that life-and-death is traditional "homework" to set for aspiring players is that it is
easy to set. And for a pro at least, easy to assess.
Some other obvious points are that the answers are not negotiable (well, for a given rule set). And following on from that, it is usually a hell of a lot easier to see that status is "ko", compared to reading the ko to the end in a real game position.
Further, life-and-death positions are nearly always on sub-boards. The intricacies of context are pushed to one side. The but-outside-wall-has-weaknesses argument is usually not allowed.
So it looks like there is a spectrum of sorts. At one end you have life-and-death where the answer comes out in black-and-white as a status from a relatively short list. At the other, "shape" problems cannot even tell you that shape A is one point better than shape B in a given overall context, unless you are dealing with endgame technique.
Obviously, to get back to Bill, life-and-death problems that hinge on recognition of "half an eye" do have special value. Amateur low dans would probably recognise about a dozen patterns?
I think we could do with consideration of the "technique gamut" as a whole. I'm really a sceptic about tsumego drill, without some balancing study.