The other day I ran across this talk by Malcolm Gladwell (
https://www.youtube.com/watch?v=PwWq1K- ... gs=pl%2Cwn ), on, of all things, marketing.

He reports research that may possibly bear on amateur choice of moves at go. This is all speculative, OC, but I thought I would share.

The research is based upon expert ranking by taste of 44 different brands of jam. The researchers picked the top and bottom rated brands and two intermediate brands and had amateur subjects (college students, OC

) rank the four jams. The college students agreed pretty well with the experts. Their ranking had a correlation of 0.55 with expert ranking. Then the researchers set a different group of college students a slightly different task, to rank the jams and also to explain their ranking. (I think it is important that they were told to come up with explanations before making their choices.) These students' ranking had a correlation of only 0.11 with expert ranking. That's a big effect.

Gladwell also mentions a similar effect with amateurs' preferences in art. When asked to choose between two things and to say why, amateurs do worse (at least for certain kinds of choices) than if they are simply asked to choose. Thinking about their choice is counterproductive.
Gladwell goes on to offer a possible explanation for these results. How much of this is his own speculation and how much comes from the literature I couldn't tell. Experts, he points out, have a vocabulary to explain their choices, amateurs do not. So when asked to explain their choices, to make rational choices, amateurs oversimplify. This oversimplification leads to worse choices, in many cases. (Social science research in always iffy.

)
Edit: This may relate to our recent discussion about style. Consciously sticking to a particular style of play can be an oversimplification.
All of this is in line with my thinking about amateur go. IMO, rationality is overrated. (Now, I have made myself an expert in certain rational aspects of go, but that's me. I can lay no claim to expertise at go itself.) That's why I emphasize seeing (and looking and feeling) over reading. Beginner's mind is rather good.
This also underscores why imitation of expert play works so well. It's never too early to play over pro games.

Imitation allows us to pick up good play without having to say why. Scoffers say that you should stick to plays that you can understand, that is, that you can explain rationally. But for amateurs, is that a recipe for inferior play based upon oversimplification? Speaking for myself, if I wanted to play a game that I understood, I would stick to tic-tac-toe.

Let me mention my heuristic for choosing between two gote that are relatively independent. Treat them as miai, so that if you play one your opponent plays the other (or thereabouts). Compare the two different whole board positions. Which do you prefer? Note that I am not asking for a reason why. But if you have one, why not?
Am I against reading? No, of course not, at least once you have reached SDK level. Takemiya says to play what you want to play.

OC, if that's all you do, that is also an oversimplification. Here is my suggestion. Use your intuition and judgement to discover your preference of plays, perhaps utilizing my heuristic. Then use reading, not to justify your preference, but to try to refute it. If you can't refute the play you want to make, go ahead and make it. Don't worry if it is a leap into the unknown. You can learn from that.

(Note that this is a possible antidote to wishful reading, as you are not trying to find a line of play that works for yourself, but one that works for your opponent.

)
What about the vocabulary of go? Go has a rich vocabulary, as well as actual proverbs, which it is good to learn. (But, IMO, beware of amateur proverbs, as they will tend to oversimplify.) Many important go terms are not well defined. It is not by logic that you can understand them, but by judgement. As your judgment improves, you become more expert. IMX, attempting to understand go terminology does help you to play better.
