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Shape http://www.lifein19x19.com/viewtopic.php?f=12&t=4612 |
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Author: | Scrummage [ Tue Sep 06, 2011 3:49 pm ] |
Post subject: | Shape |
I've found that a lot of my games revolve (at least locally) around efficiency. My shapes seem heavy and slow, I was wondering if there are any resources (books, pro games, etc.) That are particularly useful to remedy this. Thanks |
Author: | gowan [ Tue Sep 06, 2011 5:24 pm ] |
Post subject: | Re: Shape |
Scrummage wrote: I've found that a lot of my games revolve (at least locally) around efficiency. My shapes seem heavy and slow, I was wondering if there are any resources (books, pro games, etc.) That are particularly useful to remedy this. Thanks Two books: Making Good Shape by Bozulich and van Zeist, published by Kiseido, and Shape Up! by Charles Matthews available on line at GoBase. |
Author: | RobertJasiek [ Tue Sep 06, 2011 10:40 pm ] |
Post subject: | Re: Shape |
You can build better shapes if you know all the standard move types, meanings and directions and the principles for good extensions as described in Joseki Vol. 1 Fundamentals. Also consider local alternatives by Local Move Selection instead of playing just the first move you think of. Efficiency is explained as a strategic concept and by the analysis methods Local Positional Judgement and tewari in Joseki Vol. 2 Strategy. http://home.snafu.de/jasiek/Joseki.html |
Author: | oren [ Wed Sep 07, 2011 9:11 am ] |
Post subject: | Re: Shape |
Haengma books can at least be interesting. https://www.yutopian.com/yutop/cat?prod ... tegory=PAK https://www.yutopian.com/yutop/cat?prod ... tegory=PAK I doubt either will help you more than reviews, but they will make you think about different shape moves. |
Author: | lightvector [ Sun Sep 11, 2011 11:20 am ] |
Post subject: | Re: Shape |
I used to have this problem too. (Actually, I still do, it's just gotten a little better over time). The following were a few things that helped: Studying and getting the feel for common ways of making shape in tight positions. Driving tesuji, flying off orthogonally, counter-hane, attaching under on the second line, crosscuts. Sensei's library has a few pages to illustrate the basic idea, and many tesuji books have a number of examples involving these. Playing many 2-4 stone handicap games as white. Looking over pro games, with a focus on how they develop their shapes, which choice of move they use to defend a weakness, how they settle or sacrifice an invasion. And watching Magicwand's malkovitch games for inspiration and fighting spirit. ![]() |
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