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 Post subject: Re: One of my old problems
Post #21 Posted: Fri Feb 04, 2011 7:37 am 
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@ robinz:
If you have not done the first problem go back and try it. Although I spent 40 minutes on it and never got close, the resulting discussion helped a lot. Now I still got this one wrong, but in greatly reduced time, and since several Dan players didn't read my mistake, I am not too shaken about it :)

What the results show is that endgame is probably the most neglected area of study and everyone sucks at it. (As a dan player I would seriously consider Bill's book suggestion. You could probably improve by a stone just by ramping up you yose skillz)

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At my club I quite often get to take white in high handicap games on small board against near-beginners; and against those who don't gratuitously let their groups die, most of my wins in these situations come from bossing them about in the endgame, so I guess my endgame isn't that terrible compared to my rank.

Although I remarked above that everybody sucked at endgame, I guess they suck a different levels (sounds like go :D) Endgame skill is based imo 40% on reading and 60% on experience. Higher ranked players should have more of both. My formula for my handicap games is: When we enter yose black should be ahead by rank difference*5 to make it a close game.

Also, do you read while it's your opponents turn? It might not be particularly helpful in the opening, but especially in yose where the possibilities are greatly reduced, even shrubs like us should be capable of reading a few moves in advance. :)

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 Post subject: Re: One of my old problems
Post #22 Posted: Fri Feb 04, 2011 9:56 am 
Honinbo

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walleye wrote:
Take a look at this elementary problem. How quickly can you decide which place is bigger, top or bottom?

Click Here To Show Diagram Code
[go]$$c Black to play
$$ --------------
$$ | . . . . . |
$$ | X X O O . |
$$ | . . X O . |
$$ | X X X O O |
$$ | . . . O . |
$$ --------------[/go]


I don't really want to compute the size of plays there. What I want is something like an intuitive feel for the relative size of the two places. And a good way to develop this skill is to solve hundreds or even thousands of simple yose problems where there are only two or three unsettled boundaries left and you just have to pick the largest place.


You can also calculate the sizes of hundreds of plays. :)

As for this example, my first impression is that these plays are not independent. My second is that a play here gains about 1 point. My third is that the top is surely Black's best spot, but White may have a play in the bottom.

Closer inspection reveals that a play at the top gains 1.125 points for either player.

Click Here To Show Diagram Code
[go]$$Wc Losing sente
$$ --------------
$$ | . 2 . . . |
$$ | X X O O . |
$$ | . . X O . |
$$ | X X X O O |
$$ | . . 1 O . |
$$ --------------[/go]


:w1: actually gains 1.125 points, too. ;) However, it is a losing sente, as :b2: gains 1.5 points in reply, for a loss to White of 0.375 points.

Also, consider this variation at area scoring:

Click Here To Show Diagram Code
[go]$$c Area scoring
$$ --------------
$$ | 3 2 1 4 . |
$$ | X X O O . |
$$ | . . X O . |
$$ | X X X O O |
$$ | . . . O . |
$$ --------------[/go]


After :b1:, :w2: sacrifices a stone to take away the eye and set up the ko, leaving this position.

Click Here To Show Diagram Code
[go]$$c Black to play
$$ --------------
$$ | X . X O . |
$$ | X X O O . |
$$ | . . X O . |
$$ | X X X O O |
$$ | . . . O . |
$$ --------------[/go]


Can you tell at a glance where Black should play?

The bottom is a 1 point sente for White (2 points by area scoring), while the top is a 1/3 point ko (1 1/3 points by area scoring).

Click Here To Show Diagram Code
[go]$$Bc Largest play first
$$ --------------
$$ | X 6 X O . |
$$ | X X O O . |
$$ | . . X O . |
$$ | X X X O O |
$$ | . . 5 O . |
$$ --------------[/go]


Black plays the reverse sente and White takes the ko. Black has no ko threat, so the end result is this.

Click Here To Show Diagram Code
[go]$$c Black to play
$$ --------------
$$ | X O O O . |
$$ | X X O O . |
$$ | . . X O . |
$$ | X X X O O |
$$ | . . X O . |
$$ --------------[/go]


White wins by 1 point. ;)

Black should fill the ko.

Click Here To Show Diagram Code
[go]$$Bc Black wins
$$ --------------
$$ | X 5 X O . |
$$ | X X O O . |
$$ | . . X O . |
$$ | X X X O O |
$$ | . 7 6 O . |
$$ --------------[/go]


Black gets the last play to win the game. :)

Now, isn't that more fun than just saying, the top looks bigger to me? :)

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At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.


This post by Bill Spight was liked by: jts
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 Post subject: Re: One of my old problems
Post #23 Posted: Fri Feb 04, 2011 3:23 pm 
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This problem can be solved fairly simply, without reading long sequences, by noticing that it is a "corridor" problem, with a long corridor on top and a short corridor on bottom. B should simply play along the longer corridor whenever possible. If W blocks at some point, B switches to the bottom, taking the last point. By starting with a descent, B can avoid worrying about possible ko.

Click Here To Show Diagram Code
[go]$$
$$ --------------
$$ | . 1 . . . |
$$ | X X O O . |
$$ | . . X O . |
$$ | X X X O O |
$$ | . . . O . |
$$ --------------[/go]

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 Post subject: Re: One of my old problems
Post #24 Posted: Fri Feb 04, 2011 5:38 pm 
Gosei
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The reading in these problems is fun for me because the reading flows around a couple of locations to get a desirable result, compared to eg. L&D or tesuji protracted local sequences, with also an extra emphasis on order of moves. Sure, the specific relevance is + or - one point at the end of the game (which is an important issue occasionally) but it still is reading muscle exercise (insofaras that is a thing :P).

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 Post subject: Re: One of my old problems
Post #25 Posted: Fri Feb 04, 2011 9:50 pm 
Honinbo

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Click Here To Show Diagram Code
[go]$$W White to play and win.
$$ -----------------------
$$ | . . . . a b . . . . . |
$$ | . . . . c 1 2 . . . . |
$$ | . . O O O X X X X . . |
$$ | . . O . O . . . X . . |
$$ | . . O . O X X . X . . |
$$ | . . O . X X . X . X . |
$$ | . . O . . O O X . . . |
$$ | . . O O O O X X X X X |
$$ | . . O . . X X . X O X |
$$ | . . . O O O X X O . O |
$$ | . . . . . O O X X O . |
$$ ------------------------[/go]


The key decision in this problem is which connection to make, "a", "b", or "c". When I was learning go I realized that they were all the same size, and wondered how to tell which one was best. Sometimes there are tactical reasons for one or the other, such as life and death. But is there a general rule?

It turns out that, when ko is not a consideration, there is. One option is dominant, whatever (non-ko) plays are elsewhere on the board.

Each option leaves a 1 point play on the board. The question is, which one gives White the best chance to get the last 1 point play?


Click Here To Show Diagram Code
[go]$$W The descent
$$ -----------------------
$$ | . . . . 7 3 6 . . . . |
$$ | . . . 5 4 1 2 . . . . |
$$ | . . O O O X X X X . . |
$$ | . . O . O . . . X . . |
$$ | . . O . O X X . X . . |
$$ | . . O . X X . X . X . |
$$ | . . O . . O O X . . . |
$$ | . . O O O O X X X X X |
$$ | . . O . . X X . X O X |
$$ | . . . O O O X X O . O |
$$ | . . . . . O O X X O . |
$$ ------------------------[/go]


The descent is easy. Black has a sente, and we expect that she will be able to play it before the temperature reaches 1 point.

Click Here To Show Diagram Code
[go]$$W The solid connection
$$ -----------------------
$$ | . . . . . a b . . . . |
$$ | . . . . 3 1 2 . . . . |
$$ | . . O O O X X X X . . |
$$ | . . O . O . . . X . . |
$$ | . . O . O X X . X . . |
$$ | . . O . X X . X . X . |
$$ | . . O . . O O X . . . |
$$ | . . O O O O X X X X X |
$$ | . . O . . X X . X O X |
$$ | . . . O O O X X O . O |
$$ | . . . . . O O X X O . |
$$ ------------------------[/go]


The solid connection leaves a 1 point gote for either player, a hane-connect at "a" or "b". Either player could get the last play locally.

Click Here To Show Diagram Code
[go]$$W The hanging connection
$$ -----------------------
$$ | . . . . 3 b a . . . . |
$$ | . . . . . 1 2 . . . . |
$$ | . . O O O X X X X . . |
$$ | . . O . O . . . X . . |
$$ | . . O . O X X . X . . |
$$ | . . O . X X . X . X . |
$$ | . . O . . O O X . . . |
$$ | . . O O O O X X X X X |
$$ | . . O . . X X . X O X |
$$ | . . . O O O X X O . O |
$$ | . . . . . O O X X O . |
$$ ------------------------[/go]


The hanging connection gives White an extra chance to get the last 1 point play. White can play the hane-connect at "a", or if Black plays at "a" White can play at "b". So the hanging connection is correct. :)

N. B.: When ko is a factor, the solid connection will normally be best, because of ko threats.

Click Here To Show Diagram Code
[go]$$W Solution
$$ -----------------------
$$ | . . . . 3 6 4 . . . . |
$$ | . . . . 7 1 2 . . . . |
$$ | . . O O O X X X X . . |
$$ | . . O . O 5 . . X . . |
$$ | . . O . O X X . X . . |
$$ | . . O . X X . X . X . |
$$ | . . O . . O O X . . . |
$$ | . . O O O O X X X X X |
$$ | . . O . . X X . X O X |
$$ | . . . O O O X X O . O |
$$ | . . . . . O O X X O . |
$$ ------------------------[/go]


:b4: is correct, but :w5: gets the last play. After :w7: the rest is miai.

Click Here To Show Diagram Code
[go]$$W Descent
$$ -----------------------
$$ | . . . . 7 3 6 . . . . |
$$ | . . . 5 4 1 2 . . . . |
$$ | . . O O O X X X X . . |
$$ | . . O . O 9 0 . X . . |
$$ | . . O . O X X . X . . |
$$ | . . O 8 X X . X . X . |
$$ | . . O . . O O X . . . |
$$ | . . O O O O X X X X X |
$$ | . . O . . X X . X O X |
$$ | . . . O O O X X O . O |
$$ | . . . . . O O X X O . |
$$ ------------------------[/go]


If White plays the descent, Black takes her sente and then gets the last play with :b10:. The rest is miai.

Click Here To Show Diagram Code
[go]$$W Solid connecton
$$ -----------------------
$$ | . . . . . . . . . . . |
$$ | . . . . 3 1 2 . . . . |
$$ | . . O O O X X X X . . |
$$ | . . O . O 4 . . X . . |
$$ | . . O . O X X . X . . |
$$ | . . O . X X . X . X . |
$$ | . . O . . O O X . . . |
$$ | . . O O O O X X X X X |
$$ | . . O . . X X . X O X |
$$ | . . . O O O X X O . O |
$$ | . . . . . O O X X O . |
$$ ------------------------[/go]


If White plays the solid connection, :b4: is the last play. The rest is miai.

_________________
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

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