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Late Halloween problem http://www.lifein19x19.com/viewtopic.php?f=15&t=13755 |
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Author: | Bill Spight [ Fri Nov 04, 2016 8:26 pm ] |
Post subject: | Late Halloween problem |
This one may be a little spooky. ![]() White to play. |
Author: | EdLee [ Sat Nov 05, 2016 12:09 am ] |
Post subject: | |
Hi Bill ![]() |
Author: | Bill Spight [ Sat Nov 05, 2016 1:18 am ] |
Post subject: | Re: |
EdLee wrote: Hi Bill ![]() Hi, Ed. ![]() Hidden for no good reason. ![]() |
Author: | EdLee [ Sat Nov 05, 2016 1:34 am ] |
Post subject: | |
Hi Bill ![]() |
Author: | lightvector [ Sat Nov 05, 2016 6:23 am ] |
Post subject: | Re: Late Halloween problem |
Solution attempt, but I didn't as thoroughly try to understand the situations involved as on past endgame problems, so I might be missing something. |
Author: | Bill Spight [ Sat Nov 05, 2016 9:09 am ] |
Post subject: | Re: Late Halloween problem |
lightvector wrote: Solution attempt, but I didn't as thoroughly try to understand the situations involved as on past endgame problems, so I might be missing something. |
Author: | Bill Spight [ Thu Nov 10, 2016 10:18 pm ] |
Post subject: | Re: Late Halloween problem |
lightvector solved the problem, as usual. ![]() ![]() ![]() ![]() Nobody else posted an attempt, so I don't see much point in hiding this. ![]() ![]() ![]() This diagram shows technically correct play. White gets the last move and wins by 1 point. If White deviates, Black can make jigo. ![]() ![]() ![]() The hane, ![]() One problem with this problem is that the failure option for White is not very intuitive. OTOH, one thing I like about it is that each independent region is a little tricky. ![]() ![]() |
Author: | Bill Spight [ Fri Nov 11, 2016 6:39 pm ] |
Post subject: | Re: Late Halloween problem |
As with so many of my problems, this one ultimately comes down to getting the last move that gains one point. Let's take a look at different areas of the board from that perspective. After ![]() However, Black will get the last play in the top left corner. ![]() ![]() If the top left corner is the last place on the board left to play, then Black will get the last play. In the fight to get the last play, we say that it is positive for Black. OC, Black will avoid playing there, and by the same token White will wish to play there. Now let's look at the bottom left. ![]() ![]() ![]() ![]() Since each player can play first and get the last play, the bottom left is fuzzy, too. More analysis to come. ![]() |
Author: | Bill Spight [ Sun Nov 13, 2016 6:22 pm ] |
Post subject: | Re: Late Halloween problem |
Let's take a look a little later in the game. ![]() Leaving A couple of things to note about this position: First, White has played with gote in the top left, but it is still positive for Black. The resulting shape (marked) is a familiar one, called an UP. (See http://senseis.xmp.net/?UP and linked pages.) In an UP, Black to play can take the last play or White to play can play to a simple fuzzy position called a STAR. (See http://senseis.xmp.net/?STAR and linked pages.) The position on the right side and the position after White captures the ![]() Second, even though Black plays first in this position, in spite of the fact that the top left is positive for Black, White gets the last play. That means that the rest of the board is negative for Black (positive for White), in fact, at least as negative as UP is positive. And that means that two fuzzy positions add up to a negative position. ![]() We have already seen, without comment, how two fuzzy positions can add up to a non-fuzzy position. See next diagram. After ![]() ![]() ![]() ![]() It turns out that after ![]() White to play will capture the ![]() ![]() More to come! ![]() |
Author: | Bill Spight [ Tue Nov 15, 2016 10:49 am ] |
Post subject: | Re: Late Halloween problem |
Bill Spight wrote: Why do I make that claim? Well, ![]() ![]() ![]() ![]() ![]() ![]() ![]() To answer that question we can compare the two plays with a difference game. (See http://senseis.xmp.net/?DifferenceGame ) The question is whether Black should capture the White stone in the bottom left corner or the White stone on the right side. To set up the difference game, for convenience I have moved the position on the right side to the bottom right corner. That is not necessary, but it makes the setup easier. Then I have mirrored the bottom position on the top. In the difference game play is restricted to the regions of interest, the bottom two files and the top two files. The rest is no man's land. Mirroring sets up a miai which yields jigo, no matter who plays first. The position is strictly even. To compare the plays we let Black make one of the plays on one side of the board and White make the mirror of the other play. The order of plays does not matter. White has one Black prisoner. If the difference game is strictly even, then the moves are equivalent. If the player who plays first wins the game, then we cannot say which move is better. That depends upon the rest of the board in each game. But if one player can win the difference game by playing first while getting at least a jigo by playing second, then the difference game favors that player, and that player's move is superior -- with one proviso. If there is a ko elsewhere in the real game, that can make the other play better. In this case we know that the difference game is an UP, which is positive for Black. That means that Black will get the last play and win when she plays first, and will get the last play for jigo when White plays first. So the play in the bottom left corner is technically correct. ![]() Out of curiosity, what about White's play? White has three choices: save the stone on the right side, save the stone in the bottom left corner, or make an eye in the bottom left corner, leaving the corner stone en prise. We cannot say which play is better in general, but we can show that saving the stone in the bottom left corner is technically incorrect. Saving the stone on the right side is superior. ---- Edit: I misspoke. ![]() If ![]() ![]() ![]() The same is true for this line of play. The only technically correct play is ![]() ---- To set up the difference game White saves the stone in the bottom right and Black saves the mirror stone in the top left corner. Note that White finishes off the top left corner in sente. Those three plays form a unit. If Black allows White to capture three stones she is worse off than if she had not connected to the corner stone in the first place. This difference game is a DOWN, which is good for White. So White's play of saving the stone on the right is superior, and saving the stone in the bottom left corner is inferior, and technically incorrect. Edit: The setup of the difference game is wrong, because Black will not play in the top left corner after White plays in the bottom right corner. The result is an UP, which Black wins. That shows that ![]() Here is an edited SGF showing play in the difference games. ![]() Even more to come! ![]() |
Author: | Bill Spight [ Tue Nov 15, 2016 1:57 pm ] |
Post subject: | Re: Late Halloween problem |
I claim that ![]() ![]() ![]() ![]() If White plays this way Black gets the last play for jigo. Where did White go wrong? Black has captured 3 White stones, White has captured 2 Black stones ![]() ![]() Note that White cannot afford to play ![]() ![]() ![]() More later. ![]() |
Author: | Bill Spight [ Fri Nov 18, 2016 11:05 am ] |
Post subject: | Re: Late Halloween problem |
Well, it's already the day of the big match in Japan, so I'll be brief. ![]() I made a misstatement in post #10 ( viewtopic.php?p=213101#p213101 ), and have corrected it. I have claimed that ![]() Black has the option of playing in the bottom left corner, instead of in the top right corner. Let's compare the two plays with a difference game, even though difference games do not handle kos. I think that it will be instructive. ![]() For the setup we let Black play in the top right corner and White play in the bottom left corner. Both corners are settled, so the remaining areas of play are the top left corner and the bottom right corner. The rest is no man's land. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Now, if we assume that Black avoids the picnic ko, then there is no ko, and the difference game is a good guide. However, in this case White can win the ko. ![]() ![]() ![]() ![]() White wins the ko because he has two large ko threats. ![]() ![]() However, look at Black's ko threat. All it threatens is to save the ![]() Anyway, my claim that ![]() ![]() ---- BTW, I got the idea for this problem while playing around with the top right corner. This kind of thing is one reason why I think that tsumego and yose benefit from being studied together. ![]() |
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