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About tewari http://www.lifein19x19.com/viewtopic.php?f=15&t=14433 |
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Author: | Kirby [ Mon Jul 31, 2017 3:52 pm ] |
Post subject: | About tewari |
Something I don't really get about tewari... As I understand, the idea behind tewari is: a good move is a good move, regardless of order. So you can change the order of play to analyze the position, and see if the moves still seem good. Here's an example from SL (http://senseis.xmp.net/?TewariExample6): White didn't want black to play 'b', hence the attachment at ![]() Tewari analysis gave evidence that this is bad: Changing the order, we see that the 5-6 exchange is bad - who would play 5 in this scenario? What I don't get is the reason that the ordering doesn't make an impact on the analysis. For example, in the tewari version of the position, if white plays 1 as above, black doesn't necessarily have to jump at 2. Maybe he takes the 3-3, for example: Note: This may very well be inferior in this example, but at least I don't feel as much pressure as black to respond. I'm more likely to consider alternatives to the jump, whereas I'm very likely to respond to the attachment played in the game. From this, I see a benefit to the game play, which cannot be found in the version where the moves are switched: the attachment that white played in the game induced a response from the opponent in a way that the tewari version (with switched order) does not. My observation from this is that the order of moves plays a role in "forcing" a particular response from the opponent. A good example is the timing of a probe - you *force* your opponent to make a decision, and act accordingly. Given this, is it really a fair comparison to swap the order of moves in order to prove that a particular play is bad? The order of moves seems to play a big role in *controlling* the flow of the game, even if the resulting board position results in a shape that seems weird or inferior under a different order of play. Does my confusion make sense? If not, maybe I can word it in a different way... |
Author: | John Fairbairn [ Mon Jul 31, 2017 4:33 pm ] |
Post subject: | Re: About tewari |
I don't think you are confused in your analysis, but maybe you are expecting too much from tewari. Tewari (there are two types anyway but let's stick with the move order one) is not a dynamic technique for finding the best move to play. It is a static test to determine whether there are any inefficiencies in the position. The inefficiencies may go back further than the moves just played. You can consider it a kind of DNA test, as in Who Do You Think You Are. It may tell you a little about yourself but what it really opens up is your ancestry, which may include, say, a skeleton in the closet. Similarly in go, your real mistake may have been a move much further up the tree than you are looking, e.g. the stone at H17. That information may not be useful in the current game (i.e. too late or too complex to be useful) in correcting the mistake, but it still has value in that at least some pros keep a tally of inefficiencies as a way of estimating the score. Amateurs probably make too many mistakes to make this procedure worthwhile, but pro examples I have seen will typically highlight three or four inefficiencies. By assuming the rest of the play is perfect they seem to get a pretty accurate assessment of who is ahead, and the technique is especially useful in quick games. We amateurs can do this by playing over pro games, and I find it's then quite easy to make an assessment in about the first half of the game (but having a commentary that highlights the mistakes helps enormously, of course). In other words, once you know a move is a mistake, you can still extract value from that mistake without knowing how to correct it and without considering alternatives. So tewari is not just about improving your josekis. |
Author: | Bill Spight [ Mon Jul 31, 2017 8:02 pm ] |
Post subject: | Re: About tewari |
I was surprised, some years ago, to find that a lot of strong amateurs, at least in the West, do not place much stock in tewari. IMX, however, when I was an SDK one of the most eye opening things I learned was shape. I also inculcated the idea of efficiency. In fact, from 4 kyu up to 3 dan I was a shape player. (Then I learned from Sakata that shape is not enough. ![]() As a shape player I was often intent on making my opponent take bad shape, that is, locally inefficient shape. That's one reason that it bugs me for people to say things like, The Table Shape is a good shape. No, it's not. You can't just say that. It has to be efficient to be good shape. Which means you have to take the opponent's stone into account. Example: ![]() Up through ![]() ![]() ![]() ![]() ![]() ![]() Kirby wrote: Something I don't really get about tewari... As I understand, the idea behind tewari is: a good move is a good move, regardless of order. So you can change the order of play to analyze the position, and see if the moves still seem good. Here's an example from SL (http://senseis.xmp.net/?TewariExample6): White didn't want black to play 'b', hence the attachment at ![]() Tewari analysis gave evidence that this is bad: Changing the order, we see that the 5-6 exchange is bad - who would play 5 in this scenario? What I don't get is the reason that the ordering doesn't make an impact on the analysis. Well, it does. The plays up to ![]() ![]() ![]() ![]() Quote: For example, in the tewari version of the position, if white plays 1 as above, black doesn't necessarily have to jump at 2. Maybe he takes the 3-3, for example: Note: This may very well be inferior in this example, but at least I don't feel as much pressure as black to respond. I'm more likely to consider alternatives to the jump, whereas I'm very likely to respond to the attachment played in the game. This is a question of judgement. If ![]() Moi, I don't need tewari to tell me that, in this position (Edit: That is, the resulting position), the ![]() ![]() ![]() ![]() BTW, Mimura continued with ![]() ![]() Anyway, tewari requires judgement. Often you can use joseki as a standard for comparison, and ![]() ![]() ![]() ![]() ![]() |
Author: | EdLee [ Mon Jul 31, 2017 9:26 pm ] |
Post subject: | |
Hi Bill, Quote: ![]() It's not clear to me why the exchange ( ![]() ![]() If the local result is bad for White, maybe the problem is not the exchange ( ![]() ![]() Maybe the problem is ![]() Because starting with this ![]() White ends up with: And given this local situation, it's not bad for W to add a move (say, at (a) or (b)). So the old sequence with the one-space jump ![]() ![]() Which would agree with the tewari's "bad" exchange of ( ![]() ![]() Quote: Does this line of reasoning make any sense ? ( Really asking, not rhetorical. ) |
Author: | John Fairbairn [ Tue Aug 01, 2017 1:10 am ] |
Post subject: | Re: About tewari |
Ed I think this is, in some ways, a poor example to use to discuss tewari, so maybe any line of structural reasoning is academic. Certainly White 8 is regarded as too solid (C10 is given as the correct move). But to justify that you need to know that Black cannot push in and cut, and that takes a lot of tactical nous. For example, the Kitani joseki dictionary gives 11 variation diagrams, nearly all going to over 40 moves, with quite a few eye-popping tesujis along the way, and usually while the conclusion favours Black it's not a killer variation - just "Good for Black" or "Black is thick." And since there are lines where White can get a ko, the relationship with the rest of the board can come into it. Also there is a tactical element in that White's extension to K3 is part of the equation as the cut at G3 has to be available for Black. There is also the interesting side question of why C10 is the correct move and not D10 (as in a big handicap-game position). The reason is to do with inviting White in to the gap and then attacking him as he cannot make a base, but that's a lot to ask for a handicap player, and so the tight move has become a crutch that weaker players rely on, to the extent that it can be called joseki in the true sense (or a "handicap-game joseki" as it is often referred to). There is not a single example in pro-pro play, with the wide White extension, but with tighter extensions White 8 does appear in pro play, though it is still quite rare. |
Author: | Bill Spight [ Tue Aug 01, 2017 3:21 am ] |
Post subject: | Re: |
EdLee wrote: Hi Bill, Quote: ![]() It's not clear to me why the exchange ( ![]() ![]() Well, that's the value of tewari. If it was clear, then there would be no need for tewari. Quote: If the local result is bad for White, maybe the problem is not the exchange ( ![]() ![]() Maybe the problem is ![]() Because starting with this ![]() White ends up with: And given this local situation, it's not bad for W to add a move (say, at (a) or (b)). So the old sequence with the one-space jump ![]() ![]() Well, when I was just learning go, the tsukenobi was popular, at least among kyu players. It may have been in a magazine aimed at kyu players that I first saw the tewari I have shown. In any event, I did not run into anybody who played Wa or Wb next in the last diagram. As John indicates, the extension to C-10 was joseki, and that is what you saw. I gradually gave up the tsukenobi for the immediate jump to "a" or sometimes the keima to "b", because, as John says, the extension to C-10 allowed irritating invasions. ![]() As John says, after White extends to C-10 Black can push and cut. The go magazines showed how to handle a number of those sequences. But there was another way I learned, which I usually used if the situation arose. Let's do a tewari on that. ![]() ![]() ![]() The ![]() ![]() Now, it may well be that, in general, the tsuke is not best. The modern way — and AlphaGo's, too, unless it is ahead — is to avoid settling positions early on. Here is another example of that, from the old days. This joseki was popular when I was learning go. What I only learned much later was that it had replaced an earlier version, which still appeared as joseki in Suzuki-Kitani, but which was no longer considered joseki a few years later. Pros stopped playing ![]() There are other examples where jump attachments stopped being joseki. ---- I somehow got the impression that the tewari I showed was discovered only in the early 20th century. You certainly saw the table shape in old games. However, the extension to C-10 occurs in Okigo Jizai. ![]() ![]() |
Author: | John Fairbairn [ Tue Aug 01, 2017 3:54 am ] |
Post subject: | Re: About tewari |
Quote: But I think that that tewari was known by the early 19th century. It is usually attributed to Dosaku (i.e. late 17th century) but I've seen nothing to back that up. As time passes and legends grow in the usual fashion, we may see Dosaku quoted as the inventor of smart phones. The fact that Hayashi Yutaka avoids referring to Dosaku (or anyone else) may be significant, and there is also the fact that around the 1920s (when proper go journalism started) tewari and ishiwari and other terms were used for the same thing. That suggests two possibilities to me. One is that it was a new concept which had no settled term yet. The other is that tewari and ishiwari referred to the two different strands (dynamic and static) which are now subsumed in tewari. These strands may have been older and really only came to light once go journalism started, and it was a journalist who merged the two. I'm inclined to favour the latter possibility. However, Honinbo Shusai was around in the 1930s and very active in supporting go journalism and so he may have been the one who passed on an old Honinbo tradition, and one that they may well have wanted to keep secret. There's the plot of a go novel I there somewhere ![]() |
Author: | dust [ Tue Aug 01, 2017 6:24 am ] |
Post subject: | Re: About tewari |
Bill Spight wrote: ...That's one reason that it bugs me for people to say things like, The Table Shape is a good shape. No, it's not. You can't just say that. It has to be efficient to be good shape. Which means you have to take the opponent's stone into account. The Table Shape is a good shape when that shape is needed. Context is everything. For example if W knows that they win the game by sealing off the left hand side securely, it's a good shape in that game. |
Author: | Calvin Clark [ Tue Aug 01, 2017 8:22 am ] |
Post subject: | Re: About tewari |
I think the other kind of tewari (stone removal) is more convincing. |
Author: | Bill Spight [ Tue Aug 01, 2017 8:26 am ] |
Post subject: | Re: About tewari |
John Fairbairn wrote: Quote: But I think that that tewari was known by the early 19th century. It is usually attributed to Dosaku (i.e. late 17th century) but I've seen nothing to back that up. I was referring to that specific tewari. Quote: The fact that Hayashi Yutaka avoids referring to Dosaku (or anyone else) may be significant, and there is also the fact that around the 1920s (when proper go journalism started) tewari and ishiwari and other terms were used for the same thing. Thanks, John. Actually, ishiwari is the term that I first learned. When I ran across tewari much later, I figured that I had misremembered or misread something years before. ![]() Quote: That suggests two possibilities to me. One is that it was a new concept which had no settled term yet. The other is that tewari and ishiwari referred to the two different strands (dynamic and static) which are now subsumed in tewari. These strands may have been older and really only came to light once go journalism started, and it was a journalist who merged the two. I'm inclined to favour the latter possibility. However, Honinbo Shusai was around in the 1930s and very active in supporting go journalism and so he may have been the one who passed on an old Honinbo tradition, and one that they may well have wanted to keep secret. There's the plot of a go novel in there somewhere ![]() The idea that Shusai may have spilled the beans is interesting, John. ![]() |
Author: | Bill Spight [ Tue Aug 01, 2017 8:36 am ] |
Post subject: | Re: About tewari |
Calvin Clark wrote: I think the other kind of tewari (stone removal) is more convincing. Well, we can do stone removal instead of permutation. ![]() |
Author: | Calvin Clark [ Tue Aug 01, 2017 10:14 am ] |
Post subject: | Re: About tewari |
Bill Spight wrote: Yep. Looks slow for white. ![]() Bill Spight wrote: This modern preference (okay, not so modern, that second joseki is quite old itself and a bit out of fashion today) for unsettled positions is a bit harder for me to get my head around. I suppose a willingness to fix the position when one is ahead is natural as long is there is confidence in the lead. Maybe in the pre-komi days with no time limits it was easier for black to gain that confidence? Stylistically, even with modern players it seems to vary from player to player. The "My God, it's full of aji!" position may be comforting to one and nerve-wracking to another. ![]() |
Author: | Bill Spight [ Tue Aug 01, 2017 10:52 am ] |
Post subject: | Re: About tewari |
I don't think that I was clear. In one kind of stone removal, you take away an even number of stones from each player that (more or less) count the same and judge the result. In the second kind of stone removal you take away an even number of stones from each player and compare before and after positions. If the after position is better for one player than the before position, then the stones of that player which were removed were less efficient/effective than the stones of the other player which were removed. |
Author: | John Fairbairn [ Tue Aug 01, 2017 11:05 am ] |
Post subject: | Re: About tewari |
To counteract the common impression that tewari is about josekis, and also to show how tewari is used as a supplement to counting, here is a summary of a discussion on a game between Fujisawa Hosai (Black) and Kitani Minoru. Takagawa Kaku also took part in the discussion. Black has just played the triangled stone. This came immediately after the completion of a ko fight in the top right where Fujisawa had to give way and so ended up, he thought, having made a loss. This was explained by tewari. (For those who insist on counting the abacus way instead, Black has captured 6 stones and White has captured 8, and the komi was 4.5, and Fujisawa himself counted the top side as close to 50 points.) First, in the top right, the position was first shown as follows to show where the captured stones were and which stones can be removed in pairs: The result is: Here we can see that Black has not only made the silly exchange of the circled stones, an obvious loss, but the triangled stone is redundant - the loss of a whole move. Black did get the move in the lower right, previously triangled, but here too tewari shows a loss for him (Takagawa's analysis): Removing the triangled pairs, we can see that Black has inefficiently added two not very useful circled stones without reply. So the loss of the ko in the corner was "no big deal" for White, Mr T said. Despite these inefficiencies by Black, which he lamented (starting the ko without sufficient ko threats was his biggest gripe), he won the game by 6.5. The commentary doesn't say, but there were no dead White groups (he even captured some Black stones) so I imagine that Black making territory on the fourth line was the decisive factor. It's just that Black should have won bigger. |
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