Bantari wrote:
I also think that the higher your level the more the reading and database (i.e. grinding) trumps general principles. Thus the pros might sometimes have hard time explain things in terms we, mere mortals, can understand - they just think differently. Alas, for us, mere mortals, there will probably always be a balance necessary with general principles being the crutch we have to lean on.
The more I study pro games, amateur games or go theory, the more I recognise general principles, whose average becomes increasingly fundamental and simple. However, go theory does not converge to triviality. There also is room for complex tactics, complex strategy, increasingly precise judgement calculations and advanced, detailed generalisation defying simplification. E.g., greatest efficiency can demand choosing a complex fight, whose fate depends mainly on reading of complex tactics involving principle-sparse life and death reading.
Professional players often have a hard time to explain things in terms of general, fundamental, simple principles, because it requires meticulous, long research to discover them or recognise them amidst unorganised or subconscious knowledge.
Boidhre wrote:
If go books, in small quantities, were a quick and easy path to strength in go there wouldn't be much of a go book industry.
There are a couple of books, of which each equals an improvement of ca. 2 ranks. However, 1) there are countless of books without this potential, 2) this great potential ends somewhere between 5k and 1k, 3) not everybody is able to profit (fully) from such books' potential and 4) other factors can prevent realisation of that potential. In particular, weak tactical reading can prevent it. Players magically already having a good tactical reading ability and not being stopped by (3) can reach EGF 5 kyu by just a few books.
Starting from EGF 5 kyu, the amount of necessary go theory explodes exponentially. A few players are able to explore it by hard work. Others can explore it by books. While you dismiss that as "industry", a significant number of books is required to describe all the go theory useful beyond 5 kyu. The Western literature still covers only a fraction of it.
Beyond 3 dan, another boundary occurs: available relevant knowledge in the literature is sparse and in the world go population's verbal heritage is hard to access. Players gifted and willing to learn are confronted with having to have luck / great effort to discover or be accidentally told such mostly hidden knowledge.
Therefore, IMO, it is unfair to blame everybody for laziness. It can be an important factor, but a learner can run also into one of the mentioned or implied other factors of missing talent (ability to read deeply at all, ability to prioritise and order great amounts of relevant and irrelevant knowledge), misleading inefficient literature (and a missing talent to distinguish good from bad book recommendations), missing time to overcome the effort-aspects such as reading, running into the still hidden knowledge land without having accidental access to relevant verbal heritage.