Bantari wrote:
will the theory 'statements' have to become overburdened with qualifications to the point of being unusable?
It depends. E.g., the new semeai formula is applicable to classes of semeais, such as Class 1. It presumes 9 conditions: "exactly two groups are involved [...] there are no kos [...] initially no essential string surrounding a big eye is in atari". Each condition is applicable. However, if you really explore the fundamentals, you find that, at the moment, "essential string" is still undefined. We do not know how easy or complicated it will be to define it. OTOH, for practical purposes, essential string is applicale very well.
The general definition of ko illustrates how applicable top level terms interact with the "quantum theory" of left-parts of strategies and answer-strategies. In practice, it is too time-consuming (and presumably the universe does not offer enough storage space) to actually write down a formally complete strategy. Then, further helping assumptions must be made, such as "Do not fill your own two-eye-formation.". Very easy in practice!
Other theory can become too complex for practical usage. Only a mathematician would ever apply CGT with the precision of a miny and tiny to determine the 100% correct endgame.
Quote:
Or, in case of (1) - complex enough to be more confusing than helpful?
Some theory is, on the level of practical application, easy. The new semeai formula is such a theory. Application of the theory is easier than checking the assumptions of whether the theory may be applied. But if you see a simple race without any strange things, you would correctly guess that the assumptions must be fulfilled.
A counter-example of more confusing theory is Müller's semeai classification: some strong eyes are eligible - others not. The distinction is easy for software, but tedious for humans.
Complicated theory (Müller's) can be succeeded by simpler theory (mine): all strong eyes are eligible. One instead of two parameters are used in the formula. Etc.
Quote:
Researching theory is well and fine for theory researchers, but for practical players might there be a more efficient way of getting strong - in the long run?
In the long run, mathematics will beat all players and computers! Ok, you want to know something different, which we have discussed in vain elsewhere;)
Quote:
Knowing the theory of running does not necessarily make you the fastest runner.
What a nice example! :)
Quote:
My point was not that rules cannot be defined by which the best of the best moves can be calculated in any position.
At the moment: yes. In future: it will be possible (or at least for every practically relevant position).
Quote:
the universe, which is all probably based on math and nothing more...
Or so one might think, as I do after having just read two books on physics from 1500 to 2001. (Same problem: maths is available, but its calculation needs more time and space than the universe offers.)
Quote:
do we reach a point at which to provide desirable results the theory will have to become complex enough that the same results can be derived with less effort by other means
Certainly not THE SAME results. At best, ALMOST the same.
Quote:
for practical approach it might be better to put your efforts into other areas than theory if you set your sights on truly advanced play.
Theory shall describe truly advanced play. You know, mathematicians are so lazy that they work extra-hard to find theory, with which then they can be lazy deservedly;)