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 Post subject: Re: Beginner to 5 kyu in 6 months?
Post #41 Posted: Thu Feb 19, 2015 5:36 am 
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daal wrote:
Charles Matthews wrote:
But actually I think 3 dans and 4 dans may have the most fun with go.


??!

Let's see your fun-o-meter.


What you can call the "gameplay" - the ebb and flow of the game, the variety within the contest - appears to me to peak at that level. Players who are 5 dan or 6 dan in a sense are more constrained to play down lines that are valid in terms of reading and positional judgement.

Anyway, the thought isn't original to me.

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 Post subject: Re: Beginner to 5 kyu in 6 months?
Post #42 Posted: Wed Feb 25, 2015 9:30 am 
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Knotwilg wrote:
6k seems to be a natural barrier for many self taught.

After that, playing more is just ingraining more of the same (bad) habits into your game. You need to assess your game critically and go to great lengths unlearning those bad habits and implement new tactics. From what I have observed, most players who are blocked at the 6k level:

- hardly ever consider alternatives and just play whatever their (poor) instincts tell them to do
- don't really know what the balances are in terms of stability and development
- have no sense of direction, the sides and corners are not related, there are just familiar patterns here, there and everywhere
- groups will live or die contrary to their nature
- emotions or numbness take the upper hand

all of this may be just as true for the level where I am stuck. I'm merely hinting at some aspects of the game where drastic change may be called for.

Good luck
I believe the 6k barrier can be overcome with the help of replaying pro games. These can serve as a rich source of new ideas to be applied in SDK games. In conjunction with doing a sizeable number of easy (relative to current skill level) life and death problems, the 6k player can resume progress to shodan.

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