The following is part I was transcribing a game this morning. My first impression was that I must have made a mistake somewhere along the line as the moves looked so bad. On one of the previous forums, T Mark and I used to run a series where you had to guess whether the game was by pros or amateurs. This one I would have ranked at kyu level. The shapes (at first) struck me as horrendous, although I realised later it was the suji (the flow of stones) that felt most wrong. Looking at the resulting actual shapes (katachi), yes there were empty triangles etc, but on the whole you could say Black's bad shape cancelled out White's bad shape.
But even then, something felt off, and my next thought was that the two top young Japanese players here had been at the forefront of training with DeepZen - perhaps they were trying to play like an AI bot?
(;SZ[19]FF[3]
PW[White]
PB[Black]
US[GoGoD95]
;B[pd];W[dc];B[pq];W[dp];B[fq];W[cn];B[qn];W[jp];B[hp];W[eq];B[fp];W[en]
;B[lq];W[hm];B[hn];W[pp];B[gm];W[qq];B[oq];W[op];B[nq];W[pn];B[pm];W[on]
;B[qo];W[qp];B[ln];W[mn];B[mo];W[qk];B[pl];W[pk];B[nl];W[mm];B[nj];W[qg]
;B[lk];W[kn];B[lm];W[ml];B[nm];W[nn];B[km];W[mk];B[oj];W[mj];B[nh];W[hl]
;B[fn];W[in];B[em];W[ho];B[go];W[gn];B[ko];W[eo];B[hn];W[ol];B[om];W[gn]
;B[mi];W[lj];B[hn];W[rk];B[rn];W[gn];B[jj];W[li];B[lh];W[ji];B[hn];W[mg]
;B[mh];W[gn];B[kh];W[ki];B[hn];W[qm];B[ql];W[gn];B[ij];W[jh];B[hn];W[rl]
;B[rm];W[gn];B[jg];W[ig];B[hn];W[jf];B[kg];W[gn];B[if];W[hh];B[hf];W[gl]
;B[hn];W[io];B[gj];W[gi];B[hi];W[fj];B[fk];W[gk];B[hj];W[fh];B[fl];W[gn]
;B[ej];W[fi];B[hn];W[kp];B[lp];W[gn];B[hg];W[ih];B[hn];W[kk];B[il];W[gn]
;B[im];W[fm];B[gg];W[fo];B[gh]W]rs])
It's a weird game worth looking at anyway, but I took a look with LeelaZero. I was taken aback by the results. There were no 3-3 invasions or shoulder hits but almost every move was in a margin-of-error range that I presume was very acceptable. What I mean by that is the winrate changed by a very modest amount, usually down though not always, within less than a percentage point in most cases. The only moves that showed a big change in the early stages were 49 and 56 (-10% and -11%). These two big mistakes cancelled each other out but the trend was for Black to accumulate more tiny mistakes and he eventually lost.
The impression I have been getting up to now, perhaps wrongly but mainly from myself and others pointing up apparent pro mistakes in problem books, is that pros have been making lots more big mistakes than in this weird game, and we should be more prepared to question their judgement.
So I took a look at some other recent (i.e. AI-influenced) games, and it seems again that pros are getting winrate changes that are being held within a very low range. I certainly did not get that sort of pattern when I looked at some famous Edo period games before.
At best, what I think I have found can only be indicative, but I'm curious to know whether other people have an impression that modern pros have already been able to adopt some AI knowledge/feeling (and, as I've said, outside the usual 3-3/shoulder hit novelty paradigm)?