Kirby wrote:
I don't know about double hanes, but I recall the "Cross-cut Workshop" book:
http://www.slateandshell.com/SSRH001In general, books by Richard Hunter seem to focus on a particular fundamental topic. I enjoyed his book on capturing races.
Yilun Yang also gives general principles for things like crosscuts. You might check into some of his books, but they are more about generalized fundamentals rather than an entire book devoted to a particular topic.
Another idea: You could look for these things when reviewing your games. For example, you mentioned you wanted to learn about elephant jump. Maybe you could play a game - if elephant jump comes up, great. But even if it doesn't, then take that same game, go through it move by move, and think if you could have played an elephant jump at that point in time.
You might find options that you didn't consider during the game. Your own games should be a nice resource for study.
I'm a little nervous about dropping $10 on a 40 page book. Is it that good? I noticed Yang Yilun also a similar small book on Sabaki but it's out of print. He has a Fundamentals Principles of Go book. Is that what you were talking about? I already have two similar books I think Strategic Concepts of Go and Strategic Fundamentals of Go that I'm going to go through. If you think that's a better fundamentals book than the ones I have, maybe I'll get it.
RobertJasiek wrote:
Temp, you have interesting study goals and I wish I could recommend you specific books for your needs. E.g., I might suggest Joseki 1 - Fundamentals because it classifies types of moves and of their meanings. However, you want something deeper that studies every move type (of your interest) in much greater detail together with its aims and strategic choices. I do not know any such book yet that goes into the detail you want and does not focus on another topic. E.g. the book Crosscut Workshop does not go deep enough by far.
So the best I can do is to recommend reading every book about related topics of move types, aims, strategic choices. You also say you want books explaining reasoning. Books for your study topics are found in the joseki literature (and especially my joseki books, which also explain move types, aims and strategic choices). For the topic aims, there is also my book Tactical Reading, which does not discuss aims in the broad middle game manner you are interested in but at least tells you how to manage aims in local reading situations once you have formulated some aims. For the topic strategic choices, read every book about that topic, see
http://home.snafu.de/jasiek/isbn.htmlhttp://www.gobooks.info/jasiek/Furthermore, it will help you to read everything you can find about the fundamentals, so choose related books. Then there are countless Asian problem books, in which you also find problems for your study move types; read them while carefully reflecting the decision-making related to aims, or dynamically changing aims. Before you do that, read books about strategic choices (and my joseki books because they explain much about strategic choices) so that you get a better idea of how to think about aims. You also need to develop an idea of flexibility (shortly discussed in Fighting Fundamentals, which also discusses aims from a general point of view).
I know you prefer books about the middle game as a more general context, but the problem is that the best related books are written for joseki contexts. So do the necessary generalisation and abstraction from josekis to the middle game by yourself.
Finally, books about the topic haengma can assist you, although it is "only" a related topic.
If you wonder why I suggest a good number of my own books, that is because I emphasise aims, reasoning and decision-making and do not see much of that in books by other authors. Of course, you can also read any detailed joseki dictionary, such as Dictionary of Basic Joseki, to extract its unorganised, example-driven comments about aims hidden amidst the text, but IMO you waste much time by only doing so.
Once you will have a better idea on aims, strategic choices and move types, always bring yourself to reflecting them at every turn during your games.
Have I seen (Asian) books about your specific topics of your mentioned move types? Yes. Are they worth recommending? No (although they would not hurt, either), so get whatever you can find but expect a low level rather than deep diving into aims and strategic choices. (I do not recall any titles.)
I would say I'm pretty good at the middle game at least compared to other parts. Just don't get to practice those concepts I'm a little weak at and don't always come up in games like sabaki, cross cut, diagonal jump etc. Was kind of getting burnt out on studying so wanted something new and interesting to look at. That diagonal jump in the AlphaGo game with Lee completely reversed Lee's attack and put him on the defensive while simultaneously making AlphaGo's stones safe.
You're recommendation of studying Joseki is interesting as I was going to create a thread on that next. This is kind of my main weakness. They say not to study Joseki or memorize it, but I've been looking at studying it for awhile because it always puts me behind in games when I do poorly in a corner. The little I can gather is to try and understand the meaning of the moves, but that is too vague and open to interpretation. There's nothing more concrete. When googling the question most people also tell everyone they are too weak to be studying joseki which is frustrating because there's very little explanation of how to study joseki out there.
Some moves defend you against some cut or some sequence 20 moves down the road that you can't see (or I can't read that far) while also accomplishing an easier goal that's easy to understand. But unless someone explains those 20 move deep sequences and ideas I don't know how I'm going to know about it or be able to see it by staring at the joseki move.
In games I play where I get a bad result I review and go to Josekipedia typically found I moved one space from the right place for the joseki, showing I had the right idea but it leaves a weakness or isn't as optimal as the right move. Although I review the right joseki moves, because these same joseki don't come up in games I end up forgetting the proper moves.
I'm aware of your books but wasn't sure whether or not to get them. I don't see a lot of reviews on them so wasn't sure how good they are. I was also looking at the Get Strong at Joseki books and the Graded go problems for dan players, joseki problem books. I still have a lot of books to go through though. I just started playing again 2 months ago after 10 years of quitting and am trying to go through my old books as quickly as possible to relearn everything as quickly as possible. Also doing life and death problems every day even if I don't play to develop my reading as that's something else I'm weak at.
I have a real tough time reading as well, just imagining the stones on the board so you can read accurately is tough for me. I can sort of see where the moves will be but because I can't imagine the stones on the board I think I miss liberties and have trouble seeing possible moves my opponent can make. That's why I try to do as many life and death and tesuji problems as possible.
I forgot I also have Essential Joseki and Even Game Joseki, two old books I haven't read through yet. I don't know if they are good or accomplish the same goals as your books. I also have Whole Board thinking in Joeki. I went through volume 1 already. Still have volume 2, but this direction of play stuff I'm pretty good at.