...surely we can learn more from Laizy than just where to play and principal variations?
i have a dream...
there is no finer commentator on Laizy than Michael Redmond, but there's only one of him and he has better things to do than comment on your and my games.
so my dream is
Rbot, a Redmond-inspired AI that can tell me what's going on in a position and why such-and-such is a good move, or not, as the case may be.
to that end, i took another look at one of his commentaries to see if there were any themes that could be captured and expressed in a kind of "Go-logic".
Attachment:
Screenshot from 2019-01-25 07-04-23.png [ 141.86 KiB | Viewed 6595 times ]
i haven't got very far, but have seen a couple of things that encourage me to think that Rbot might not be a pipe-dream, even if it's gonna take more than a weekend to write the code for.
With the help of auto-generated captions, i made the following notes on what Mr Mike said - i'm not looking so much at the variations he talks about but the language in which he talks about them. i've highlighted the key descriptive qualities that could be computable, and will explain how one of them maybe could be computed:
black: zero; white:master
1.12 [we will later see] black: groupN (
big,
about to die, floating around in the
middle of white's
moyo)
1.17 black groupN (
not urgent)
game start
Michael paraphrase wrote:
1.31 black (jump into 3-3)
1.59 if (opp starpoint) then invade(3-3)
2.09 upperleft_corner(even result)
2.31 [upper left joseki]: crawl (timing can change: if outer player has support in centre of side then inner player can play hane-tsugi)
2.54 eg. if white crawls now [G17] then black hane [B16] and connect [B17] leaves white slightly overconcentrated [on left side]
"slightly overconcentrated" - what does that mean? Well, it could mean that the influence emanating from white's upper wall flows over the marked point,
so that if white already had a stone there, white would have wasted that stone - i.e either she shouldnt have played it there in the first place, or she shouldnt crawl once more in the upperleft joseki because her influence radiations would then overlap too much.
overconcentration is inefficient. an influence map algorithm that actually worked properly would enable Rbot to evaluate the influence-efficiency of a move.
all Rbot would need to do is compute the influence map and measure how much the influences from the wall and a white stone on the marked point would overlap.
PS yes, yes, i know there are plenty of Goers who will think this sounds like old-fashioned "Expert Systems" which never worked and never could work, but i want to claim that those that were produced way back then were only scratching the surface and the folks back home initially expected too much of them too soon, and like bipolar people, swung too far the other way from love to hate.