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 Post subject: Re: KataGo V1.3
Post #161 Posted: Mon Mar 16, 2020 12:36 pm 
Gosei
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to try to beat KataGo, you can play with a handicap or with a small playout. in which case does KataGo play more interesting?

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 Post subject: Re: KataGo V1.3
Post #162 Posted: Mon Mar 16, 2020 8:56 pm 
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It depends on your strength, of course. For me, I can't even beat it with 1 playout.

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 Post subject: Re: KataGo V1.3
Post #163 Posted: Tue Mar 17, 2020 4:39 am 
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in which of the 2 options is the game more interesting?

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 Post subject: Re: KataGo V1.3
Post #164 Posted: Tue Mar 17, 2020 7:15 pm 
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I think the most interesting is to play against a bot exactly at your level. Find one from the list below. The ranks do not correspond to human ranks. Spend the money to get zen 6 or 7. In strength, Zen 6 ends right where katago starts, so between gtp4zen and katago, you have the full range of human play, except pure beginner. Sabaki allows for any standard size board, komi, and either common ruleset.

zen7 17k -t1 -r3 -s200 -n0 -o4.0 -p0.2

zen7 16k -t1 -r3 -s200 -n0 -o3.0 -p0.25

zen7 15k -t1 -r3 -s300 -n0 -o2.4 -p0.3

zen7 14k -t1 -r3 -s300 -n0 -o2.2 -p0.3

zen6 13k -z6 -r3 -t1 -s300 -n0 -o0.1 -p0.5

zen6 12k -z6 -r5 -t1 -s400 -n0 -o0.1 -p0.6

zen6 11k -z6 -r5 -t1 -s500 -n0 -o0.2 -p0.65

zen6 10k -z6 -r5 -t1 -s600 -n0 -o0.3 -p0.7

zen6 9k -z6 -t1 -s700 -n0 -o0.4 -p0.75

zen6 8k -z6 -t1 -s800 -n0 -o0.5 -p0.8

zen6 7k -z6 -t1 -s1000 -n0 -o0.7 -p0.8

zen6 6k -z6 -t1 -s1500 -n0 -o0.9 -p0.9

zen6 5k -z6 -t1 -s2000 -n0 -o1 -p1

zen6 4k -z6 -t1 -s2500 -n1 -o0.2 -p1

zen6 3k -z6 -t1 -s3000 -n1 -o0.3 -p1

zen6 2k -z6 -t1 -s3000 -n1 -o0.5 -p1

zen6 1k -z6 -r15 -t1 -s3000 -n1 -o1 -p1

Katas297 1d resign threshold 90% 1 thread 1 playout

Katas297 2d resign threshold 90% 1 thread 2 playouts

Katas297 3d resign threshold 90% 1 thread 4 playouts

Katas297 4d resign threshold 90% 1 thread 6 playouts

Katas297 5d resign threshold 90% 1 thread 8 playouts

Katas297 6d resign threshold 90% 1 thread 10 playouts

Katas297 7d resign threshold 90% 1 thread 12 playouts

Katas297 8d resign threshold 90% 1 thread 14 playouts

Katas297 9d resign threshold 90% 1 thread 16 playouts

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set katago to play at your level https://docdro.id/sHZU1ti or experiment with gtp4zen ( https://rb.gy/kx2ilb )

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 Post subject: Re: KataGo V1.3
Post #165 Posted: Tue Mar 17, 2020 8:10 pm 
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go4thewin wrote:
I think the most interesting is to play against a bot exactly at your level. Find one from the list below. The ranks do not correspond to human ranks. Spend the money to get zen 6 or 7.


One thing to consider is that humans and neural nets have different strengths and weaknesses. I don't know about today's bots, but kyu level bots before the advent of AlphaGo were bad at life and death and at the endgame, by comparison with humans of similar strength. This relative weakness of the bots showed up in particular at the end of play, when the dame get filled. If the same is true of today's bots, there will be opportunities at the end of play to swing the game, either honestly or be pulling off a swindle. ;) :)

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 Post subject: Re: KataGo V1.3
Post #166 Posted: Tue Mar 17, 2020 8:21 pm 
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That may be a problem with zen,I don't know. But the much bigger problem from what I've read and experienced personally, is if you keep playing it over and over again you get too strong and the people you usually play against don't enjoy games against you anymore.

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set katago to play at your level https://docdro.id/sHZU1ti or experiment with gtp4zen ( https://rb.gy/kx2ilb )

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 Post subject: Re: KataGo V1.3
Post #167 Posted: Wed Mar 18, 2020 5:08 am 
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I want to play with KataGo! the question is not whether I will win or not. with or without a handicap, but at the same level. in which case is more interesting?


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 Post subject: Re: KataGo V1.3
Post #168 Posted: Wed Mar 18, 2020 11:00 pm 
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And wrote:
in which case is more interesting?

try and see? :)

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 Post subject: Re: KataGo V1.3
Post #169 Posted: Sat Mar 21, 2020 5:56 am 
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I updated Katago and its model file and again it is not working with Sabaki 0.50.1.

Code:
gtp -model C:\Users\Michel\Programme\Drago\Engines\Katago\model.txt.gz -config C:\Users\Michel\Programme\Drago\Engines\Katago\gtp.cfg


gtp config has been created with genconfig flag. model.txt.gz is a renamed g170-b30c320x2-s1287828224-d525929064 gz file.

Sabaki says:

"Connection failed"
"GTP engine can't be synced to current state".

Thx guys.

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 Post subject: Re: KataGo V1.3
Post #170 Posted: Sat Mar 21, 2020 6:30 am 
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Attachment:
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1.jpg [ 40.02 KiB | Viewed 9084 times ]
This works with Sabaki 0.50.1 if your config file and your network are in the same folder as katago.exe

maybe the problem is your model name finishing with .txt.gz


This post by Vargo was liked by 2 people: go4thewin, Sneegurd
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 Post subject: Re: KataGo V1.3
Post #171 Posted: Sat Mar 28, 2020 8:35 am 
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Video with live comments of Cho Yeonwoo 1p playing KataGo on 3 stones:



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 Post subject: Re: KataGo V1.3
Post #172 Posted: Sun Mar 29, 2020 11:50 pm 
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[removed my useless comment]


Last edited by Sneegurd on Wed Apr 01, 2020 2:19 am, edited 1 time in total.
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 Post subject: Re: KataGo V1.3
Post #173 Posted: Mon Mar 30, 2020 5:58 am 
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Version 1.3.4 is released! Some changes to make configuration easier, more solid play when receiving handicaps, particularly at low playouts, added optional hack to avoid one opening joseki that both Kata sometimes misplays and that also leads to lack of opening diversity vs some bots since it fills a quarter of the board.

And as usual, continued improvements in the networks as training proceeds. :)

https://github.com/lightvector/KataGo/releases


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 Post subject: Re: KataGo V1.3
Post #174 Posted: Mon Mar 30, 2020 7:03 am 
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So you simply made it avoid the 'dagger'/'Flying knife' pattern? with the option on of course.

What led to this change ? :D

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 Post subject: Re: KataGo V1.3
Post #175 Posted: Mon Mar 30, 2020 9:40 am 
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50 game test : KG 1.3.4 g170e-b20c256x2-s3354994176-d716845198 v. LZ#270
twogtp 1.5.1, 1600 visits for LZ and for KG (~time parity), all games by resignation, no error, no duplicate game
KataGo wins 42-8 = 84% (!)

details : (KG always appears as W, because of the command -alternate)
Attachment:
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1.jpg [ 269.22 KiB | Viewed 8600 times ]
Attachment:
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2.jpg [ 634.47 KiB | Viewed 8600 times ]


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 Post subject: Re: KataGo V1.3
Post #176 Posted: Mon Mar 30, 2020 4:09 pm 
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Yakago wrote:
So you simply made it avoid the 'dagger'/'Flying knife' pattern? with the option on of course.

What led to this change ? :D


Well, it felt a bit weird to simultaneously have some people in chat lamenting about this issue, yet also simultaneously the majority of them voting to keep the training still "zero"(*) instead of doing the things that make the self-play learning correct the issue. So I did this to try to make both sides happy. :)

Anyways, if "zero"-like training remains unlucky and never picks it up, I'm pretty confident that it will be "solved" once adding simple ways of leveraging outside data or human and breaking fully from zero. Still, it would be nice to have a way to better improve self-play exploration by itself. Such issues aren't not Go-specific as far as I can tell, from a very broad perspective, you have the same kinds of exploration issues problems in AlphaStar / OpenAI5 / other research that continue to be an unsolved problem for general machine learning.

(*) KataGo is still half-"zero" in the sense that it uses some Go-specific input features and training targets, as well as some optimizations to improve selfplay speed (e.g. Benson's algorithm, minor details around passing), but 100% of the data is via self-play with no use of outside data, and also not even leveraging any other bots either (e.g. ELF or other external weights).


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 Post subject: Re: KataGo V1.3
Post #177 Posted: Tue Mar 31, 2020 3:09 am 
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50 game test :

KG 1.3.4 with best 20b (g170e-b20c256x2-s3354994176-d716845198)
v.
KG 1.3.3 with former best 20b (g170e-b20c256x2-s2971705856-d633407024)


twogtp 1.5.1, 1600 visits for both, all games by resignation, no error, no duplicate game

KataGo 1.3.4 wins 33-17 = 66%

details : (KG 1.3.4 always appears as W, because of the command -alternate)
Attachment:
k133134.jpg
k133134.jpg [ 348.33 KiB | Viewed 8490 times ]
Attachment:
k133134b.jpg
k133134b.jpg [ 697.52 KiB | Viewed 8490 times ]


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 Post subject: Re: KataGo V1.3
Post #178 Posted: Tue Mar 31, 2020 9:21 am 
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Katago is skyrocketing compared to other engines... and it even show us the score and knows ladders.


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 Post subject: Re: KataGo V1.3
Post #179 Posted: Wed Apr 01, 2020 3:36 am 
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johnsmith wrote:
Katago is skyrocketing compared to other engines... and it even show us the score and knows ladders.

johnsmith, being 6dan, are you able to beat katago setting maximum playouts to 12 (and 1 thread)? i'm trying to figure out how strong it is, thanks!

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set katago to play at your level https://docdro.id/sHZU1ti or experiment with gtp4zen ( https://rb.gy/kx2ilb )

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 Post subject: Re: KataGo V1.3
Post #180 Posted: Wed Apr 01, 2020 5:57 am 
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go4thewin wrote:
johnsmith wrote:
Katago is skyrocketing compared to other engines... and it even show us the score and knows ladders.

johnsmith, being 6dan, are you able to beat katago setting maximum playouts to 12 (and 1 thread)? i'm trying to figure out how strong it is, thanks!


I've just tried one 5sec blitz game with those settings and lost by more than 10pts... the bot's direction of playing is rock solid even with 12 playouts. But I was able to trick it on 2 places, like when it didn't connect on a second line, so I cut and pushed a couple of times until it realized it's been caught :) So the score was even greater before that. So it might be a gamble with simple tactical combos, even though Kata's feeling is better than mine. I had a feeling of a human opponent who could make such simple errors when playing blitz and trying to grab points on every move.

From the Deepmind paper, Alpha zero had a rating of around 3200 when using only one playout. So I'm sure Kata is there somewhere too.
I'd also like to add this page https://github.com/breakwa11/GoAIRatings#go-ai-ratings
There's an approximate rating of various LZ networks, so that you could try Kata against them. After you had found out the rating against which Kata scores 50%, using the same rating system you could find corresponding human here https://www.goratings.org/en/


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