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93: magicwand (4d) vs topazg (1d) http://www.lifein19x19.com/viewtopic.php?f=37&t=2971 |
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Author: | topazg [ Fri Jan 21, 2011 7:44 am ] |
Post subject: | 93: magicwand (4d) vs topazg (1d) |
Magicwand vs topazg, the rematch. I took White last time, so I'm taking Black this time. It was a great close affair before, and I hope to make it that way again. Closed Malkovich so people won't be reading each other's comments, nor the observers with the exception of specific questions. I'm totally open to using joseki dictionaries or not, as at this level I'm not entirely sure whether that's a help or a hindrance anyway. If magicwand wants to use them, fine, but I suspect he won't as I suspect he feels similarly to me ![]()
So, without further ado, good luck magicwand, may the best player win, and have as much fun as the goban allows ![]() I like 5-3 points. They are interesting, have a number of ways to handle approaches (including tenuki), and I've still not mastered what I'm supposed to do with the things. Makes a good learning exercise. |
Author: | Magicwand [ Fri Jan 21, 2011 7:48 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
last time i played him i lost the game until he made a mistake. this time i will not put myself in that situation. he is far stronger than 1d in my opinion |
Author: | Chew Terr [ Fri Jan 21, 2011 8:25 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
Now THIS I am eager to see. I don't even have anything to say, just enthusiasm. Now that I think of it, Topazg's been changing his style a bit lately, so I'm curious how that'll come into play... |
Author: | Magicwand [ Fri Jan 21, 2011 8:34 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
for ob: this game i am going to concentrate from fuseki and finish him clean. i expect his next move to be as below. (i am about 90% sure) if i play starpoint on the corner the his approach will be ideal. so i will not play as below.
if i play 'a' then it will be too timid. my past experience tells me he like high approach. i will start attacking by pincer. it will give him more to think about. i will not let him out easy on every move.
i usually dont comment on fuseki but..this game will be exception. |
Author: | topazg [ Fri Jan 21, 2011 9:15 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
Currently considering:
I'll try to give a |
Author: | topazg [ Sun Jan 23, 2011 4:27 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
Introduction: I'm going to, as before, have beginner stuff in green, strategy in red, tactics in black, and counts/score estimations in blue. I'm also going to reintroduce my reborn evaluation system, GAHP (Graham's arbitrary happy points) which I'll apply to each of my thoughts.[/b] First half of my analysis "a" - Lower right 4-4 point My eye was immediately drawn to this point for a few reasons. Firstly, it makes the right side really interesting to develop for me, and also the bottom side, which makes the followup I'd like to look at around F3 quite attractive. Also, if White approaches in the top right, the joseki + extension still feels nice to my eyes:
This, correspondingly, aims at the following later (if ![]() ![]() ![]()
I play ![]() "b" - Upper left 3-5 point My analysis is fairly short for this one. It's a slight equivalent of "move 2 lost the game" for me. The approach at "a" feels too nice for White:
It's supposed to be locally bad to approach here as Black gets too large a corner, and White's corresponding group is left with an open skirt, as follows:
Black gets sente, which is nice, but the fact White gets an easy job of developing the left doesn't sit easily with me. Of course, I'm slightly interested as to the approach in the lower left, which now seems feasible:
Maybe ![]()
It has value, but it feels hard for my meager abilities to make it valuable enough for my comfort. 5/10 GAHPs [hide]"c" - Upper left 3-4 point I dislike this one even more. I don't see any reason why I should give White the ideal high approach, especially when it isn't clear just what I want to do in the top right just yet:
Obviously, the contact joseki from here gives White ideal development, and I don't see any reason why I should be allowing this. Alternative (normal) pincer joseki:
Oh look, that gives White an option of approaching high of here too. Sorry, not buying this one, even if it does disrupt White's left side development. 4/10 GAHPs Addendum, actually, the other 3-4 point up there is kinda interesting. I probably should have considered that more seriously Second half of my analysis "d" - Upper left 4-4 point Actually, I rather like this option. It makes the top right shimari standard (albeit kinda boring) and will enter into a very typical opening fuseki:
Boring, boring, yada yada yada. Where's the fun in this? In all honesty, this is absolutely fine, but it scores one less happy point because I don't find it very interesting. 6/10 GAHPs "e" - Lower right 3-4 point This is an interesting one. The reason I have rejected is that it means both right hand stones are trying to develop the right hand side, and neither have interest in developing the top or bottom edges. As a result, it feels kinda flat. I don't want White to get both points marked "a" below:
So, purely going on gut and the fact it's really not my cup of tea to have restricted development options, I'm not playing it. I thought briefly about playing "b" to develop it, but that just accentuates the horrible flatness of it all. Maybe "b" as high would be ok? 5/10 GAHPs "f" - Lower right 3-5 point I kinda like this one. It's spiky, unusual, and reasonably interesting. It also feels like it's trying to be spiky and unusual just for the sake of it. I'm not sure it's got a particularly well defined purpose, at least, I haven't got one for it. There are interesting ideas a la "a":
But the ![]()
I really quite like this, so I have no idea why my gut tells me not to play it. Maybe I ate some bad food. Either way, I'm not playing it ![]() General Principles - where to extend? Where to extend? In my variation A, I discussed wanting the side hoshi as my extension. Why there?
If ![]() ![]() ![]() ![]() ![]() My conclusions GAHP evaluation Option A: 7/10 Option B: 5/10 Option C: 4/10 Option D: 6/10 Option E: 5/10 Option F: 6/10 |
Author: | Magicwand [ Sun Jan 23, 2011 8:01 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
introduction: really? write a book on move 3? are you sure that hide tage is not empty? wow.. preamble: i guessed his next move wrong ![]() rason why i played THAT corner star point: 1. that was the only corner left 2. i usually play star point 3. star point was missing on the diag ..why not fill it. future prediction: never seen below played by prof. but intresting idea.
if he approach from either side i "a" then i will play "b"
reason why i will play that move. he played unusual upper right hand corner. if you try to invade then that is exactly what he wants. i will let it be there and let him suffer. because it is like a weakness that you really want to cover... playing with weakness is not what you want. P.S. seriously was his hide tag filled? what i did above is not what i am going to do. it is just to ridicule him for something i dont understand. |
Author: | topazg [ Sun Jan 23, 2011 8:55 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
Strategy ideas Basically, I'm encouraging him to approach at the top now, which gives me exactly what I want on the right hand side. The top is interestingly to develop for only one corner right now, whereas both bottom corners want to develop the bottom. The right hand is interesting, but flexible I think. The left side is interesting too, and I expect him to play there at some point soon. I also toyed with approaching top right because I can pull back and threaten to make the shimari:
However, I'm not particularly fond of my top left thin shape. If I can get a good position on the bottom, I'll do it for sure, but I suspect after the following, White will do something on the top edge:
Possible future ideas:
Happy enough with this I think |
Author: | lorill [ Sun Jan 23, 2011 8:56 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
@Magicwand: Yes, he seriously added a wall of text with way too many diagrams on move three. |
Author: | topazg [ Sun Jan 23, 2011 9:03 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
Hehe, sorry magicwand, I just think lots about my second corner ![]() I tried to separate it a bit for people who are interested. Those that aren't, ignore ![]() Of course, if your hidden tags weren't ironically poking at my post, ignore my paranoia instead! |
Author: | hyperpape [ Sun Jan 23, 2011 9:04 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
@lorill You're interfering with the psychological warfare! |
Author: | Bill Spight [ Sun Jan 23, 2011 9:28 am ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
What I was hoping for:
You don't see this move much these days, but it prevents Wa and aims at a large framework on the top side, as well as a large corner.
This is also interesting.
Also, if later ![]() ![]() Edit: Unhidden. ![]() |
Author: | Magicwand [ Sun Jan 23, 2011 12:43 pm ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
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Author: | topazg [ Sun Jan 23, 2011 1:49 pm ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
General Comments: I particularly like this move with a 4-4 in the lower right. I'm playing for a big moyo if I can! Interestingly, a fuseki I've been experimenting recently with some success in real time games is as follows:
I was sorely tempted to do it here, but I figure if anyone can rip holes in a loose looking formation, magicwand can. I'm kind of wishing I had now, just to see what the problems with the formations are (I assume there must be some, as I haven't seen it in professional play). Still, let's see what magicwand's goals are now. I presume he's going to play in the top right, and I have an annoying feeling he'll approach high. I quite like the fact I get sente with my idea, and can approach the top left. This is particularly true now that he's pulled back low here, where I'm not as concerned with White developing a large left hand side. I'm not ahead here, but I'm not behind either. Let the fun begin! |
Author: | Puppycakes [ Sun Jan 23, 2011 1:50 pm ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
Magicwand wrote:
This is a most generous move by white. |
Author: | hman [ Sun Jan 23, 2011 2:01 pm ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
Magicwand wrote:
Am I the only one finding something strange with this diagram ? ![]() Edit: forget it, currently I'm on a slow link. After my submit the later correct diagrams made it through my proxy. |
Author: | Magicwand [ Sun Jan 23, 2011 2:17 pm ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
as i said before i will let him solidify the corner and play everything else. |
Author: | topazg [ Sun Jan 23, 2011 2:20 pm ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
Thoughts: Confuddle it, that's rather cute. That makes more sense than approaching the top right, and is certainly a key area to play. I'll have a think about it, but my first desire is to play something like this:
Will have a bit of a think before doing anything. |
Author: | Magicwand [ Sun Jan 23, 2011 3:30 pm ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
now i am back home and can draw more variations for obs: below is satisfactory for white.
attacking from other side is also good for white.
many times as skd you dont know how to answer that 5-4 point corner. in you dont go in and let him play the corner then one who played it will suffer more. ![]() |
Author: | Li Kao [ Sun Jan 23, 2011 3:59 pm ] |
Post subject: | Re: 93: magicwand (4d) vs topazg (1d) |
@MW Magicwand wrote: in you dont go in and let him play the corner then one who played it will suffer more. ![]() Why? This looks the same as playing the corner enclosure after a 3-4 point. And I've never heard that that is a bad move. |
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