Motorpsico wrote:
Hi tekesta! Thank you for the reply. In the game I wanted to avoid the fight and the type of game he wanted to play, but I couldn't. As it is seen in the game, everytime I took a corner he attached and went for the fight, giving me little chance to ignore it.
The loss incurred by your opponent capturing

should be small in the opening phase of the game. Even if he manages to capture

get a ponnuki in that corner, during the same time you can increase your whole-board influence by playing at strategic places around the star points. Now, if you must do a hane, better to play at R17 than at P17. At least with an R17 play you can get the corner and let your opponent get outward influence.

should be at K4. The move does seem territory-oriented, but given that you are currently weak at fighting it's better for you to build thickness (strong positions that can withstand invasion) and have a base from which to launch attacks against your opponent's positions. Or you can try something like Takemiya Masaki's "Cosmic Go", but it takes very good fighting skill to make such a style work for you; Takemiya-
san did not use his cosmic style extensively until after he got his 9-dan diploma in 1981. Have a look at the following Takemiya game.
Making territory immediately is never good. Look at the below (big) image and tell me who stands to get more territory in the end.

Quote:
About skills, I have already read the Learn to play go series (from I to IV), and some books about the opening. Right now I'm with Tesuji of James Davis, hoping to improve my tactital skills. In regard to pro games, I have went through some pro game in my go board, but of course I understand very little of what's going on. But as you said, at my level the main thing is to incorpore the patterns. What would you think is the best way to review pro games for someone of my level? And what type of pro game (from which player, year, etc.)?
Even at my level I would not understand a pro game the way a professional player would. The best way is just to replay each one from start to finish. Just the first 100 moves will teach you a lot about opening and middle game. The rest is endgame. If you want to get the whole package, replay the whole game record from start to finish. After replaying pro games for a long time you will be able to play guessing games such as guess-the-next-move.
GoGameWorld has some advice regarding the study of pro games:
http://www.gogameworld.com/2013/03/30/h ... aKnwJNVKlMAs for choice of pro, it depends on your preference. If you like the playing style of historical masters, there are the players such as Ito Showa and Yasui Chitoku, who was known for playing a "pure" style of Go. As well there are the Hon'inbos Dosaku, Genjo, Shusaku, and Shuei. Shuei especially since his style of play is regarded as modern for its time and many present-day pros respect it. Shuei's games post-1897 tend to be the most studied; after 1897 Shuei never took Black again! Dosaku was very good at tactics and Shusaku was a master at using thickness, so you may want to replay their games. Currently I am replaying 12 games by Doteki, another historical Japanese master. Below is one of his games.
Hon'inbo Dosaku was another master. So strong was Dosaku that, except for his student Doteki, almost all the strong Japanese Go players at the time had to play against Dosaku with handicap to have a chance to beat him. Below is one of his games.
This is a 4-stone handicap game in which Dosaku took White. Notice how White takes advantage of Black's compulsion to defend territory. With a handicap, territory is to be gained through fighting, not built directly.
Not many in the Western countries know about Dosaku or Doteki. However, Shusaku is a more widely known figure, especially among those that have watched the anime
Hikaru no Go. Below is one of his games.
This is a game known as the "Ear-reddening Game" played by the same players.
This site has printable games in SGF format:
http://romaniango.org/partide/Huang Longshi, Fan Xiping, and Shi Xiangxia are among the biggest Chinese names in the game. In fact, the late Go Seigen studied games by these masters before he went to Japan, so they are definitely worth replaying and studying. In their games there is a lot of fighting since both Black and White try to keep their groups connected; under the old Chinese rules 2 points were taken away from the final score for every living group on the board, so the fewer living groups the better.
Here is a Huang Longshi game, with commentary:
http://www.gocommentary.com/free-videos ... nyuan.htmlAlso, Sun Ruoshi has published some books on old Chinese Go. This one has 40 games (with no commentary) by different historical Chinese masters:
http://www.amazon.com/Games-Wonder-Jun- ... 497460832/ In the past the time limits were longer, so players had more time to find the right move. If you want to follow games by, say, Gu Li, Lee Sedol, and Iyama Yuta, or just stay up to date with the latest in opening styles and joseki, it's better to replay their and other modern pros' games and, if you want, read some of their commented games. Kiseido's Go World Online has a few games from the 2014 10-game match between Gu Li and Lee Sedol.
http://www.kiseido.com/printss/ten.htm With the introduction of komi scoring in the 1950s and time limits lasting a few hours instead of several days or weeks, professionals have changed their playing style over the years, even though the tactical side of Go has changed very little over the generations. An L19 member named Logan has published a few game collections in PDF format. I once asked for a collection of Lee Chang-ho's games and this is what I got:
viewtopic.php?f=17&t=10643Replaying pro games is not a magical way to get to shodan, but it provides a lot of benefit for beginners and advanced players alike.
So I would not say the problem with your game was psychological, but technical. Smile and pat yourself on the back

You just have to improve your technique and this will require time and perseverance. An oak tree takes a long time to grow, but the wood is hard!