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 Post subject: close advancement match
Post #1 Posted: Tue Apr 19, 2011 9:22 am 
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I have played several 7kyus lately and the last two I played were close matches. This one my opponent was on byomi early in the game it took around an hour and a half to finish. My comments are on the file. Thankyou.


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 Post subject: Re: close advancement match
Post #2 Posted: Tue Apr 19, 2011 10:21 am 
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Note that how soon you should go into byo-yomi is a function both of how much main time you have, and how long the periods are. With ten minutes of main time and 1:00 periods, going into byo-yomi around move 40 seems like rapid play to me, and around 125, very rapid. (About 6 seconds per play, when you could reasonably spend an entire minute on each move.)

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 Post subject: Re: close advancement match
Post #3 Posted: Tue Apr 19, 2011 10:45 am 
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jts wrote:
Note that how soon you should go into byo-yomi is a function both of how much main time you have, and how long the periods are. With ten minutes of main time and 1:00 periods, going into byo-yomi around move 40 seems like rapid play to me, and around 125, very rapid. (About 6 seconds per play, when you could reasonably spend an entire minute on each move.)


Well I am a fast player it doesn't take me long to read out variations, but I take alot of time on strategic moves. Some moves took me 10+ secs, and others were instantaneous responses. I understand 6 seconds a move is an estimate, but I in no way spent 6 or less seconds on every move.

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 Post subject: Re: close advancement match
Post #4 Posted: Tue Apr 19, 2011 10:51 am 
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A few quick comments:

15: Very bad. You just forced white to solidly take the corner, even though he didn't have it before because G17 is a long way away. In return, black gets nothing - not even a vague base in this area, because he tenukis.

17: Better style is normally to play B16 first as a forcing move, so that white can't get B15 for free. This is separate to the way 15 is terrible in the first place.

19:This move is not a strong attack, it forces white to become strong and so is not an atack at all. I don't know what attack is best, but some kind of cap or maybe S9/S14 seem more obvious to me.

25: Seems suboptimal, again you just force white to become strong and he can quite easily make a mostly alive shape. I think the P3 kick is better, so if white plays O4 you can mount a large scale attack with K5 or so.

61: See how much easier this invasion would be if you hadn't played C15. You should probably just die here, though white makes some mistakes.

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 Post subject: Re: close advancement match
Post #5 Posted: Tue Apr 19, 2011 12:56 pm 
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amnal wrote:
A few quick comments:

15: Very bad. You just forced white to solidly take the corner, even though he didn't have it before because G17 is a long way away. In return, black gets nothing - not even a vague base in this area, because he tenukis.

17: Better style is normally to play B16 first as a forcing move, so that white can't get B15 for free. This is separate to the way 15 is terrible in the first place.

19:This move is not a strong attack, it forces white to become strong and so is not an atack at all. I don't know what attack is best, but some kind of cap or maybe S9/S14 seem more obvious to me.

25: Seems suboptimal, again you just force white to become strong and he can quite easily make a mostly alive shape. I think the P3 kick is better, so if white plays O4 you can mount a large scale attack with K5 or so.

61: See how much easier this invasion would be if you hadn't played C15. You should probably just die here, though white makes some mistakes.


Thank you so much. 15 I did not know what to do because normally the c12 stone is at c11. 17 great idea that didn't cross my mind(must be because I'm a kyu lol). 19 I never thought of those moves and your right they are better moves. 25 p3 was my initial thought but I got greedy. 61 yep. I appreciate your comments.

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 Post subject: Re: close advancement match
Post #6 Posted: Tue Apr 19, 2011 1:15 pm 
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Comments.


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 Post subject: Re: close advancement match
Post #7 Posted: Thu Apr 21, 2011 1:26 pm 
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Well I am a fast player it doesn't take me long to read out variations, but I take alot of time on strategic moves.


I don't get that feeling at all. I get the impression that you don't take very long to read because you don't really read very much.

It looks like you have some fundamental misunderstandings of what certain things in Go are. For example, you say that Move 19 is an attack, and it isn't.

You played so fast in the lower right. Like I said, it doesn't look like you did any reading at all.

I don't know how seriously I can take your claim of being a fast reader when you play moves like 213.



My recommendation would be to throw away whatever preconceptions you have about your own play and try to keep an open mind whenever people give you advice. There's a ton you can learn in every area, to say that you're good at something, especially fighting, is to simply deny yourself growth in that area.

Yes, it looks like you don't know what you're doing when it comes to the opening.

However, it doesn't look like you know what you're doing when it comes to just about everything else as well.

I apologize for being blunt, but the majority of your posts seem to be saying that you have this preconceived idea that your fighting/reading is above average, and I'm just not seeing it.


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 Post subject: Re: close advancement match
Post #8 Posted: Thu Apr 21, 2011 4:48 pm 
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About move 173: this looks kind of a desperate move, even if white ignores it you will gain nothing and white problably will lose nothing.
If you want to do something nasty you should try R12. If white Q12 you play Q13 in sente (if white ignores this you can capture and white's 3 stones are cut off and die)
That's what I saw and a glace so R12 could be a bad move, it is just a small example to show how important or useless one move can be.

Here is what you can try: Since you are a fast reader you have a lot of time to think about variations on different places, use that time!

If you do the math: You have 5 periods of 1 minute, that's a max. of 4 minutes and 59 seconds you can spend on ONE move! And you can at least use 59 seconds on EVERY move if you feel that you should save your periods for hard battles.

Well I'm just a KGS 10kyu at the moment, so you can just take at least what I said about the time serious.

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 Post subject: Re: close advancement match
Post #9 Posted: Fri Apr 22, 2011 2:23 pm 
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In my own experience, I find that different people's playing strengths tend to be relatively uniform over all areas of the game. Even the people who are better or worse at fighting, or endgame, or life & death, are often no more than one or two stones better or worse than the average for their rank. This means that on the large scale, it doesn't make much sense to focus your study around or away from any one area of the game (although you might focus on certain areas at any particular time).

At least personally, I've only seen one case of someone whose fighting and reading ability was actually far beyond their strategic understanding. This was of a friend who apparently had learned the game only by playing against people no more experienced than he was, and had achieved something like 3k-4k fighting strength, yet consistently did things like crawl on the second line, play stones right next to walls and thick groups, and play small endgame moves during the opening/early midgame. Until, over the course of 2 teaching games, I pointed out these mistakes, and he more or less stopped making them, improving instantly by a couple of stones.

Anyways, exceptional cases aside, there's almost always as much to learn in the areas you're relatively better at as in the areas you're relatively worse at. While it's always best to study what you're interested in, you shouldn't dismiss an aspect of the game even you're a little better at it than others.

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 Post subject: Re: close advancement match
Post #10 Posted: Fri Apr 22, 2011 2:48 pm 
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I'd note that B19 is not an attack. Contact play is a move more often employed by the defender to get out of a tight spot, because it helps create cutting point (like a cross cut) and can give you a light position. In fact, one of the principle of attack and defense is "don't touch the group you're attacking". First surround, seal in, then steal eye shape.

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