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 Post subject: Game review (21k)
Post #1 Posted: Mon Jun 09, 2014 10:58 pm 
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Rank: WBaduk 18k KGS 21k
Universal go server handle: Kenadi
Online playing schedule: Whenever I want to play, I guess
Feel free to comment!

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Post #2 Posted: Mon Jun 09, 2014 11:08 pm 
Honinbo
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Hi Kenadi,

:b13: hane at P8 is a big move. Proverb: hane the head of 2 (enemy) stones.
In reply, if :w14: hane at P7, you can double hane at o7.

:b9: is not good, but after :b11:, the local shape is such that both B and W want to get ahead:
B wants to get ahead at P9, or hane P8.
Here, B is strong enough to hane P8.
W also wants to hane P9, but locally,
W is not strong enough: if :w12: hane P9,
B will cut at P8 and fight with W.
So W has to extend to P8 on :w12: .

P8/P9 is the big shared points, locally and globally.

W got P8 first with :w14: -- you should've played P8 yourself for :b13: .

:b15: is too small, too slow. Can you see your 3 stones :b9:, :b13:, and :b15: make a very inefficient shape with :b5: ?
For example, :b5: would be much more efficient at Q13.
But :b5: sitting at Q11 is very cramped.
By looking at this local shape afterwards,
we can tell B made some mistakes earlier here
(starting with :b9: .)

Locally, :b15: can jump to o10, or even N9 (more reading required).

W got a big point first with :w16: .

W ignored your :b33: : why didn't you take the huge hane C16 ? :)

:b41: is very bad. :w42: makes a Broken Shape for you, with :b27:. Very bad.

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 Post subject: Re: Game review (21k)
Post #3 Posted: Mon Jun 09, 2014 11:28 pm 
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Location: Michigan, USA
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Rank: KGS 1 kyu
Universal go server handle: moyoaji
Here are some comments on your game. I will say it was a good game for a 21 kyu - I've seen far worse mistakes from players at your level. That said, there is a lot you can improve on.

Some things to pay attention to:

1. Don't follow your opponent around. Try to always be finding the biggest move.
2. Pay attention to your spacing in the opening. 2 space extensions for bases and 5 space extensions for making frameworks.
3. Make sure you find time to deal with what your opponent is doing - invade or reduce whenever your opponent has more potential than you do. When you have more potential, then feel free to build.
4. Try to avoid broken shape like the plague. It is never your friend.

My comments end at move 66.



Attachments:
Jugger-Kenadi.sgf [4.89 KiB]
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_________________
"You have to walk before you can run. Black 1 was a walking move.
I blushed inwardly to recall the ignorant thoughts that had gone through
my mind before, when I had not realized the true worth of Black 1."

-Kageyama Toshiro on proper moves
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